I know this is not the place but does anyone know if I can use lightmaps with normal maps
something like; compiler keeps the light positions for static lights and those are only used (along with dynamic ones) for normal calculation (but not lighting) sounds possible right?
edit:
:(
this was supposed to be in the modding thread
anyway I know I wont get a reasonable answer for this
I was talking about code level changes, pixel shaders etc
There aren't any shaders in ioquake3. Dot. So you can't have normal mapping actually.
Though there is this extremely dumb q3map2 bump mapping function, but it's pretty useless.
http://www.haradirki.de/tutor/indextut62.htm
dont see why not.
Try http://quake3world.com/forum/viewforum.php?f=10
They're 1-up on q3 editing. If kaziganthe, kat or obsidian advise you read it well. Anyone else with a postcount >50 usually is very good as well. They do more mapping than posting anyway.
Quote from: garethdont see why not.
Because there isn't a ARB/GLSL interface in ioq3? :roll:
Quote from: SindwillerQuote from: garethdont see why not.
Because there isn't a ARB/GLSL interface in ioq3? :roll:
because he said he was talking about code level changes :roll: