Tremulous Forum

Mods => Mod Releases => HUDs => Topic started by: Warrior on June 07, 2007, 04:38:39 am

Title: Warrior's HUD v1.5.1
Post by: Warrior on June 07, 2007, 04:38:39 am
Hi all!

Here I'm announcing my HUD.

"Read-Me First" (http://warrior.memebot.com/base/warriorHudReadme.html)

Click Here to Download (http://warrior.memebot.com/base/WarriorHUD-1.5.1.pk3)
Mirror (http://www.mediafire.com/?nrsqwgochqu)


Changelog

Version 1.5.1 (August-27-2008)

Version 1.5.0 (December-31-2007)

Version 1.4.4 (November-13-2007)

Version 1.4.3 (November-07-2007)

Version 1.4.2 (July-06-2007)

Version 1.4.1 (June-13-2007)

Version 1.4 (June-12-2007)

Version 1.3 (June-11-2007)

Version 1.2.2 (June-10-2007)

Version 1.2.1 (June-09-2007)

Version 1.2 (June-08-2007)

Version 1.1 (June-07-2007)

Version 1.0 (Initial Version) (June-06-2007)


Screenshots

Configuration Menu & Uninstall Confirmation
(http://img184.imageshack.us/img184/8755/hud150configmenubc6.th.jpg) (http://img184.imageshack.us/img184/8755/hud150configmenubc6.jpg) (http://img136.imageshack.us/img136/7203/hud150menuuninsconfirmdb8.th.jpg) (http://img136.imageshack.us/img136/7203/hud150menuuninsconfirmdb8.jpg)

The New Loading Screen:
(http://img352.imageshack.us/img352/1070/hud142loadingof0.th.jpg) (http://img352.imageshack.us/img352/1070/hud142loadingof0.jpg)

Human Inventory and the new Scoreboard:
(http://img136.imageshack.us/img136/1889/hud144inventoryscorenw1.th.jpg) (http://img136.imageshack.us/img136/1889/hud144inventoryscorenw1.jpg)

Advanced Dragoon vision:
(http://img352.imageshack.us/img352/893/hud142advgoonfi4.th.jpg) (http://img352.imageshack.us/img352/893/hud142advgoonfi4.jpg)

Advanced Granger vision (Hud v1.2.1):
(http://img530.imageshack.us/img530/2859/v121cdz3.th.jpg) (http://img530.imageshack.us/img530/2859/v121cdz3.jpg)

Previous Screenshots (http://www.mediafire.com/?sharekey=9b9dd6793099a127570086e6449a7a0fbeacbb921f52772c)
Title: Warrior's HUD - Updated v1.4.4
Post by: E-Mxp on June 07, 2007, 08:08:43 am
maybe you should make the inventory show everything :D

Looks nice, like the transparent parts!! :D
Title: Warrior's HUD - Updated v1.4.4
Post by: Evlesoa on June 07, 2007, 05:27:50 pm
yea man thats really good! Much better than *cough* someone around here who's hud is just re-arranged and... bulky IMO
Title: Warrior's HUD - Updated v1.4.4
Post by: Warrior on June 07, 2007, 05:37:18 pm
Yea will see how to make a full inventory without broking things and being compatible with low-res.

Note: for people like me that may have trouble to enter a server if using the .pk3, simply extract the file into your /base folder so you'll have a ui folder direct in the base folder (/base/ui).

Edit: Actually my inventory is acting the same way of the one from Paradox... it can show all items only if you keep the selection mark in some certain position.
Title: v1.1
Post by: Warrior on June 08, 2007, 02:28:33 am
Updated!

Changelog
Version 1.1 (Jun-07-2007)Refer to the first post to see some screenshots and to download it.
Title: Warrior's HUD - Updated v1.4.4
Post by: Unforgiven on June 08, 2007, 10:34:31 am
Looks great :)

How do I use it though?

I tried /cg_hudfiles but it said the file couldnt be found..
Title: Warrior's HUD - Updated v1.4.4
Post by: E-Mxp on June 08, 2007, 11:35:31 am
OMFG!!! This is a great hud!!!! Everyone, Download this!!!!.....

