Tremulous Forum
Mods => Mod Releases => Non-Gameplay Changing => Topic started by: daenyth on May 15, 2007, 04:18:38 pm
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How hard do you modders think it would be to effect an Extreme Granger Games mod?
http://tremulous.net/phpBB2/viewtopic.php?t=2829 for referance.
You'd have to make both teams as differantly colored grangers, restrict some classes... maybe more. Anyone up for it?
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ill do it, hey F0urq3, can you some how get the one natzigranger so we can use it
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(http://img230.imageshack.us/img230/456/builderredfw6.jpg)
I guess it needs some gamma reduction
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Benmachine and Floodbud have made mods that alter the colors of classes/items. If they wanted, they could probably help.
Risujin is most likely knowledgeable about restricting certain classes.
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I'm pretty sure Ris is away for a couple of weeks.
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Thats a good idea, does COM (now BoT) still run EGGs? Oh and are there still any benmachine mod servers running?
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Hi. I could probably make a start on this as a clientside mod. How does restricting the alien team to four colours of grangers sound? Making both teams alien is harder but not impossible. The main issue is, in order to distinguish the buildables you'd have to reskin half of them - not hard in itself, but the clientside download will be ouch.
are there still any benmachine mod servers running?
There's always (nearly always) [Derelict]benmachine's mod, hosted by DarkDodo, but I've seen one or two others from time to time.
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actually they just need to use your mod, restrict other classes, balance sides
(add regen to humans or remove from aliens etc...)
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actually they just need to use your mod, restrict other classes, balance sides
(add regen to humans or remove from aliens etc...)
but in my mod if humans build an egg only aliens can spawn from it... that doesn't sound hard to work around, but then you've got two different types of egg and it's pretty hard to tell which is which.
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actually they just need to use your mod, restrict other classes, balance sides
(add regen to humans or remove from aliens etc...)
but in my mod if humans build an egg only aliens can spawn from it... that doesn't sound hard to work around, but then you've got two different types of egg and it's pretty hard to tell which is which.
color em :D
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OMG, GrangerGames!!!
If there is going to be a grangergames mod, I would play it all the time :D
Loved the grangergames on CoM server, but they died(???). Haven't played it in a long time!!! :D
PLZ make the mod (**plz??**)
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Hi all, Daenyth, I thank you for bringing this up again. :)
No, the Granger Games are not dead :D We have just had trouble organizing them due to the merge.
We were looking for a server-side mod, or a mod builtin to a map. Hopefully, that would generate anywhere between 2-4 teams of players, all different colors, most likely green, red, blue and yellow.
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How did you do the different colours for the EGGs anyway?
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Hi all, Daenyth, I thank you for bringing this up again. :)
No, the Granger Games are not dead :D We have just had trouble organizing them due to the merge.
We were looking for a server-side mod, or a mod builtin to a map. Hopefully, that would generate anywhere between 2-4 teams of players, all different colors, most likely green, red, blue and yellow.
raWr - that was the coolest server, with HighRise18 (goon pwnage of n00b hummies), granger games, both bases on ATCS in the middle of the arena, one-room maps with dretches & grangers vs. stage 1 humans, etc. & c.
i <3 that COM/AoD server
what's it called now?
i g0t good ping there
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I host the server and once you get the mod posted I'll grab it. Can you make it easy to host? Like just put it in a folder and put +set fs_game EGG or something in the command line.
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Unfortunately, our host, robug has disappeared off of the Tremulous map :(
Lost robug = Lost server D:
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Unfortunately, our host, robug has disappeared off of the Tremulous map :(
Lost robug = Lost server D:
:/
8<
=(
:o :( :cry: :O D: :eek:
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Unfortunately, our host, robug has disappeared off of the Tremulous map :(
Lost robug = Lost server D:
he is married and have kids
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Unfortunately, our host, robug has disappeared off of the Tremulous map :(
Lost robug = Lost server D:
he is married and have kids
which is three full-time jobs
not including Trem, which would be a 4th
I host the server and once you get the mod posted I'll grab it. Can you make it easy to host? Like just put it in a folder and put +set fs_game EGG or something in the command line.
yay!!!
