Tremulous Forum
Mods => Mod Releases => HUDs => Topic started by: Paradox on June 06, 2007, 11:46:05 pm
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Ok, this is the hud i have been developing for tremulous. Features include:
Universal features:
- Smaller font sizes=more chat on screen
- Yellow credit and class/weapon indicators.
- Low profile bottom right area, takes up less screen with useless stuff.
- Smaller names
- Smaller font on teamstatus view
- Callvote sudden_death menu item
- Hud information (date of version) and self promotion on about menu
- Teamstatus has colors
Human features
- Ammo and clips appear next to/on crosshair
- Scanner reduced in size
- Inventory shows everything
- Builder has build timer and build points in center of screen
Alien features:
- Crosshairs on everything(set cg_drawCrosshairs to 2 to enable alien crosshairs, 1 to leave standard, or 0 to disable all crosshairs)
- Builder has build timer and build points next to crosshair
- Goon barbs below crosshair
Download: Download directory (http://paradoxd.com/downloads)
Gallery: broken now, as soon as i feel like taking screenshots, ill upload em
Changelog:
6/25/07:- New dynamic color scheme, its context sensitive on ammo/hp/etc
- Thinner elements
- Wallwalk on crosshair now
- Stamina a progress bar (sort of)
- tweaks to scoreboard
6/10/07:- Added functionality to cg_drawCrosshair cvar, 2 enables alien, 1 is human only, 0 is off
- Increased font size
6/8/07:- Added sudden death option to votes menu
- Added hud info to about menu
- Changed colors of teamstatus
- Changed colors of loading bars
- Fixed inventory to actually work now
- Teamstatus fonts smaller to match others
Cvars:
- cg_drawCrosshairs:
Values:
- 2:Enables Alien and human crosshairs
- 1: Human crosshairs only
- 0: Crosshairs off for both teams
Installation:
[list=1]- Download the file to your tremulous base directory (Usually something like "C:/Program Files/Tremulous/Base/")
- Load up tremulous
- Now there are 2 ways to do the next part, depending on where you are.
On main menu:[list=1]- Open the console and type /cg_hudfiles "ui/paradox.cfg"
- Log into a server and play[/list:o]In a game:[list=1]
- Open console and type /cg_hudfiles "ui/paradox.cfg"
- Submit the command
- In the console, type /vid_restart and submit the command[/list:o][/list:o]
That should install the hud and make it work properly. To uninstall, type /cg_hudfiles "ui/hud.txt"
If that installation does not work:
Sometimes the installation wont work, no matter what you try. If that is the case, here is how to install it
- Change the file name to .zip or open the pk3 with a zip tool (winzip, winrar, etc)
- Extract the archive. It should go into a folder called ui, if not, move everything there
- In game, type /cg_hudfiles "ui/paradox.cfg"
That should work
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Not so many changes......I think you should make some more changes.But still....Nice job
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It's about time there're some new HUD's.
PHREAK's was getting boring.
This isn't intended to ba a complete overhaul, just a little reorganization.
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(http://img507.imageshack.us/img507/3430/bugparadoxqo0.th.jpg) (http://img507.imageshack.us/img507/3430/bugparadoxqo0.jpg)
Bug in the inventory? In the screen, blaster is selected...
Despite of it, why don't you rename the .menu files and create a .cfg file?
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As of now, i have fixed the inventory bug, and any of you who downloaded the hud earlier, please re-download it and use the newest version. Links have been updated.
As for the cfg, if people continue to have problems, ill do that, but as for now, I have kept it simple.
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This time you compressed the files in two ui folders: ui/ui/files.menu
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[offtopic]
http://paradoxd.com/gallery/main.php?g2_itemId=32
Mmmmm.... Radar without helmet...... Mmmmmm. :D[/offtopic]
If the .pk3 file didn't work for you, than just follow this little tutorial :D:
1.)Take the .menu files and put them into the base/ui file(if you don't have a ui map, create one).
2.)Change the name "tremulous" into paradox:
paradox_default_hud.menu
paradox_alien_builder_hud.menu
paradox_alien_general_hud.menu
paradox_human_hud.menu
(ps: don't know if you really have to, but it works :D)
3.)Create a .cfg file called paradox.cfg (also put thisone into the ui map)
4.) Insert into the .cfg file the next code:
// hud menu defs
//
{
loadMenu { "ui/paradox_human_hud.menu" }
loadMenu { "ui/paradox_alien_builder_hud.menu" }
loadMenu { "ui/paradox_alien_general_hud.menu" }
loadMenu { "ui/paradox_default_hud.menu" }
loadMenu { "ui/teamscore.menu" }
loadMenu { "ui/loading.menu" }
}
5.)Start tremulous.exe and insert in console /cg_hudfiles "ui/paradox.cfg".
6.)Smile :D.
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I assume the 'see teammates hp' wouldn't be included like in that aliens screenshot.
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Don't like these changes, IMO info next to crosshair is useless, smaller fonts are to small and aliens with crosshairs - that doesn't fit Tremulous game.
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If you don't like it, don't use it.
And alien crosshairs are a 1.2 feature.
Go play on a server with tjw's mod.
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And alien crosshairs are a 1.2 feature.
You'll have the option to disable it or keep the old behavior.
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[offtopic]http://paradoxd.com/gallery/main.php?g2_itemId=32
Mmmmm.... Radar without helmet...... Mmmmmm. :D[/offtopic]
If the .pk3 file didn't work for you, than just follow this little tutorial :D:
1.)Take the .menu files and put them into the base/ui file(if you don't have a ui map, create one).
