Tremulous Forum

Mods => Mod Releases => Gameplay Changing => Topic started by: xoltra on May 13, 2007, 01:38:30 am

Title: Making the evos/credits for killing buildables configureable
Post by: xoltra on May 13, 2007, 01:38:30 am
I've come up with a small patch that adds some new variables to control the number of evos/credits received for destroying enemy buildibles.  Increasing the values should make people attack the enemy base more aggressively.  The patch is at the bottom of my website:
    http://home.austin.rr.com/selliott4/tremulous
Title: Making the evos/credits for killing buildables configureable
Post by: f0rqu3 on May 13, 2007, 09:46:47 am
if you really want to piss off timbo change the functionality of tremulous.h with a tremulous.cfg file ( so you can change everything dynamically - CHAOS :D )