EGGz returnz!!!
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yay!!!
EGGz returnz!!!
Finally!!!
[**me singing in joy**]
Let all angles sing in joy, let the clouds go away, let the sun shine on the exoskeleton granger-skin!!!!! :D
Let all drunk man sing in joy, let peace be in this land, let our smile shine on the exoskeleton granger-skin!!!! :D
cause Hurray! It's spring!! Hurray!! EGGz returnz!!!
Let all man say Hurray!! The games begin!!! EGGz returnz!!!
Let grass grow tall, let all flowers bloom, It's the coming of the GloryDays!!!
Let all grangers play, let there be many games, It's the coming of the GloryDays!!!
[/**me singing in joy**] :D
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Color changes will require a client download... and a download host... might as well make it a mod that allows A vs A and H vs H as well.
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hey, F0urq3 has been holding out on us, he made this! (http://img205.imageshack.us/img205/6506/bgxm9.png)
this is icon for it (http://img204.imageshack.us/img204/3669/battlegrangeril6.png)
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I want!!!
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Give me a big chain Oh...I mean.....Kiss :-?
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Killer Granger ftw!!
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If someone does the coloring, I could probably do the coding.
BTW, there is a two room map called foto, pk3 is foto_ita, might be useful for some number of the games--it is a very small download, but appears to have a missing texture.
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GrangerGamez is so fun it should be released as an add-on to 1.2!!!
with multiple gameplay modez...
cuddly little eggspamzorz :P
/me sez: OM???
must evolve...
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I think some things require humans, so you couldnt just replace them... Hmm. It would be wierd. Not sure how you'd get around 1 team of humans + multiple teams of aliens. Or just 3+ teams to begin with.
We should start by quantifying all changes that need to be made to the system, in order to accomidate as many game types as possible. Let's go through each game type and see what mods we'd have to add to make that game type work.
Then once we have that plan in place, we can find coders willing to do it.
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I think some things require humans, so you couldnt just replace them... Hmm. It would be wierd. Not sure how you'd get around 1 team of humans + multiple teams of aliens. Or just 3+ teams to begin with.
We should start by quantifying all changes that need to be made to the system, in order to accomidate as many game types as possible. Let's go through each game type and see what mods we'd have to add to make that game type work.
Then once we have that plan in place, we can find coders willing to do it.
Need nearly fully working humans and aliens, plus atleast two teams of grangers, one with atleast the reac as a default buildable, maybe some other things as well. Risujin's layout system could also be helpful.
This is based on the list of possible events from the clan forum.
I am willing to do coding!!! :D :D :D
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hey, F0urq3 has been holding out on us, he made this! (http://img205.imageshack.us/img205/6506/bgxm9.png)
this is icon for it (http://img204.imageshack.us/img204/3669/battlegrangeril6.png)
Rotate it so that the gn is upside down, so then you dont see the handle there... unless its supposed to actually be a chain instead of a granger
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they are battle grangers you handle em and drop to the battle ground. cute little things :D
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k ill put up screinies later,
but the team 1 grangers will be battle....chain gun
(http://img205.imageshack.us/img205/6506/bgxm9.png)
team 2 will be flamethrower grangers with black skin and yellow stripes
team 3 will be natzi grangers with rifle mouth
team 4 is purple grangers that are like walking telsas, but 10 damage for 3 secs.
all grangers will have 100 HP
i am trying to make armored granger, giant granger, sniper granger,granade launcher granger
is there anyone that can help program all this when im done?
