Tremulous Forum
Media => Map Releases => Topic started by: Odin on May 30, 2007, 04:53:36 am
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For the past two months I have been putting together a map called "tumbo7." This is my first foray into the world of shader and particle creation. I have used the excellent texture pack made by Sjeord "Hourances" De Jong. A generic pack can be found here (http://tremulous.net/phpBB2/viewtopic.php?t=4172).
Human base:
screenshot (http://www.zergrushgogo.com/games/tremulous/base/screenshots/shot0317.jpg)
Alien base:
screenshot (http://www.zergrushgogo.com/games/tremulous/base/screenshots/shot0298.jpg)
Beta 1 shots:
screenshot (http://www.zergrushgogo.com/games/tremulous/base/screenshots/shot0299.jpg)
screenshot (http://www.zergrushgogo.com/games/tremulous/base/screenshots/shot0300.jpg)
screenshot (http://www.zergrushgogo.com/games/tremulous/base/screenshots/shot0315.jpg)
screenshot (http://www.zergrushgogo.com/games/tremulous/base/screenshots/shot0316.jpg)
screenshot (http://www.zergrushgogo.com/games/tremulous/base/screenshots/shot0318.jpg)
Beta 2 shots:
screenshot (http://www.zergrushgogo.com/games/tremulous/base/screenshots/shot0324.jpg)
screenshot (http://www.zergrushgogo.com/games/tremulous/base/screenshots/shot0325.jpg)
screenshot (http://www.zergrushgogo.com/games/tremulous/base/screenshots/shot0326.jpg)
screenshot (http://www.zergrushgogo.com/games/tremulous/base/screenshots/shot0327.jpg)
screenshot (http://www.zergrushgogo.com/games/tremulous/base/screenshots/shot0328.jpg)
screenshot (http://www.zergrushgogo.com/games/tremulous/base/screenshots/shot0329.jpg)
screenshot (http://www.zergrushgogo.com/games/tremulous/base/screenshots/shot0330.jpg)
You can get the (public beta)(30.9MB) map here:
http://www.zergrushgogo.com/games/tremulous/base/map-tumbo7_0-2.pk3
Server admins: the map will be called "tumbo7_0-2" in your map rotations.
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It doesn't look crap, yet there is something that makes me feel a bit :-( Can't point it out yet. At least you show off some creativity, good job.
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It doesn't look crap, yet there is something that makes me feel a bit :-( Can't point it out yet. At least you show off some creativity, good job.
Is it the fact that most walls while well-textured are a bit bland when it comes to shape? I see a lot of nicely textured walls without any true shape but flat. There are some light fixtures at the top but nothing really varying in shape.
Also tomOrrow. Always spell check your taglines :)
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It doesn't look crap, yet there is something that makes me feel a bit :-( Can't point it out yet. At least you show off some creativity, good job.
Is it the fact that most walls while well-textured are a bit bland when it comes to shape? I see a lot of nicely textured walls without any true shape but flat. There are some light fixtures at the top but nothing really varying in shape.
Also tomOrrow. Always spell check your taglines :)
That is classic.
This shows the need for BETAs.
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Look good. But the name "Tumbo" is something that is about to make me puke.
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Look good. But the name "Tumbo" is something that is about to make me puke.
TUMBO (http://bobbin.vilkacis.net/tremulous/OLDrifle.jpg)
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Look good. But the name "Tumbo" is something that is about to make me puke.
Tumbo is the fictional company that makes the Rifle in Tremulous.
Is this map in rotation anywhere? I'd like to play it sometime.
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Tumbo is in the MG map repository here (http://mercenariesguild.net/base/map-tumbo7_0-1.pk3) and is also on the }MG{MercenariesGuild server. It's not in rotation, but should be votable.
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Nice effects, specially the vertical lava and the tubes.
I'm sure you know about those problems:
1. The game can't find textures:
(http://img521.imageshack.us/img521/7582/shot0495gp1.th.jpg) (http://img521.imageshack.us/img521/7582/shot0495gp1.jpg)
2. The "levelshot" image (displayed in the map-loading screen) is not being displayed maybe because it's named tumbo7.jpg instead of tumbo7_0-1.jpg
3. Extremely big package size. I think you can reduce it by converting some .tga into .jpg, especially the ones that don't use alpha channels, or by reducing .jpg quality a little bit (what doesn't really matter, as the engine can't render at full quality).
