Tremulous Forum
Media => Map Releases => Topic started by: maigel on June 03, 2007, 12:58:44 am
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here u can post ideas for a new map
let ur fantasy go xD
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!delete-this-topic
!delete-this-topic: permission denied.
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!lock-ban-shoot
!lock-ban-shoot: Permission denied
Dammit! Can't anyone do anything about these damn noobs!
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lollwrgwangers
u hav 2 !setlevel, nubz !!!!!!111oneoneonehundredeleven!!!!!!
!setlevel phawks 80bagillion
!setlevel: phawks has been given level 80bagillion admin rights by server
!swing_barrybondsbanstick
!swing_barrybondsbanstick: All players banned duration: PERMANENT reason: lollwrs u nuby emo basterdz!!!!!!!!!!
Beat that, punks. Hah!
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hhm.. dude
http://tremulous.net/phpBB2/viewtopic.php?t=1699
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(http://img115.imageshack.us/img115/2295/stormatcstl7.png)
Overall: A stormy atcs-like map where it is quite dark and gloomy. It is set in a time where pollution is owning everyone, and so acid rain is coming down in the middle. In the map, only a few main places exist. Two base spots, one very small vent connecting them, one large out door room, a medium circular room on each side of the outdoor room, and one small curved hall on each side.
Vents: The vents sould be circular, like a drainage pipe. There should be a lot of twists and turns (so humans cant md aliens that cant dodge from 50 feet away) and also a gradual slope downward to the middle of the vent. Of course, this will drain acid rain, to make sure that vent campers get out every once in a while. Lowest part of the map.
Outside: Outside will be stormy, with acid rain coming down. Instead of one huge thing in the middle, there will be small rooms you can go in to effectively get from one side to the other without being exposed to the rain for too long and getting damaged. Obviously you want to stop ur opponents team from getting across undamaged, while remaining undamaged urself. Highest part of the map
Circular sloping hallway: it will be about the size of the normal atcs halls. The hall will slope downward towards the opponents base, so that anyone lucky enough to get this far will have an easy time killing the opponent coming up the ramp-like hall. Connects a team's base to a team's circular room.
Circular room: Probably the biggest camp spot of the game, as most of the rest of the map has some kind of camp proof feature (i hate camping) It could just be a circle with random items in it, or you could make it a donut room. It would be level ground.
so yeah that took me like 15 minutes to do >_< and it is a pretty rough idea, but it sounds like it could be a promising 'rush or lose' map.
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lollwrgwangers
u hav 2 !setlevel, nubz !!!!!!111oneoneonehundredeleven!!!!!!
!setlevel phawks 80bagillion
!setlevel: phawks has been given level 80bagillion admin rights by server
!swing_barrybondsbanstick
!swing_barrybondsbanstick: All players banned duration: PERMANENT reason: lollwrs u nuby emo basterdz!!!!!!!!!!
Beat that, punks. Hah!
!swing_barrybondsbanstick failed due to Kaleo's admin level of 999999999999999999999999999999999.
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lollwrgwangers
u hav 2 !setlevel, nubz !!!!!!111oneoneonehundredeleven!!!!!!
!setlevel phawks 80bagillion
!setlevel: phawks has been given level 80bagillion admin rights by server
!swing_barrybondsbanstick
!swing_barrybondsbanstick: All players banned duration: PERMANENT reason: lollwrs u nuby emo basterdz!!!!!!!!!!
Beat that, punks. Hah!
!swing_barrybondsbanstick failed due to Kaleo's admin level of 999999999999999999999999999999999.
Fine.
!swing_allpwningn00bcrusherstick
!swing_allpwningn00bcrusherstick: Server disconnected, Love Bug transmitted to all players regardless of firewall/anti-virus sophistication.
Suck on that, biotches.
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Request to admins/mods:
We seriously need to implement drug test and alcohol test on the post button. Mibie we can sugges usb alcho meter to some hardware company. ^^
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Request to admins/mods:
We seriously need to implement drug test and alcohol test on the post button. Mibie we can sugges usb alcho meter to some hardware company. ^^
Yeah, we need (AND CAN EASILY IMPLEMENT) E-sobriety tests into BB forums.
/sarcasm
It would be interesting to see, though; Make the user breathe into their mouse every time they log on.
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[img]http://img115.imageshack.us/img115/2295/stormatcstl7.png[img]
Overall: A stormy atcs-like map where it is quite dark and gloomy. It is set in a time where pollution is owning everyone, and so acid rain is coming down in the middle. In the map, only a few main places exist. Two base spots, one very small vent connecting them, one large out door room, a medium circular room on each side of the outdoor room, and one small curved hall on each side.
Vents: The vents sould be circular, like a drainage pipe. There should be a lot of twists and turns (so humans cant md aliens that cant dodge from 50 feet away) and also a gradual slope downward to the middle of the vent. Of course, this will drain acid rain, to make sure that vent campers get out every once in a while. Lowest part of the map.
Outside: Outside will be stormy, with acid rain coming down. Instead of one huge thing in the middle, there will be small rooms you can go in to effectively get from one side to the other without being exposed to the rain for too long and getting damaged. Obviously you want to stop ur opponents team from getting across undamaged, while remaining undamaged urself. Highest part of the map
Circular sloping hallway: it will be about the size of the normal atcs halls. The hall will slope downward towards the opponents base, so that anyone lucky enough to get this far will have an easy time killing the opponent coming up the ramp-like hall. Connects a team's base to a team's circular room.
Circular room: Probably the biggest camp spot of the game, as most of the rest of the map has some kind of camp proof feature (i hate camping) It could just be a circle with random items in it, or you could make it a donut room. It would be level ground.
so yeah that took me like 15 minutes to do >_< and it is a pretty rough idea, but it sounds like it could be a promising 'rush or lose' map.
Halls look like teh pen0r.
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:)
only in my drawing though...hopefully :P