Download Right NOW!!!!
[/size]

Quote from: "Unforgiven"
How do I use it though?

I tried /cg_hudfiles but it said the file couldnt be found..
Did you unzip it in the Tremulous/base file?
If you did, you only have to put /exec warriorhud.cfg into the console, or /cg_hudfiles "ui/warrior.cfg" would work to.
If you didn't unzip the .pk3, it should also work :D (have to be in base)

Also, I found a way to make the inventory show everything :D
just open warrior_human_hud.menu with Wordpad (or alike) and change the rect of //INVENTORY into 182.5 425 275 25. It should look like this:
Code: [Select]
   //INVENTORY
    itemDef
    {
      name "inventory"
     //rect 232.5 425 175 25
      rect 182.5 425 275 25
      visible 1
      decoration
      forecolor 1 1 1 .6
      ownerdraw CG_PLAYER_SELECT
    }
Now you see the whole inventory without scroling :D

(ps:Notice that the maximum of items allowed in the screen is 6 (with 600X800). So if you have a Blaster, Gun, L-Armour, Helmet, Medkit and a Batterypack, you cant see the Grenade. :(
So sell that Batterypack and go PWN those Aliens :D)
Title: Warrior's HUD - Updated v1.4.4
Post by: SexyGhost on June 08, 2007, 01:01:08 pm
For some reason the new credit sign wont work :-? Everyhing else is perfect... btw Love the new scoreboard and loading screen.

EDIT: Ok I fixed it, but can you make another version without  alien crosshair?
Title: Warrior's HUD - Updated v1.4.4
Post by: Odin on June 08, 2007, 07:31:54 pm
Cool! The scoreboard reminds me of CounterStrike :).
Title: Warrior's HUD - Updated v1.4.4
Post by: Paradox on June 08, 2007, 09:10:59 pm
Guess ill have to steal some of your stuff and modify it to be mine!
Mwahaha.
Unless you say no :(
Title: v1.2
Post by: Warrior on June 08, 2007, 10:08:13 pm
Version 1.2 (Jun-08-2007)
Full Human Inventory:
(http://www2.mediafire.com/imgbnc.php/55687478af1a36ccb64c14bc0c8d51b04g.jpg) (http://www2.mediafire.com/imgbnc.php/55687478af1a36ccb64c14bc0c8d51b06g.jpg)

The Read-Me (http://warrior.memebot.com/base/warriorHudReadme.html) file is on the net so you don't need to extract it to read.

First post updated.

@Paradox: You can use my ideas with the condition you keep the credits for them... be creative!
Title: Warrior's HUD - Updated v1.4.4
Post by: dodo1122 on June 08, 2007, 10:09:46 pm
i'm using it is well :D it ownz. Thank You  8)

dodo
Title: Warrior's HUD - Updated v1.4.4
Post by: dodo1122 on June 08, 2007, 10:14:48 pm
the $ sign next to credits is broken.


dodo
Title: Warrior's HUD - Updated v1.4.4
Post by: PFB on June 08, 2007, 10:22:44 pm
omggay
Title: Warrior's HUD - Updated v1.4.4
Post by: dodo1122 on June 08, 2007, 10:26:17 pm
and i had to extract the files to ~/tremulous/base/ui for it to work, because with just the .pk3, it says couldn't find ui/warrior.cfg, using default.


dodo
Title: Warrior's HUD - Updated v1.4.4
Post by: Warrior on June 08, 2007, 10:29:05 pm
Quote
the $ sign next to credits is broken.
I don't know why, but if you run a local server using the tremulous.exe it will be ok. Tremulous seems to have some problems in finding non-default files/images... if someone can solve that problem with the "$" please tell me.

Quote
and i had to extract the files to ~/tremulous/base/ui for it to work, because with just the .pk3, it says couldn't find ui/warrior.cfg, using default.
Happens for me too.