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k ill put up screinies later,
but the team 1 grangers will be battle....chain gun
[ img ]http://img205.imageshack.us/img205/6506/bgxm9.png [ /img ]
team 2 will be flamethrower grangers with black skin and yellow stripes
team 3 will be natzi grangers with rifle mouth
team 4 is purple grangers that are like walking telsas, but 10 damage for 3 secs.
all grangers will have 100 HP
i am trying to make armored granger, giant granger, sniper granger,granade launcher granger
is there anyone that can help program all this when im done?
OMG Battle[/size]Granger[/size]Galore!!![/size]
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Heh, someone want to make a Red Overmind skin?
Extra kudos if it has a big yellow hammer and sickle on the front of it.
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grangerz from t3h red planet
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Let's at least try to keep this somewhat on-topic.
Alright, Let's say first, should the mod have differant "modes" corresponding to the game type, changing how the server reacts to certain events, or should the "modes" be arbitrated by a server op?
Game type modes by server control. I will hereafter refer to this as strict
Pro: more well defined to play under, less wiggle room for people breaking the rules of the game type
Con: more difficult to code, may create situations with annoying votes for certain game types over and over.
Game type modes by Op control. I will hereafter refer to this as loose
Pro: less coding effort, more flexible
Con: requires someone to arbitrate games at all times.
Perhaps we should even consider a combination? How would we switch between server control and op control? If it's via an op command, what happens when the op leaves without reverting game to server control?
Base Assault - There are color coded teams of Grangers, each with a set home base. Team 1 has an OM, whilst Team 2 has a Reactor. Both teams must strive to destroy the enemie's base, with infinite respawns. Rebuilding is not allowed. Spitting is not allowed.
This presents the following constraints:
- Requires exactly 2 teams (color-coded grangers)
- Requires one team to own reactor as a buildable.
- Reactor will either need to be repairable by friendly grangers, or regenerate on its own.
- Requires differant spawnpoints
- If under strict control, will require the ability to "turn off" granger spit for the duration of the game type
- If under loose control, will require a way to notify op of spitting.
Admittedly, those 2 last points are less relevent than the others, but still they are there.
Team issues
With multiple teams, we will need to edit the way buildables are owned. Radar system may need to be changed.
Perhaps a differant way of looking at the problem is in order. What if we had instead of multiple teams, just the two standard teams, but, say, several differant spawn point types.
The grangers would be assigned a faction (color-code) the first time they spawn in a given game. It could be determined by which egg they spawn from. The color code system could be added on top, as an added attribute to each player or buildable, to determine how damage is dealt. Upon being assigned a team, the player would be reskinned into a differant color granger. If the "color" teams are not in balance, should we have an op command to 'fix' them? How would changing color teams be handled? Should a \reconnect force them into the same color team they were in before? Give them a choice? Force reassignment?
Let's get this development rolling!
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This is the official EGGs area, so we should use it as the final referance.
http://com.interpsy.com/e107_plugins/forum/forum_viewforum.php?51
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Alright, Let's say first, should the mod have differant "modes" corresponding to the game type, changing how the server reacts to certain events, or should the "modes" be arbitrated by a server op?
Server should control through votes and admin commands.
Perhaps we should even consider a combination? How would we switch between server control and op control? If it's via an op command, what happens when the op leaves without reverting game to server control?
Something similar to the way Risujin's layout system disables itself without admins on.
- Requires exactly 2 teams (color-coded grangers)
- Requires one team to own reactor as a buildable.
- Reactor will either need to be repairable by friendly grangers, or regenerate on its own.
- Requires differant spawnpoints
- If under strict control, will require the ability to "turn off" granger spit for the duration of the game type
- If under loose control, will require a way to notify op of spitting.
First bit is just redefining the teams. I actually think granger spit should be allowed.
Team issues
With multiple teams, we will need to edit the way buildables are owned. Radar system may need to be changed.
Not too hard--the newly defined teams will define ownership of buildables, balance mod radar should do fine with a few changes, and client download will already be required for color coding, so a new cgame wont be a problem. (I think)
Perhaps a differant way of looking at the problem is in order. What if we had instead of multiple teams, just the two standard teams, but, say, several differant spawn point types.
