Tremulous Forum
Media => Map Releases => Topic started by: kaziorvb on June 04, 2007, 02:36:40 pm
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hi,
i just finished my map named Grief, although its not so sad.
it uses some new textures and shaders (never used in trem before). in some places you can notice fps drop ;/
Grief is a simmetrically-planned, not big map. Though it's a bit... weird (?)
anyway - check it out:
DOWNLOAD LINK (http://kaziorvb.srhost.info/grief/beta1/map-grief-beta1.pk3) ~ 10MB
SCREENSHOTS (http://kaziorvb.srhost.info/grief/beta1/shots/)
Human base:
(http://kaziorvb.srhost.info/grief/beta1/shots/shot0035%20(Small).jpg)
Alien base:
(http://kaziorvb.srhost.info/grief/beta1/shots/shot0073%20(Small).jpg)
Some other shots:
(http://kaziorvb.srhost.info/grief/beta1/shots/shot0038%20(Small).jpg)
(http://kaziorvb.srhost.info/grief/beta1/shots/shot0040%20(Small).jpg)
Waiting for your feedback and opinions,
kaziorvb
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Wow, this map looks really good! We'll see how the gameplay turns out though :D
Add on:
I like all the looks you have incorporated into it! I especially think the launch pad in the middle will make out for interesting matches. However I never know how to test out the gameplay on new maps with other players. I'll look forward to what those who DID get a chance to do so have to say about it!
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@ [Derelict] Benmachine's mod :)
dodo
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Hello. :)
Impressive feeling of oppression.
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it uses some new textures and shaders (never used in trem before).
:Din some places you can notice fps drop ;/
:(
Looks good, very bright :D
Keep up the good work :D
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Uploaded to the MG map repository here (http://mercenariesguild.net/base/map-grief-beta1.pk3)
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This map pwnz ! especially acidroom xD
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This map has been sitting on my hdd for far too long while I neglected to comment on it. Will be playing it now.
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Glass from alien to human base can be shot through by turrets but not passed through by aliens.
Some fog problems at spots. I trust they will be worked out.
The sparkles in the popcorn machine are a bit square.
The stair supports don't really support the frame of the stairs.
I wouldn't rate it as playable just yet. Gameplay-wise I can't say much but it seems to me that both aliens and humans are at a disadvantage, which to be honest if pretty hard to do :p, if you can tidy the look up, put in a bit more lightsources in the darker spots, work on defining the rocky sediment of the streams you can see through the glass, work on detailing, work on making the feel complete this map can work very well. One thing I would directly advice you about though is widening some hallways a bit. I can see this really becoming a problem.
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thx for all your (especially for your, surv) opinions, ill be workin on it soon