Edit: I don't know why, but when I enter in the SST server, the "$" shows normally, what don't happen on the other servers...
Title: Warrior's HUD - Updated v1.4.4
Post by: dodo1122 on June 08, 2007, 10:57:00 pm
sst is unpure, meaning sv_pure 0.


dodo
Title: Warrior's HUD - Updated v1.4.4
Post by: benmachine on June 08, 2007, 11:00:18 pm
Quote from: "dodo1122"
dodo

benmachine
Title: Warrior's HUD - Updated v1.4.4
Post by: dodo1122 on June 08, 2007, 11:02:06 pm
>:( ben you are truly evil.

benmachine

P.S. +1 postcount
Title: Warrior's HUD - Updated v1.4.4
Post by: kevlarman on June 09, 2007, 12:04:56 am
Quote from: "Warrior"
Quote
the $ sign next to credits is broken.
I don't know why, but if you run a local server using the tremulous.exe it will be ok. Tremulous seems to have some problems in finding non-default files/images... if someone can solve that problem with the "$" please tell me.

Quote
and i had to extract the files to ~/tremulous/base/ui for it to work, because with just the .pk3, it says couldn't find ui/warrior.cfg, using default.
Happens for me too.

Edit: I don't know why, but when I enter in the SST server, the "$" shows normally, what don't happen on the other servers...
you can't use images not in pk3s on the pure list on pure servers.
Title: Warrior's HUD - Updated v1.4.4
Post by: Warrior on June 09, 2007, 12:23:38 am
Quote
you can't use images not in pk3s on the pure list on pure servers.
and
Quote
sst is unpure, meaning sv_pure 0.

Thanks. I thought it only applied to .pk3 files itself, especially .pk3 for maps. Nice to know about the images in the hud.
Title: Warrior's HUD - Updated v1.4.4
Post by: dodo1122 on June 09, 2007, 03:13:38 pm
another "bug" i've found. I get double crosshair when adv goon and adv mara. Its pretty weird lookin ;s

dodo
Title: Warrior's HUD - Updated v1.4.4
Post by: Warrior on June 09, 2007, 06:34:18 pm
Quote
another "bug" i've found. I get double crosshair when adv goon and adv mara. Its pretty weird lookin ;s

I think it is nice!

Someone else dislikes the double crosshair for Adv Goon/Mara and wants it fixed?
Title: Warrior's HUD - Updated v1.4.4
Post by: Paradox on June 09, 2007, 08:48:14 pm
No, i actually like it, but if you just set the crosshair size up a bit, it looks fine.

Another trick is possibly using human crosshairs on aliens...
Title: Warrior's HUD - Updated v1.4.4
Post by: TinMan on June 09, 2007, 09:17:32 pm
You should make it so the human weapons don't scroll like they do. It's a tad bit annoying on HUDs that the icons all move when you scroll them, I'd rather have the selection image move to the item.
Title: Warrior's HUD - Updated v1.4.4
Post by: Paradox on June 09, 2007, 09:35:39 pm
That requires a rewrite of the uiScripts
Title: Warrior's HUD - Updated v1.4.4
Post by: Plague Bringer on June 09, 2007, 09:39:37 pm
Well, then, rewrite it!

xD
Title: Warrior's HUD - Updated v1.4.4
Post by: n00b pl0x on June 09, 2007, 11:13:08 pm
what do the "common" hud files do?

i.e. warrior_alien_common_hud

warrior_common_hud

(why no human?)

im guessing defaultcross means no alien crosshairs...

but i dont get warrior_default_hud either...
Title: Warrior's HUD - Updated v1.4.4
Post by: Warrior on June 09, 2007, 11:38:21 pm
n00b pl0x,
In warrior_common_hud I grouped blocks common to both teams; warrior_alien_common_hud contains blocks common to both alien types (grangers and non-grangers); these groups reduce repeated codes; humans don't needed one because builders/non-builders are in the same file. warrior_default_hud is the one for the spectator's hud.
Anyway, I'll see if I can eliminate some file for the aliens, grouping the blocks even more, without breaking the hud.
Title: Warrior's HUD - Updated v1.4.4
Post by: n00b pl0x on June 09, 2007, 11:54:53 pm
i dont see why having grangers and non grangers separated is such a big deal. it only adds like 1-2kb to the hud's filesize...
Title: Warrior's HUD - Updated v1.4.4
Post by: Warrior on June 09, 2007, 11:56:51 pm
In the default Trem hud each of those files have 7kb.
Title: Warrior's HUD - Updated v1.4.4
Post by: .f0rqu3 on June 10, 2007, 12:06:15 am
warrior make a better tag so we can use it in our mods
I can build menus etc but I lack graphics
Title: Warrior's HUD - Updated v1.4.4
Post by: Warrior on June 10, 2007, 12:36:52 am
Quote from: ".f0rqu3"
warrior make a better tag so we can use it in our mods
I can build menus etc but I lack graphics
Do you have any suggestions for a new tag? Why not keep my nick on it?

