Tremulous Forum

Media => Map Releases => Topic started by: ShadowNinjaDudeMan on May 16, 2007, 08:02:27 pm

Title: Making A Map: DarkDeath
Post by: ShadowNinjaDudeMan on May 16, 2007, 08:02:27 pm
Hello All,

I am busy at work on a map called DarkDeath.
I would like to show you some screenies, but I can assure you that it has NO detail in it, it still is not finished, far from it, just wanted to let you know.
Once I get screenies, I wilkl replace the flying granger with them, or maybe I wont...
(http://img512.imageshack.us/img512/927/flyinggrangerkr7.gif) (http://imageshack.us)
EDIT:
Here are some screenies.
Alien Base
(http://img264.imageshack.us/img264/2089/screenie2ddrv6.th.jpg) (http://img264.imageshack.us/my.php?image=screenie2ddrv6.jpg)
Observation Deck
(http://img115.imageshack.us/img115/4061/screenie3ddfx9.th.jpg) (http://img115.imageshack.us/my.php?image=screenie3ddfx9.jpg)
Top of lift shaft, corridor leads to observation deck
(http://img362.imageshack.us/img362/8904/screenie4ddjz4.th.jpg) (http://img362.imageshack.us/my.php?image=screenie4ddjz4.jpg)
Bottom of lift shaft, corridor leads to h base and rest of map.
(http://img115.imageshack.us/img115/3928/screenie5ddwp0.th.jpg) (http://img115.imageshack.us/my.php?image=screenie5ddwp0.jpg)
Lift to storage and maintanance
(http://img115.imageshack.us/img115/6861/screenie6ddax6.th.jpg) (http://img115.imageshack.us/my.php?image=screenie6ddax6.jpg)
Storage facility, leads to maintance, corridor goes to storage lift
(http://img264.imageshack.us/img264/4210/screenie9ddov9.th.jpg) (http://img264.imageshack.us/my.php?image=screenie9ddov9.jpg)
Water treatment station, corridor above ladder leads to storage facility
(http://img115.imageshack.us/img115/2724/screenie10ddvn6.th.jpg) (http://img115.imageshack.us/my.php?image=screenie10ddvn6.jpg)

I ran BSP and there was a map leakage and a red line running through the corridors of my map till it slipped through a join between a floor and a wall. What does this mean, that the join between the two isnt fully sealed?
Is it connected to the void?
Title: Making A Map: DarkDeath
Post by: TRaK on May 16, 2007, 09:45:04 pm
You know, there's not really any point in posting this right now  :wink:
Title: Making A Map: DarkDeath
Post by: ShadowNinjaDudeMan on May 17, 2007, 06:56:38 am
Hey that other guy posted his map called Swish lol, its a bit...unfinished. Mine as got some progress, so Im trying to even it out.
Title: Making A Map: DarkDeath
Post by: ShadowNinjaDudeMan on May 19, 2007, 06:17:31 pm
Ive added some screenies, good start or not?
Title: Making A Map: DarkDeath
Post by: Plague Bringer on May 19, 2007, 06:20:01 pm
Alien base is far too open. Add some columns of stone or stalagmites/tites or soemthing.
Title: Making A Map: DarkDeath
Post by: ShadowNinjaDudeMan on May 19, 2007, 06:35:33 pm
Nice sig vid lolz
Title: Making A Map: DarkDeath
Post by: ShadowNinjaDudeMan on May 19, 2007, 06:57:24 pm
I ran BSP and there was a map leakage and a red line running through the corridors of my map till it went through a floor and a wall. What does this mean, that the join between the two isnt fully sealed?
Is it connected to the void?
It says that Entity Leaked, Map leaked?

Problem is, the only place the red line connects to the void is when it runs through the middle of a solid floor to the void, not even on an edge now...
Any advice?
Im using the compiler that comes with GTK, cant be bothered with Q3Map2Toolz, too troublesome.
Title: Making A Map: DarkDeath
Post by: Steely Ann on May 19, 2007, 07:04:26 pm
Reminds me of those bizarrely textured maps in Jedi Knight 1; if it wasn't covered in dirt, it was covered in metal.  Hehe.

I suppose that's a general rule for FPS mapping, though. :-?
Title: Making A Map: DarkDeath
Post by: ShadowNinjaDudeMan on May 19, 2007, 07:14:26 pm
Lol, yeah, I sppose, once Ive developed it a lot Im gonna blend the textures cleverly if it ever deserves to look so good.

Anyways, some creniesof my problem, I think theyexplain thmselvs.
(void side of red line through solid floor)
(http://img514.imageshack.us/img514/3520/screeniproblemoddzu5.th.jpg) (http://img514.imageshack.us/my.php?image=screeniproblemoddzu5.jpg)

(within map side of red line through solid floor)
(http://img399.imageshack.us/img399/184/screenieproblemoddtr9.th.jpg) (http://img399.imageshack.us/my.php?image=screenieproblemoddtr9.jpg)

(red line origin)
(http://img399.imageshack.us/img399/7338/screenieproblemodd3rm5.th.jpg) (http://img399.imageshack.us/my.php?image=screenieproblemodd3rm5.jpg)

Cheers in advance for any help.
Title: Making A Map: DarkDeath
Post by: Warrior on May 19, 2007, 07:50:27 pm
Doors, buttons and some other elements don't seal the map from the void. Check, also, if you don't have used a shader with "nonsolid", "trans" or some other surfaceparm that can make the map leak. "Detail" brushes don't seal it too; use "structural" (the default brush state) in this situation.

Quote from: "Survivor"
When i look outside at the rock walls i see exactly that. Walls with a rock texture.
Title: Making A Map: DarkDeath
Post by: ShadowNinjaDudeMan on May 19, 2007, 09:55:34 pm
Yay!
I changed the floor texture and it worked!
No more of the red lines, the compiler runs, finishjes then nothing else, my map sits there as before.

So, what do I need to do now to test it?
Title: Making A Map: DarkDeath
Post by: Warrior on May 19, 2007, 11:23:01 pm
http://tremmapping.pbwiki.com/Console+Commands