Tremulous Forum

Media => Modeling Center => Topic started by: kingo64 on June 20, 2007, 09:17:10 am

Title: Help! Won't allow high-poly!!
Post by: kingo64 on June 20, 2007, 09:17:10 am
I made some higher poly models but I get this error below whenever I want to use the models. It says that they execced the limit! Is there any way to raise the limit to use what ever poly count I want??  :evil:

(http://img201.imageshack.us/img201/9287/errorcm7.png) (http://imageshack.us)

(http://img529.imageshack.us/img529/1886/milkshape3dmodelpolypj4.png) (http://imageshack.us)

Please reply ASAP!
Title: Help! Won't allow high-poly!!
Post by: DASPRiD on June 20, 2007, 10:25:13 am
Quake 3 isn't made for high poly models. Most games aren't, because CPUs/GPUs can't handle that much load. Thats why people invented things like bump mapping.
Title: Help! Won't allow high-poly!!
Post by: Plague Bringer on June 20, 2007, 12:25:56 pm
make it 1000polys. ^-^

xD
Title: Help! Won't allow high-poly!!
Post by: cyrri on June 20, 2007, 12:53:17 pm
the limit is hardcoded engine-side, so you would have to recompile the engine. look for SHADER_MAX_VERTEXES in qcommon/qfiles.h
or make it 1000 polys.
Title: Help! Won't allow high-poly!!
Post by: .f0rqu3 on June 20, 2007, 12:56:55 pm
you can get rid of this limit by dividing the model to objects that are less than 1000 vertices then you may also need to edit the skin file

but wth 2500 poly for a tiny dretch model
that is to much for any game (they give the feeling of hi-poly models with normal maps)
Title: Help! Won't allow high-poly!!
Post by: leilei on June 21, 2007, 12:21:07 am
Quote from: "DASPRiD"
Quake 3 isn't made for high poly models. Most games aren't, because CPUs/GPUs can't handle that much load. Thats why people invented things like bump mapping.


yeah but 1000 verts is way too small of a limit, quake and quake2 had higher limits

higher polygons and such are more efficient if a skeletal format like md4 is used.
Title: Help! Won't allow high-poly!!
Post by: David on June 21, 2007, 03:56:23 am
so up it then.
cyrri already told you how.
Title: Help! Won't allow high-poly!!
Post by: n00b pl0x on June 21, 2007, 04:00:25 am
the 500 one actually looks the same if not better than the high poly one...
Title: Help! Won't allow high-poly!!
Post by: leilei on June 21, 2007, 04:03:20 am
HEY MILKSHAPE IS THE BSET IT MAKE HIGH DETAIL MODELS THAN 3dSMAX blender ETC
Title: Help! Won't allow high-poly!!
Post by: Risujin on June 21, 2007, 04:49:16 am
So, lets see:
* Your model is 5 times slower to render.
* Your model looks exactly the same if not worse.

Try again.
Title: Help! Won't allow high-poly!!
Post by: kingo64 on June 24, 2007, 01:50:22 am
Okay, I can't be bothered recompiling the engine so if someone wants to do that thats fine. All I want to do is be able to use MY MODELS!! And anyway computers are better now if it takes 5 times longer to render thats 0.1 secends of my life wasted.
Title: Help! Won't allow high-poly!!
Post by: David on June 24, 2007, 04:16:56 am
yep. 0.1 seconds a frame. per dretch.
enjoy your frame rate.

also, you can't use your models on pure servers.
Title: Help! Won't allow high-poly!!
Post by: Odin on June 24, 2007, 08:51:48 am
Quote from: "kingo64"
Okay, I can't be bothered recompiling the engine so if someone wants to do that thats fine. All I want to do is be able to use MY MODELS!! And anyway computers are better now if it takes 5 times longer to render thats 0.1 secends of my life wasted.
But you can't be bothered reducing the poly for your models?

High poly does not automatically mean good quality. The Quake 3 engine is almost 10 years old. That's like giving an 80-year-old woman breast implants.

You don't make sense. Stop wasting your life asking for things you can easily do yourself. Or better yet, put your talent to work in professional 3D artwork. No game company wants extreme high-poly models in their games. It's extremely inefficient.
Title: Help! Won't allow high-poly!!
Post by: tyranis on July 02, 2007, 08:29:10 pm
Quote from: "Odin"
Quote from: "kingo64"
Okay, I can't be bothered recompiling the engine so if someone wants to do that thats fine. All I want to do is be able to use MY MODELS!! And anyway computers are better now if it takes 5 times longer to render thats 0.1 secends of my life wasted.
But you can't be bothered reducing the poly for your models?

High poly does not automatically mean good quality. The Quake 3 engine is almost 10 years old. That's like giving an 80-year-old woman breast implants.

You don't make sense. Stop wasting your life asking for things you can easily do yourself. Or better yet, put your talent to work in professional 3D artwork. No game company wants extreme high-poly models in their games. It's extremely inefficient.



Many Quake mods have greatly improved the engine adding support for things like normal mapping, hdr, bloom, opengl 2, etc.


2 things on you model:
A: quads work better for catmull clark(or whatever smoothing operation you used)
B: You will need to probably completely remake the model and make a highpoly to render a normal map (generally in modern games we can be talking serveral mill poly and this is not just a ton smoothing, but real poly detail). Then make a low poly model and apply all the maps and shaders to it.
Title: Help! Won't allow high-poly!!
Post by: David on July 02, 2007, 09:00:41 pm
Quote from: "Odin"
No game company wants extreme high-poly models in their games. It's extremely inefficient.


Sadly nowadays high poly count seems to be more important than good gameplay. :(
Title: Help! Won't allow high-poly!!
Post by: Kaleo on July 04, 2007, 04:54:55 am
Quote from: "Odin"
The Quake 3 engine is almost 10 years old.

Nothing wrong with that... Look what we've got out of it...

Tremulous
UrbanTerror
Title: Help! Won't allow high-poly!!
Post by: Plague Bringer on July 04, 2007, 05:04:04 pm
Enemy Territory... True Combat: Elite...

Oh, and Quake 3...
Title: Help! Won't allow high-poly!!
Post by: kingo64 on July 08, 2007, 02:25:07 am
Well we already have good gameplay now all we need is high polys to see how much strain your computers can take  :D