Btw, what's the actual vcxzet nick on the forums? (I suppose PFB, but he was for f0rqu3 before)


Edit:
n00b pl0x,
I tried to merge the two files and I did it, but it was not worth, for three main reasons:
1. I needed to modify other files out of the Hud folder and would need to include them what caused a package size increment;
2. Anyway I would need to use 2 separated files, one for default crosshair and one for crosshair for all aliens (or 3 files, one big and two smalls for another approach);
3. It could generate new problems for Tremulous find/use the correct files...
Title: Warrior's HUD - Updated v1.4.4
Post by: Warrior on June 10, 2007, 02:14:26 am
Minor update version

Version 1.2.1 (Jun-09-2007)Screenshots and links updated in the first post.
Title: Warrior's HUD - Updated v1.4.4
Post by: TinMan on June 10, 2007, 05:43:05 am
(http://i12.tinypic.com/4qr0lrd.jpg)
The scoreboard contents are slightly too low for the boundary boxes on them. Could you fix that?
Title: Warrior's HUD - Updated v1.4.4
Post by: Warrior on June 10, 2007, 07:42:17 am
Version 1.2.2 (Jun-10-2007)
Title: Warrior's HUD - Updated v1.4.4
Post by: .f0rqu3 on June 10, 2007, 12:42:06 pm
Quote from: "Warrior"
Quote from: ".f0rqu3"
warrior make a better tag so we can use it in our mods
I can build menus etc but I lack graphics
Do you have any suggestions for a new tag? Why not keep my nick on it?

Btw, what's the actual vcxzet nick on the forums? (I suppose PFB, but he was for f0rqu3 before)


s/tag/hud
I dont know what I was thinking
Title: Warrior's HUD - Updated v1.4.4
Post by: TRaK on June 10, 2007, 07:16:08 pm
A++

Awesome HUD.

Edit : I can't seem to be able to connect on some servers(pure? It work on SST). I get an error: menu file not found : ui/warrior.cfg using default.

I never got this with phreak's. Can you fix this?
Title: Warrior's HUD - Updated v1.4.4
Post by: whitebear on June 10, 2007, 08:55:24 pm
Personaly I think all "new" huds are colour changes and change of layout. Of cource few have done totaly uncoo minimall block hud. If you want to be recodnized learn to be orginal with graphics. Soon we are hearing comments from trem regulars to newcomers who want to change hud and release them "just another colour swap", "Not another minmal hud", "Yay! I've always wanted to have my hud stuffed into center off hud" and etc.

this is not rant to your hud spificly... more like to all huds released.

None of the ideas expressed above are actually mine. They are told to me by Luthor and Ferdinand, the five inch tall space aliens who live under my desk. In return for these ideas, I have given them permission to eat any dust bunnies they may find under there.
Title: Warrior's HUD - Updated v1.4.4
Post by: kevlarman on June 10, 2007, 09:33:17 pm
you can't add new things to the hud, how creative can you get with that?
Title: Warrior's HUD - Updated v1.4.4
Post by: Warrior on June 10, 2007, 09:52:14 pm
Yea, we can't add new screen items to the Hud without changing the game source; so, my hud is only a color/transparency/layout improvement from the original; and I'm not a programmer to be able to change the game source-code. Moreover, I don't see advantages in removing elements to increase visibility at the maximum, losing important information sometimes. And I'm not good at creating new modern images (graphics). Hopefully Trem 1.2 will bring some new nice Hud (Jex is working on the Hud).
Title: Warrior's HUD - Updated v1.4.4
Post by: Paradox on June 11, 2007, 03:18:25 am
Warrior, you dont have to include 2 hudfiles to controll the alien crosshair, you can use what i added to the 6/10/07 version of my hud, cvars.
Add this block to each alien crosshair block:
Code: [Select]
cvartest cg_drawCrosshair
showCvar{2}
hideCvar{1;0}

