Tremulous Forum
Mods => Mod Releases => Gameplay Changing => Topic started by: Paradox on May 25, 2007, 11:03:04 pm
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Ok,
I have found the compiling guides for qvms seem to be all about CLIENTS, and cant be used for servers, so i was wondering if anyone could post a good tutorial on how to compile SERVER game.qvm files in windows.
Thanks again.
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and cant be used for servers
Bull.
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I know Linux but Windows Sorry but Windows really isn't that good
Look at my signature.LinuxPenguin
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Bull.
I get hunk megs errors every time i try using it.
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The short and sweet guide to compiling SVN 895 on Windows (http://tremulous.net/phpBB2/viewtopic.php?t=3408)
I couldn't compile game QVMs this way as it would hang when running one of the Quake QVM tools
I do exactly as risujin documented and can compie everything (game.qvm, cgame.qvm, ui.qvm,vm.d, tremulous and tremded.exe ) without a problem. However i m using a nlited window ...
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-apply
http://www.mercenariesguild.net/patches/?do=details&task_id=3
(or do the change by hand)
-compile
-run
with tjw's tremded
I suggest dll if portability is not an issue
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Still get the hunk error.
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I know Linux but Windows Sorry but Windows really isn't that good
Look at my signature.LinuxPenguin
Good for you. Noone gives a damn. Your reply doesn't contribute a single thing to anyone. Don't post crap like this.
The guides I linked compile QVMs in windows. Just don't listen to Risujin when he says to change the makefile to not compile the qvm files. :)
I believe the hunc error isn't the one that you should pay attention to. In fact, that's fairly normal and I've seen it in the logs of servers that are working just fine.
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Your reply doesn't contribute a single thing to anyone. Don't post crap like this.
kevlarman, get off your lazy ass and start deleting stuff. :evil:
Just don't listen to Risujin when he says to change the makefile to not compile the qvm files. :)
Well the reason I say not to is because it has a strange crash bug ... the compilation hangs without any real error message. I don't remember but I think there is a fix for it (it was a Quake 3 issue).
Still get the hunk error.
Errors about hunks mean the VM does not have enough memory. The normal com_hunkMegs "should be enough for anybody" so it is possible you have a run away recursion or allocation in your QVM. Is it modified?
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Well the reason I say not to is because it has a strange crash bug ... the compilation hangs without any real error message. I don't remember but I think there is a fix for it (it was a Quake 3 issue).
There was a fix. I found it and sent it to you. You linked it in your guide.