Tremulous Forum

Media => Mapping Center => Topic started by: maigel on June 05, 2007, 03:51:26 pm

Title: unsolid models
Post by: maigel on June 05, 2007, 03:51:26 pm
i've made a model but its unsolid.
i've decompiled niveus to see how he did it and i saw the model wasn't a model anymore, it was a brush. do u guys know how to convert a model to a brush easily without to much clipping cuz this isn't that easy if u got round models etc.
Title: unsolid models
Post by: whitebear on June 05, 2007, 04:25:06 pm
Far as I know you can't turn models solid. You use invicible brush to create the illusion of solid model.
Title: unsolid models
Post by: Thorn on June 05, 2007, 04:39:27 pm
There is a spawnflag for it. Gimme a min to find it

Edit : Spawnflags 6, However, this creates a brush for every face. Not good for optimization.
Title: unsolid models
Post by: Neo(F) on June 20, 2007, 04:22:14 pm
Ok?!, and where can i finds these spawnflags?
Title: unsolid models
Post by: DASPRiD on June 20, 2007, 04:36:53 pm
Better create simple solid brushwork out of weaponclip.
Title: unsolid models
Post by: Survivor on June 20, 2007, 08:49:20 pm
Quote from: "Thorn"
There is a spawnflag for it. Gimme a min to find it

Edit : Spawnflags 6, However, this creates a brush for every face. Not good for optimization.


That's why most q3 mappers who used model made a high poly for looks and a low poly for hitdetection (the solidness). This is better if you want your model to be wallclimable without having dretches appear and disappear into it.