That allows the player to set cg_drawCrosshair to 1 for human only, and to 2 for alien, or to 0 for none at all.
Title: Warrior's HUD - Updated v1.4.4
Post by: jit on June 11, 2007, 07:20:23 am
help me !! the hud won't work on ++Beer Garden++ Server

it disconnects me from server
Title: Warrior's HUD - Updated v1.4.4
Post by: E-Mxp on June 11, 2007, 07:47:26 am
Quote from: "Kage Mane"
help me !! the hud won't work on ++Beer Garden++ Server

it disconnects me from server
unzip the .pk3 file in the base folder, then typ in console "/exec warriorHud.cfg" :D
Title: Warrior's HUD - Updated v1.4.4
Post by: jit on June 11, 2007, 04:14:58 pm
k i use the no alien crosshair hud from warrior. when i connect to ++BG++ i load the map then i disconnect - -
(http://i178.photobucket.com/albums/w247/Gone_Going/errorwarriorhud.jpg)
Title: Warrior's HUD - Updated v1.4.4
Post by: Warrior on June 11, 2007, 06:08:42 pm
Quote from: "Kage Mane"
k i use the no alien crosshair hud from warrior. when i connect to ++BG++ i load the map then i disconnect

Quote from: "E-Mxp"
Quote from: "Unforgiven"
How do I use it though?

I tried /cg_hudfiles but it said the file couldnt be found..
Did you unzip it in the Tremulous/base file?
If you did, you only have to put /exec warriorhud.cfg into the console, or /cg_hudfiles "ui/warrior.cfg" would work to.

Quote from: "E-Mxp"
unzip the .pk3 file in the base folder, then typ in console "/exec warriorHud.cfg" :D


Maybe I'd add it to the readme... or should I make the package a .zip so people know it'd be extracted?
Title: Warrior's HUD - Updated v1.4.4
Post by: E-Mxp on June 11, 2007, 08:17:04 pm
Quote from: "Warrior"
Maybe I'd add it to the readme... or should I make the package a .zip so people know it'd be extracted?
Maybe more understandable, but people should try to read the previous posts. That should me more usefull :roll:

PS: You quoted me 2 times!! I really start feeling I know more about HUD's than most people(EXcluding you ofcourse :D)
maybe Ill try to make my own HUD :D
Title: Warrior's HUD - Updated v1.4.4
Post by: Warrior on June 11, 2007, 08:50:48 pm
Version 1.3 (June-11-2007)
Title: Warrior's HUD - Updated v1.4.4
Post by: iuhnohtwopointoh on June 11, 2007, 08:51:41 pm
The read me is down just so you know
Title: Warrior's HUD - Updated v1.4.4
Post by: jit on June 11, 2007, 09:47:36 pm
thx warrior 1.3 is working for me. i unziped the .pk3 and put all contents into base folder then i did the /exec warriorHudNoCross.cfg cmd . i hope you keep making better and better HUD's :D
Title: Warrior's HUD - Updated v1.4.4
Post by: jit on June 11, 2007, 11:18:56 pm
adv mara has no crosshair
Title: Warrior's HUD - Updated v1.4.4
Post by: TinMan on June 12, 2007, 12:06:53 am
Thanks for fixing that scores problem.
You should add this to your HUD, it's an updated main menu so players can change some options without having to join a game:
http://www.evilbastard.org/slight/zomg-options.pk3
Title: Warrior's HUD - Updated v1.4.4
Post by: Warrior on June 12, 2007, 12:19:45 am
Quote from: "Kage Mane"
adv mara has no crosshair

Of course don't have, if you used the warriorHudNoCross.cfg. For complete crosshair, use the warriorHud.cfg.