2.)Change the name "tremulous" into paradox:
paradox_default_hud.menu
paradox_alien_builder_hud.menu
paradox_alien_general_hud.menu
paradox_human_hud.menu
(ps: don't know if you really have to, but it works :D)
3.)Create a .cfg file called paradox.cfg (also put thisone into the ui map)
4.) Insert into the .cfg file the next code:
// hud menu defs
//
{
loadMenu { "ui/paradox_human_hud.menu" }
loadMenu { "ui/paradox_alien_builder_hud.menu" }
loadMenu { "ui/paradox_alien_general_hud.menu" }
loadMenu { "ui/paradox_default_hud.menu" }
loadMenu { "ui/teamscore.menu" }
loadMenu { "ui/loading.menu" }
}
5.)Start tremulous.exe and insert in console /cg_hudfiles "ui/paradox.cfg".
6.)Smile :D.
You do have to change the name from tremulous, as tremulous will over right the default one.
Sigh, in the next release this afternoon, ill redo this to act like a normal hud, using your cfg. I was getting around to making them, but why remake whats been made. As for the double UI directories, ill fix that, i think winrar is borked.
Ill just start a new zip using cygwin.
Don't like these changes, IMO info next to crosshair is useless, smaller fonts are to small and aliens with crosshairs - that doesn't fit Tremulous game.
Way to have constructive critisizm. Many people have been using alien crosshairs for a long time, and as its been mentioned, they will be in 1.2.
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cough
whateverhappenedtofusion
/cough
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cough
whateverhappenedtofusion
/cough
Went beyond the game engine's capibility and my span of interest.
I may make a similar map based off of the layout i had for fusion though.
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Ok, the files have been updated. Now to install, you have to type /cg_hudfiles "ui/paradox.cfg". To uninstall, type /cg_hudfiles "ui/hud.txt".
This hud should work properly, and not mess with some of your settings.
If I forgot something, please tell me.
Also, check out the new paradoxd.com, its been restyled to be more usable.
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Very nice hud Paradox, will definetly be using it. I build most of the time, and the build timer thing just really appeals to me.
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[offtopic]http://paradoxd.com/gallery/main.php?g2_itemId=32
Mmmmm.... Radar without helmet...... Mmmmmm. :D[/offtopic]
Heh, if you look, you can find that too, its out in the open.
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How do I give a constructive criticism ? I don't like everything in the HUD except for the default ones. They totally deviate from the Tremulous feel.
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How do I give a constructive criticism ? I don't like everything in the HUD except for the default ones. They totally deviate from the Tremulous feel.
If you don't have anything nice to say don't say it at all.
I kinda like the HUD however the Alien crosshair is a little useless but I guess it helps someone :D The build timer is also nice Good Job and thank god for no random colors :P
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Updated, and i added a few new things.
- Fullsize inventory actually works
- Colored loading bars look like stoplight with red, yellow, green
- Smaller font on teamscore dialog
- Added menu item for callvote sudden_death
- Added shameless self promotion to about menu
Updated on file, download the new one, installation instructions remain the same.
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screenies outdated? :|
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Sigh, in the next release this afternoon, ill redo this to act like a normal hud, using your cfg.
Your welkom :DHeh, if you look, you can find that too, its out in the open.
I knew about the wallhack, but not about the radar hack. Ill search for it :D
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I knew about the wallhack, but not about the radar hack. Ill search for it :D
this is somewhere in this forum. you comment out a line
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You guys make some really fugly HUDs.
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They could use some smaller images for a clearer view.
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The numbers on the scoreboard are almost unreadable :roll:
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Updated, added:
- cg_drawCrosshair cvar controls alien cvars, set it to 2 for alien and human, 1 for human only, 0 for none at all
- Scoreboard font size increased
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The evo counter disappears when the build timer is up....
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paradox is a joke
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I know about the buildpoint counter, i have fixed that in my latest version, and it is undergoing more bugtesting.
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paradox is a joke
TremX is a joke.
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sorry but I am not gonna feed you
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FEED ME SEYMORE!
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Can you move the number of clips out of the center of the reticle, it just looks off. Maybe you could move it just off the reticle to the upper left.
Also, can you change the background color of radar to be more visible, its hard to see aliens in the radar when when in a red tinted room, or could you change the color of enemy indicators to be darker?
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(http://farm2.static.flickr.com/1232/625574715_2d5bbacbe0.jpg)
Uh oh what happened? Paradox I want your mod but...
The link appears broken for me.
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It's because you're using an ATI.
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So... what can I do to get the download. I doubt anyone would bother to upload it elsewhere... (hint hint). :-?
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I moved it, ill update it later.
You can get the current version (ie old) http://paradoxd.com/downloads/./Tremulous/mods/paradoxHud_1.2.pk3
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Updated:
- New dynamic color scheme, its context sensitive on ammo/hp/etc
- Thinner elements
- Wallwalk on crosshair now
- Stamina a progress bar (sort of)
- tweaks to scoreboard
Download directory (http://paradoxd.com/downloads)
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By the way Paradox, that second link didn't work for me either, but the directory did fine. :)
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Its looks much cool now, but the stamina bar doesn't work. It never decreases. I do like the color changing status for the number of rounds you have left. But why is the clip count still in the middle of the reticle? It makes the mass drivers reticle too messy looking.