Tremulous Forum

General => Feedback => Topic started by: TriedtoDestroyMetal on May 14, 2007, 02:25:34 pm

Title: Insert Map into Rotation
Post by: TriedtoDestroyMetal on May 14, 2007, 02:25:34 pm
I think this one is a no-brainer. You want to keep playing and see who wins, but also want to try a new map or play an old favorite.

Trem would do well with a "Change next map" or "insert map into rotation" callvote.
Title: Insert Map into Rotation
Post by: Mimclear on May 14, 2007, 02:34:48 pm
Whats with this topic it has no sense
Title: Insert Map into Rotation
Post by: TriedtoDestroyMetal on May 14, 2007, 02:45:33 pm
My apologies, maybe I wasn't clear. Right now, if you want to play a certain map, the only way is to call a mapvote. If you pass the vote (which is unlikely), the current game will be canceled and the new map loaded. Most people know this, so they often vote no, so they can keep playing.

Now, what I'm suggesting is a callvote function which would allow you to select the next map to be played. You call a vote to change the next map in rotation, and people would be more likely to vote yes (if they like the map) because there's no risk of canceling the current round.
Title: Insert Map into Rotation
Post by: Mispeled on May 14, 2007, 10:19:28 pm
I've always wanted a feature like this, too.
Title: Insert Map into Rotation
Post by: Paradox on May 14, 2007, 11:07:50 pm
Other games have it
/callvote map_next atcszcargo-b1
It is map_next, as nextmap is taken.
Title: Insert Map into Rotation
Post by: RedGuff on May 14, 2007, 11:24:44 pm
Hello. :)
Quote from: "TriedtoDestroyMetal"
My apologies, maybe I wasn't clear. Right now, if you want to play a certain map, the only way is to call a mapvote. If you pass the vote (which is unlikely), the current game will be canceled and the new map loaded. Most people know this, so they often vote no, so they can keep playing.

Now, what I'm suggesting is a callvote function which would allow you to select the next map to be played. You call a vote to change the next map in rotation, and people would be more likely to vote yes (if they like the map) because there's no risk of canceling the current round.

It's a very good idea !
Title: Insert Map into Rotation
Post by: Ceaser342 on May 15, 2007, 01:48:05 am
I like this idea and I'm pretty sure it wouldn't be hard to code....
Title: Insert Map into Rotation
Post by: David on May 15, 2007, 01:56:02 am
I can't think how many times I have said this.
Although people keep saying its easy, does the new map replace the next one, or get added before the next one?  Or does it skip to that point in the rotation?  What if the maps in the rotation more than once, or has has settings attached to it in the rotation?

but some one do it already!
Title: Insert Map into Rotation
Post by: Morx on May 15, 2007, 02:21:59 am
That doesn't make sense you can just call map votes doi!!
Title: Insert Map into Rotation
Post by: Plague Bringer on May 15, 2007, 12:42:11 pm
Quote from: "Morx"
That doesn't make sense you can just call map votes doi!!
Re-read the first post pls.
Title: Insert Map into Rotation
Post by: next_ghost on May 16, 2007, 09:07:25 am
Quote from: "Paradox"
Other games have it
/callvote map_next atcszcargo-b1
It is map_next, as nextmap is taken.


Why is that a problem?