Tremulous Forum

General => Feedback => Topic started by: Hurs on May 06, 2007, 09:30:12 pm

Title: Unlagged "Mod"
Post by: Hurs on May 06, 2007, 09:30:12 pm
Hello all... I'm new at tremulous and i need to know opinions about unlagged.
So, what are think about this? I don't know whether to play with it or without it?

What do you recommend?
greetings  :D
Title: Unlagged "Mod"
Post by: kevlarman on May 06, 2007, 09:50:26 pm
it's a great way to even out the playing field between players with 20 ping and players with 120. i prefer it on with sv_maxping 150 to avoid lame things like lagsaw.
Title: Unlagged "Mod"
Post by: Caveman on May 07, 2007, 01:44:10 am
It is nothing one plays with or without .)
It is a server-side setting.
Title: Unlagged "Mod"
Post by: n00b pl0x on May 07, 2007, 01:50:24 am
Quote from: "Caveman"
.)
Title: Unlagged "Mod"
Post by: Xonya on May 07, 2007, 02:12:14 am
Somehow with unlagged humans can kill you with gun in their backs. Really strange...
Title: Unlagged "Mod"
Post by: benmachine on May 07, 2007, 02:14:28 am
Quote from: "Caveman"
It is nothing one plays with or without .)
It is a server-side setting.


Lies, unlagged requires a minor cgame modification iirc. Hence you'll see it on modded servers but not 1.1.0 compatible ones.
Title: Unlagged "Mod"
Post by: Caveman on May 07, 2007, 03:17:06 am
Quote from: "benmachine"
Quote from: "Caveman"
It is nothing one plays with or without .)
It is a server-side setting.


Lies, unlagged requires a minor cgame modification iirc. Hence you'll see it on modded servers but not 1.1.0 compatible ones.


Well in that case I really recommend that one for Noobs like the OP :)
Title: Unlagged "Mod"
Post by: Undeference on May 07, 2007, 03:25:53 am
Quote from: "benmachine"
Quote from: "Caveman"
It is nothing one plays with or without .)
It is a server-side setting.


Lies, unlagged requires a minor cgame modification iirc. Hence you'll see it on modded servers but not 1.1.0 compatible ones.
Unlagged benefits from more accurate projectile locations (cg_projectileNudge), but does not require it. My last few releases, which are 1.1.0 compatible, have it.