Quote from: "iuhnohtwopointoh"
The read me is down just so you know

It's on the package too. So, open the .pk3 and read it there. Thanks.
Title: Warrior's HUD - Updated v1.4.4
Post by: Paradox on June 12, 2007, 12:23:05 am
Oh, and for the alien health cross, you could use the addColorRange command, i am using it in the next version to change the ammo number's colors depending on amount.
http://rfactory.org/hudexample.html is the one that tells you about that command.

I am using it like so to change the color of ammo or make it go away on weapons without ammo:
Code: [Select]
//AMMO
    itemDef
    {
      name "ammo"
      rect 285 255 45 11.25
      visible 1
      decoration
      forecolor 0.0 0.8 1.0 .5
 textScale .3
      ownerdraw CG_PLAYER_AMMO_VALUE
 addColorRange -999 0 0 0 0 0
 addColorRange 0 10 1 0 0 .5
 addColorRange 10 20 1 .75 0 .5
 addColorRange 20 999 0 0.8 1.0 .5
    }
Title: Warrior's HUD - Updated v1.4.4
Post by: Warrior on June 12, 2007, 01:19:44 am
Paradox, my alien health cross already change color (green -> red) ;)
About the "ammo number's colors" I don't see the necessity, because the weapon icon already change to red on low-ammo (maybe later I think on it again, if they don't release Trem1.2 before and break all of our cute huds lol).

TinMan: I added it right now, but will wait some more changes before releasing the next version (I'm releasing too much versions lol).
Title: Warrior's HUD - Updated v1.4.4
Post by: Paradox on June 12, 2007, 01:58:37 am
Quote from: "TinMan"
Thanks for fixing that scores problem.
You should add this to your HUD, it's an updated main menu so players can change some options without having to join a game:
http://www.evilbastard.org/slight/zomg-options.pk3

Think about it, if your advanced enough to install a hud, do you even use the options pane?
Title: Warrior's HUD - Updated v1.4.4
Post by: TinMan on June 12, 2007, 02:05:55 am
Yeah, I use it for messing with audio and seeing how leet my gfx info is.
Title: Warrior's HUD - Updated v1.4.4
Post by: Warrior on June 12, 2007, 02:36:01 am
I never used the GL Info page, because:

(http://img247.imageshack.us/img247/7020/glinfoab8.png)

Who can read it?
Title: Warrior's HUD - Updated v1.4.4
Post by: TinMan on June 12, 2007, 04:35:07 am
I pretend like I can.
Title: Warrior's HUD - Updated v1.4.4
Post by: dodo1122 on June 12, 2007, 04:01:30 pm
fix the $ sign? yespls :P


dodo
Title: Warrior's HUD - Updated v1.4.4
Post by: Warrior on June 12, 2007, 06:23:30 pm
Quote from: "dodo1122"
fix the $ sign? yespls :P
It is not a bug, read the previous posts to know why it doesn't work on most (sv_pure = 1) servers.
Title: Warrior's HUD - Updated v1.4.4
Post by: Warrior on June 13, 2007, 01:43:05 am
Version 1.4 (June-12-2007)
Title: Warrior's HUD - Updated v1.4.4
Post by: dodo1122 on June 13, 2007, 03:27:52 pm
Quote from: "Warrior"
Quote from: "dodo1122"
fix the $ sign? yespls :P
It is not a bug, read the previous posts to know why it doesn't work on most (sv_pure = 1) servers.


i know why it doesn't work, but yet the ugly square puts me off ;s

dodo
Title: Warrior's HUD - Updated v1.4.4
Post by: TRaK on June 13, 2007, 03:36:21 pm
Would it be possible for the $ sign to show up on unpure servers, and have the default symbol show up in the pure ones?

The square isn't that bad, but having the default one in its place would be better. Right now, it's pretty much my only problem with this hud.
Title: Warrior's HUD - Updated v1.4.4
Post by: dodo1122 on June 13, 2007, 04:16:36 pm
Quote from: "TRaK"
Would it be possible for the $ sign to show up on unpure servers, and have the default symbol show up in the pure ones?

