Tremulous Forum
Media => Mapping Center => Topic started by: maigel on June 05, 2007, 03:51:26 pm
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i've made a model but its unsolid.
i've decompiled niveus to see how he did it and i saw the model wasn't a model anymore, it was a brush. do u guys know how to convert a model to a brush easily without to much clipping cuz this isn't that easy if u got round models etc.
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Far as I know you can't turn models solid. You use invicible brush to create the illusion of solid model.
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There is a spawnflag for it. Gimme a min to find it
Edit : Spawnflags 6, However, this creates a brush for every face. Not good for optimization.
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Ok?!, and where can i finds these spawnflags?
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Better create simple solid brushwork out of weaponclip.
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There is a spawnflag for it. Gimme a min to find it
Edit : Spawnflags 6, However, this creates a brush for every face. Not good for optimization.
That's why most q3 mappers who used model made a high poly for looks and a low poly for hitdetection (the solidness). This is better if you want your model to be wallclimable without having dretches appear and disappear into it.