Probably not hard to do, but probably hard to keep track of.
The grangers would be assigned a faction (color-code) the first time they spawn in a given game. It could be determined by which egg they spawn from. The color code system could be added on top, as an added attribute to each player or buildable, to determine how damage is dealt.
If I understand correctly, shouldnt be too hard to add, a little harder to make use of. Upon being assigned a team, the player would be reskinned into a differant color granger. If the "color" teams are not in balance, should we have an op command to 'fix' them?
Theoretically already done with a combination of balance forcing and !putteam. How would changing color teams be handled? Should a \reconnect force them into the same color team they were in before? Give them a choice? Force reassignment?
Same way reconnections are already dealt with.
Again, I am willing to help, but not with skin recoloring or the menu system--the code I think I understand well enough, but NOT the menu system.
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I'm just trying to throw ideas out there. I hope someone else will help with it too, I don't want to do this for every single thing. Anyone else willing to help direct this project?
First we should make a list of what changes we need to make, and what order to make them in. Then we do it. So let's try and define all the changes we need to make. Who else has any suggestions?
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sincesome people don't understand the ease of making this mod, i shall show you what to do for buildables
change the colors of eggs, or i can use blender to morph fat eggz, and round eggz
make a slime covering on turrets for battle grangers
make flame thrower tube for flamer granger
shoking hive for telsa grangers...
and then add the eggz, it ma seem hard, but it will be easy programing if someone was to do it
:granger: :granger:
he server should be named the granger societies. or add it to the old server it was on, or granger games!
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Acid Tubes and Eggs Galore
Today is the same as the day before
When seen, you are the first to die
When all you want, is to share some pie
Hide in the Hovel, then climb on the wall
Get shot in the back, and take quite a fall
Hard for Pimps, harder for Grangers
You can just spit at all of the dangers
Humies are mean, 'cause they shoot at the green
It's time to get back- you're a mean jumpin' bean!
Granger Games, where you can roast
Dretch in a stew, and take time to boast
Jumping and spitting, and challenging death
All of the Grangers have waffley breath!
Don't die, it's the Granger Games! Nay!
It's unn-bleah, unn-bleah, unn-bleah all day!
OMG! LOL :D
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sincesome people don't understand the ease of making this mod, i shall show you what to do for buildables
change the colors of eggs, or i can use blender to morph fat eggz, and round eggz
make a slime covering on turrets for battle grangers
make flame thrower tube for flamer granger
shoking hive for telsa grangers...
and then add the eggz, it ma seem hard, but it will be easy programing if someone was to do it
:granger: :granger:
he server should be named the granger societies. or add it to the old server it was on, or granger games!
I am coloring the grangers and eggs now, will upload in a sec,
Ill make em red,yellow,green, and blue and you can use all or which ever ones you want.
ill upload them soon
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I got to get some sleep, its 4AM,
I will save, and upload the texture files tomorrow.
here is a preview of the textures
(http://img176.imageshack.us/img176/2469/colorxi1.jpg)
Remember this is just textures, the is not a mod and it will not work unless some 1 else programs it,
All I did was change their Hue and raised their saturation to 100+. So its bright and you can tell the different in between them.
Also I was thinking, I think first thing to be done is to change telenodes to the eggs. this will allow to be able to have aliens-vs-aliens, and then we can mod it up.
I am not sure how hard it will be, I am pretty new to C
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I am by sheer coincidence working on a similar thing for my next mod, there are several different ways I can see of implementing it but it's not going to be very easy. Shouldn't be impossible, but it's not a case of simply letting humans build eggs.
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can some one upload a link to get granger for blender, i accidently deleted mine
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a turret... hurry up with the granger textures!
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How about you just make Granger Player models for Garry's mod then use .LUAs for Gamemods?
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i would do that if i had the granger model, but i deleted it on accident
im also in mexico so post granger link and ill do it when i get home