Tremulous Forum
Mods => Modding Center => Topic started by: f0rqu3 on May 11, 2007, 11:57:06 am
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I know this is not the place but does anyone know if I can use lightmaps with normal maps
something like; compiler keeps the light positions for static lights and those are only used (along with dynamic ones) for normal calculation (but not lighting) sounds possible right?
edit:
:(
this was supposed to be in the modding thread
anyway I know I wont get a reasonable answer for this
I was talking about code level changes, pixel shaders etc
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There aren't any shaders in ioquake3. Dot. So you can't have normal mapping actually.
Though there is this extremely dumb q3map2 bump mapping function, but it's pretty useless.
http://www.haradirki.de/tutor/indextut62.htm
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dont see why not.
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Try http://quake3world.com/forum/viewforum.php?f=10
They're 1-up on q3 editing. If kaziganthe, kat or obsidian advise you read it well. Anyone else with a postcount >50 usually is very good as well. They do more mapping than posting anyway.
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dont see why not.
Because there isn't a ARB/GLSL interface in ioq3? :roll:
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dont see why not.
Because there isn't a ARB/GLSL interface in ioq3? :roll:
because he said he was talking about code level changes :roll: