Tremulous Forum
Media => Mapping Center => Topic started by: + OPTIMUS + on June 19, 2007, 12:57:06 pm
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hello! for my trem intecactive comic i need the model af atcs what i can use in 3dsmax. textures are not necessary, but would be nice.
also any 3d model are welcomed from the game.
thnx for help!
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ATCS isn't a .3ds, and, as far as I know, there is no ATCS.3ds lying around on anyone's harddrive.
You'll have to make it yourself, because we sure as hell won't do it for you. :P
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lol BURN.
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:-(
are maps made by some veryunique stuff...?
most of 3d things can be imported/exported to some formats at least.
maybe in some format that i can import to a 3d prog...?
/and yeah, maybe it sounds like "share me 5evoz plz", but the drawing and making it interactive takes loadz of effort so i would really appreciate some help/
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Maps are made using GtkRadiant. See here: http://tremulous.net/phpBB2/viewtopic.php?t=4640
I think there is an export option to a format that some 3D programs can read, it could be worth investigating.
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You could take the atcs.map and compile it to an ASE model.
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ow-ow, looks like i need linux to run that mapstuff...? is it working under windoooz...?
/note: i cannot even make binds or use aimbot or EVEN do color name (!)/
eeer... how can i put pictures up here? maybe it would be better to show some samples to see that i'm thinking the comic waaaay serious!!!
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http://files.filefront.com/map+to+ase+Converter+Utility+Version+32+Beta/;6823018;/fileinfo.html/1/1
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many thanx!!!
i'm very curious what is .ase :-)))
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the application failed to initialise properly :-(((
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HaHaHa.
/me wants Mietz back
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The problem is that there is no atcs.map, we only have atcs.bsp (already compiled).
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Someone decompile it for the guy.
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I demand the source code!
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More ATCS clones'd pop up. D=
But it would be useful to have the .maps.
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Just use q3map2 to convert the .BSP to .MAP
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ow-ow, looks like i need linux to run that mapstuff...? is it working under windoooz...?
/note: i cannot even make binds or use aimbot or EVEN do color name (!)/
eeer... how can i put pictures up here? maybe it would be better to show some samples to see that i'm thinking the comic waaaay serious!!!
I suggest you start reading. You have a long way to go. :)
Anyway, here's the map file decompiled from the bsp. None of the textures are properly aligned though (thats what happens when you decompile).
http://www.filenanny.com/files/461b1f0cbd347234/atcs_converted.map
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all righ, i cant install the stuff, so i cant transform the .map file to anything.
it seems that i have to do the 3D version of ATCS by myself.
so PLEASE... can someone gimme the top+side view (render, etc) of the level....? it would really help a lot...
and i would really appreciate at least some textures of it...
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how to install the stuff:
http://tremmapping.pbwiki.com/
can't believe no one has pointed you to it yet.
gawd.
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and i would really appreciate at least some textures of it...
Um... you have the game installed, right? Try extracting the textures from the PK3 file. They are just ZIP files with a different extension. Use your favorite ZIP utility. The textures will be in the /textures/atcs directory of the PK3.
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the "special thanks to" part is growing :-)))
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so PLEASE... can someone gimme the top+side view (render, etc) of the level....? it would really help a lot...
and i would really appreciate at least some textures of it...
~
/devmap atcs
/team aliens
/class level0
/cg_draw2d 0
/noclip
Then navigate your way to right above the level.
F11
And then, right beside the level.
F11
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soo.... i can make a screenshot af the map form all sides by noclip with this...?
thnxthnxthnx
the thingy that i wanna ask cuz im not a html expert, how can i put pictures into my comments...?
i would like to show some sketches to the community to see how trempeople like my idea of the tremcomic.
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To put an image in your message:
[img]http://myserver.net/myimage.png[/img]
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And here's the map file as a Wavefront OBJ file. Hopefully you can import this. Let me know if you need a different format, I'll see what I can do.
http://www.filenanny.com/files/461b1f0cbd347234/atcs_converted.obj
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!!!GLORY AND RESPECT TO LINUXMANMIKEC!!!
atcs is ready to render, thnxthnxthnx!!!