4. Many mirror-effects:
(http://img521.imageshack.us/img521/7974/shot0492bo1.th.jpg) (http://img521.imageshack.us/img521/7974/shot0492bo1.jpg) (http://img521.imageshack.us/img521/3987/shot0494os5.th.jpg) (http://img521.imageshack.us/img521/3987/shot0494os5.jpg) (http://img521.imageshack.us/img521/7701/shot0496cs6.th.jpg) (http://img521.imageshack.us/img521/7701/shot0496cs6.jpg)
(http://img521.imageshack.us/img521/4995/shot0497hb3.th.jpg) (http://img521.imageshack.us/img521/4995/shot0497hb3.jpg) (http://img521.imageshack.us/img521/3118/shot0498dd8.th.jpg) (http://img521.imageshack.us/img521/3118/shot0498dd8.jpg) etc.
Look this crazy room! So nice! lol
(http://img521.imageshack.us/img521/6594/shot0499lr6.th.jpg) (http://img521.imageshack.us/img521/6594/shot0499lr6.jpg)
Jump and die:
(http://img521.imageshack.us/img521/1691/shot0500rh0.th.jpg) (http://img521.imageshack.us/my.php?image=shot0500rh0.jpg)
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i rather agree with lava_croft/survivor, there are some nice ideas, but alot of the textures looks kinda wrong and there isnt much attention to detail. there is also a hom in the human base - it looks like it cant find the skybox images.
also 30mb is rather alot, you have alot of textures that probably should be reduced to halfsize, especially the tgas.
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Hmm.
I dunno if its a nice map, as I gave up playing when the FPS hit 1 :( (It was doing less than 1, but the counter said 1)
That and the lag-o-meter was looking like a square wave.
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I am aware of the problems and have reuploaded the .pk3. It seems the env/ folder didn't get packaged somehow and the skybox never appeared because of it, and gave the HOM effect.
I renamed the .bsp later on and forgot to rename the levelshot.
I probably won't be resizing the textures. Pretty much every brush face that has a texture other than caulk has modified coords.
I have reuploaded the map and it should be fixed.
I'm sorry people who have slower computers. I wanted to see how much I could put the Quake3 engine to the test with this one(though I probably shouldn't be talking about that).
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New version uploaded to MG Repo and }MG{MercenariesGuild Server.
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Beta 2 is now complete.
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screenshot (http://www.zergrushgogo.com/games/tremulous/base/screenshots/shot0300.jpg)
wow, this looks very realistic. i could have sworn it was a real picture. keep up the good work.
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Please resize the textures. Your map is unplayable right now. The file is 30 mb in size, it takes more than a minute to load, and I get a steady 5 fps.
I haven't looked at beta 2, though. Where's the link?
edit: found it.
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Please resize the textures. Your map is unplayable right now. The file is 30 mb in size, it takes more than a minute to load, and I get a steady 5 fps.
I haven't looked at beta 2, though. Where's the link?
edit: found it.
I didn't expect many people to play it at all. It's more of a "see what I can do with ioq3" map than anything else.
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this map looks sweet, too bad i cant download it until i come back from mexico in a week
ticking me off mexico!!! :evil: :evil: :x :x :evil: :evil:
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None of the screenshots work, they just say "http://www.zergrushgogo.com/games/tremulous/base/screenshots/shot0329.jpg"
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Thats because zergrushgogo.com has expired and Odin isn't renewing it.
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Odin, on the death messages it says Name was melted?
Did you define the death message in any way, and how? Or is that part of the game?
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It's part of the game. A shader defined with surfaceparm lava or slime will cause the brush to become slime or lava. if you die in the slime or lava it says a different death message.
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Ah, slime=melted and lava=shouldn't have trod in?
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Ah, slime=melted and lava=shouldn't have trod in?
lava = backflipped
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Which source file controls the various sayings? The one in svn?
- was in the wrong place
- was squished
- forgot to pack a snorkel
- died
- does a backflip into the lava
- melted