The square isn't that bad, but having the default one in its place would be better. Right now, it's pretty much my only problem with this hud.


same here, default symbol would be good. That was what i meant by saying "fix it" :).

dodo
Title: Warrior's HUD - Updated v1.4.4
Post by: Paradox on June 13, 2007, 04:52:05 pm
Not sure if the local sv_pure is set by the server. If there is a local cvar that is set by the server one, you could use a cvartest to swap them out.
Title: Warrior's HUD - Updated v1.4.4
Post by: Warrior on June 13, 2007, 04:57:16 pm
sv_pure is set at the server...

Edit: ... but I found that the server sets it locally too (the same variable) (not sure if works always). Will release a possible fix for that. Thanks Paradox again for the idea; btw, do you know if we can (and how) use the "cvartest" to change only one parameter like "background" instead of enabling/disabling the whole itemDef?
Title: Warrior's HUD - Updated v1.4.4
Post by: Paradox on June 13, 2007, 05:56:56 pm
Yes, but isnt there some client response cvar?
Title: Warrior's HUD - Updated v1.4.4
Post by: Warrior on June 13, 2007, 06:25:58 pm
Version 1.4.1 (June-13-2007)Download links at the top of the first post.
Title: Warrior's HUD - Updated v1.4.4
Post by: jit on June 13, 2007, 06:55:22 pm
why does the custom loading screen only work on some servers? and then the old one w/ the red and black bar work in some.i thought the custom loading screen w/ enlarged map in background and blue bar would be in all servers ??
Title: Warrior's HUD - Updated v1.4.4
Post by: kevlarman on June 13, 2007, 07:14:38 pm
Quote from: "Paradox"
Yes, but isnt there some client response cvar?
no there isn't, if there was such a trivial way to circumvent sv_pure it would take absolutely 0 effort to cheat in tremulous (and on servers such as yours with sv_pure off, it also takes no effort)
Title: Warrior's HUD - Updated v1.4.4
Post by: Paradox on June 13, 2007, 07:34:29 pm
Alright, you could use some nonused cvar to adjust which one it is in game, since there is no client response cvar to sv_pure.
Title: Warrior's HUD - Updated v1.4.4
Post by: Warrior on June 13, 2007, 07:38:37 pm
Quote from: "Kage Mane"
why does the custom loading screen only work on some servers? and then the old one w/ the red and black bar work in some.i thought the custom loading screen w/ enlarged map in background and blue bar would be in all servers ??
Maybe you installed it wrongly or was playing on some server with a mod that don't use the "base" folder? Not sure about playing in a modded server though.

For kevlarman & Paradox:
Quote from: "Warrior"
Edit: ... but I found that the server sets it locally too (the same variable) (not sure if works always). Will release a possible fix for that. Thanks Paradox again for the idea; btw, do you know if we can (and how) use the "cvartest" to change only one parameter like "background" instead of enabling/disabling the whole itemDef?
Title: Warrior's HUD - Updated v1.4.4
Post by: Paradox on June 13, 2007, 08:01:45 pm
Quote from: "Warrior"
Edit: ... but I found that the server sets it locally too (the same variable) (not sure if works always). Will release a possible fix for that. Thanks Paradox again for the idea; btw, do you know if we can (and how) use the "cvartest" to change only one parameter like "background" instead of enabling/disabling the whole itemDef?

Hmm, ill look, there might be something like backgroundCvar instead of showCvar, that is what i would try.

I was thinking that you could copy the element, and have one only show when sv_pure was true, and have the other only show when sv_pure was false.
Title: Warrior's HUD - Updated v1.4.4
Post by: Warrior on June 13, 2007, 09:34:13 pm
Yea that's what I did in v1.4.1, copied the entire itemDef block, but it's not very efficient (two almost identical codes for the same thing).
Title: Warrior's HUD - Updated v1.4.4
Post by: dodo1122 on June 13, 2007, 11:36:44 pm
the old sign for $ works, thanks :)

dodo
Title: Warrior's HUD - Updated v1.4.4
Post by: Warrior on July 07, 2007, 05:31:05 am
Version 1.4.2 (July-06-2007)
Title: Warrior's HUD - Updated v1.4.4
Post by: Werewulf on November 06, 2007, 09:33:04 am
umm..dude..
i had this installed, it kept coming up with that cant find shit like you have stated in the readme.

my trem played up over the time over some warping issue so I had to reinstall.

So... I did, and its all okay..but when i put in a guid exe file so i can have a guid...umm..the console comes up saying it cant find the warrior hud..yet.. i removed it and..reinstalled it ..and..everything....any..help on gettin it actually off so i can play?
Title: Warrior's HUD - Updated v1.4.4
Post by: Warrior on November 07, 2007, 07:16:45 am
Version 1.4.3 (November-07-2007)(http://img490.imageshack.us/img490/6387/hud143inventoryscoreqm8.th.jpg) (http://img490.imageshack.us/img490/6387/hud143inventoryscoreqm8.jpg)

@Werewulf: If you have another Hud or some Mod with a modified Hud included, I suggest you disable/unset/remove it in order to avoid problems. Be sure to read carefully the "Installation" section of my Readme to learn how to activate the Hud.
Title: Warrior's HUD - Updated v1.4.4
Post by: Death On Ice on November 07, 2007, 03:21:09 pm
Watch the next release be on March 8th, 2008.

Intervals of 4 months, 1 day.
Title: Re: Warrior's HUD - Updated v1.4.4
Post by: Mr.Anonymous on December 27, 2007, 06:59:37 pm
Ok my question is how do i turn it off and on i for got command and the read me online wont open ???
Title: Re: Warrior's HUD - Updated v1.4.4
Post by: E-Mxp on December 27, 2007, 07:25:12 pm
Ok my question is how do i turn it off and on i for got command and the read me online wont open ???
...You want to know how you can turn the hud on and off?
The zip should contain a warriorHudUndo.cfg file in it, execute it. The cfg file contains the next code:
Code: [Select]
// Warrior's HUD - Uninstaller: Revert the changes made by this HUD
seta cg_hudFiles "ui/hud.txt"
seta ui_menuFiles "ui/menus.txt"
seta cg_drawCrosshair 4
Title: Re: Warrior's HUD - Updated v1.4.4
Post by: Warrior on December 29, 2007, 01:58:57 am
Btw, I'll release version 1.5.0 soon (hopefully, before the New Year so people will have a better year transition)...
Title: Re: Warrior's HUD - Updated v1.4.4
Post by: E-Mxp on December 29, 2007, 10:25:36 am
Btw, I'll release version 1.5.0 soon (hopefully, before the New Year so people will have a better year transition)...
NICE!!! ;D
Title: Warrior's HUD - Updated v1.5.0
Post by: Warrior on December 31, 2007, 05:58:20 am
Version 1.5.0 (December-31-2007)

The "Happy New Year" major version!

New Screenshots
Configuration Menu & Uninstall Confirmation
(http://img184.imageshack.us/img184/8755/hud150configmenubc6.th.jpg) (http://img184.imageshack.us/img184/8755/hud150configmenubc6.jpg) (http://img136.imageshack.us/img136/7203/hud150menuuninsconfirmdb8.th.jpg) (http://img136.imageshack.us/img136/7203/hud150menuuninsconfirmdb8.jpg)
Title: Re: Warrior's HUD - Updated v1.4.4
Post by: Volt on August 23, 2008, 01:18:20 am
Quote from: dodo1122
fix the $ sign? yespls :P
It is not a bug, read the previous posts to know why it doesn't work on most (sv_pure = 1) servers.
heres a fix so it works on pure servers, i know old topic anyways.

Code: [Select]
  // CREDITS-$
  itemDef
    {
      name "creditsplash"
      rect 310 451 70 15
      visible 1
      decoration
      forecolor 0 1 0 1
      textscale 0.3
      text "$"
  textstyle ITEM_TEXTSTYLE_SHADOWED  /neon,or shadowed works.
     } 
Title: Warrior's HUD - v1.5.1
Post by: Warrior on August 27, 2008, 08:31:05 pm
Version 1.5.1 (August-27-2008)