Tremulous Forum
General => General Discussion => Topic started by: techhead on June 23, 2007, 09:55:41 pm
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Dear Developers:
How is 1.2 going? I noticed tjw's hasn't updated in a month and a half, so I presume you got the balance changes down. Anything else need doing? There are plenty of people with the skills to help get it done if you ask around. A lot of people who contribute mods, maps, or models to the community would probably be delighted to help if you asked them, and might volunteer if an open call was asked for. I cannot speak on behalf of anyone, but I presume that someone would be willing to help. If I had any skills I thought would be useful, I would gladly apply myself. I would even donate money if I had the means.
A proud member of the Tremulous community,
Techhead
EDIT: P.S. You guys rock! Keep it up!
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i concur
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EDIT: P.S. You guys are rock! Keep it up!
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EDIT: P.S. You guys are rock! Keep it up!
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Heh, seeing how they havn't begun picking maps for the next release other then the thread. (pubically anyway)
I really hope 1.2 wasn't dropped. D:
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I noticed tjw's hasn't updated in a month and a half, so I presume you got the balance changes down.
Kind of like my not updating Balance mod has the Xael II down (NOT). TJW and Norf are MIA and the balance changes are whack. (How long have we been waiting for the Dretches-cant-bite-buildings fix?)
There are plenty of people with the skills to help get it done if you ask around. A lot of people who contribute mods, maps, or models to the community would probably be delighted to help if you asked them, and might volunteer if an open call was asked for.
Timbo and friends apparently don't have time to herd around a throng of volunteers. There are patches, maps, textures, and huds floating around already. There is a kind of unofficial tasklist in the form of bugzilla. Submitting anything in there is not any guarantee it will ever get looked at. I have patches in there from 2-3 months ago that never saw the light of day.
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Open Source software with Closed Participation?
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Heh, see my post for balance mod about that...
I didn't know TJW and Norf were both MIA, that makes things even more complicated...
They probably need to get someone to specifically look at volunteers applications so the working developers don't have to. Like a human resources officer. Any volunteers? (Irony intended)
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I forgot to mention that I think that the "Dretchs can't attack buildings" was actually intended, probably because skilled dretches can shred the new turrets.
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A nitpick about said turrets:
Do you really think humans should have a buildable at S1 that prepares them for base assaults at S3? I think the turrets should stay the same: S1 base defence. What needs tweaking is the Teslas, so that they can defend the base from S3 aliens.
Basically, a S1 human base can take a S3 assault easily, but falls victim to a raid of basilisks. Old turrets with new teslas would be better, IMO.
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I think most changes are ready to go live.
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Dude, have you played 1.2?
Admittably, I haven't recently, but I assume the turrets haven't changed much.
+Goons were at AS2 last time I played. Tyrants were majorly nerfed in the health department, and you had to totally relearn them, making AS3 the useless stage.
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I forgot to mention that I think that the "Dretchs can't attack buildings" was actually intended, probably because skilled dretches can shred the new turrets.
tjw made it so dretches can't attack any finished buildings on his server, but could attack all unfinished buildings, and by all, i mean all, just try building an egg in front of a dretch. the last part of that is obviously a bug.
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I really hope 1.2 wasn't dropped. D:
don't even think like that :( :( D: D:
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I really hope 1.2 wasn't dropped. D:
I sincerely doubt it but I've been wrong before.
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Agree with A and C.
I doubt they have given up, but if they do, there are plenty of people around here would would be willing to pick up the torch.
I think the main thing the devs have to worry about is that it only takes a few months of inactivity before people start declaring projects dead.
The last thing we need is 6 different forks.
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I'd been busy with the end of the school year and now I'm waiting on internet connectivity while my house switches ISPs (Comcast sux). I apologize for things taking so long, but, well... Tremulous's development has always been slow like this (punctuated equilibrium and whatnot). For the record I'm not content with the balance, but then I may never be, so if things drag on too long we might have to consider just wrapping up everything else into an actual release. Reason I wanted 1.2 to be as good and complete as possible is, knowing us, 1.3 could take twice as long to come out, if any of the original devs even still want to work on it (Timbo's pretty much been taking a much deserved sabbatical since the standalone release, for example). And don't worry about Tremulous "dying" -- it's open source, so it won't as long as someone cares about it. And the devs still do, so don't worry about that either yet.
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so you're throwing trem out the window and hoping someone grabs on to it before it gets carried by the wind...
Thats dumb >.<'
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please keep your spam to yourself, i don't want to have to clean this topic out a second time.
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Evlesoa: did you even read his post?
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@Norf: Thanks for the update. It's good to know Tremulous is still going strong.
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I agree with everything techhead said. :)
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Agree with A and C.
I doubt they have given up, but if they do, there are plenty of people around here would would be willing to pick up the torch.
I think the main thing the devs have to worry about is that it only takes a few months of inactivity before people start declaring projects dead.
The last thing we need is 6 different forks.
who summoned me
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Part of this is that no-one knows what goes on inside the developers' inner circle. We have no way of knowing if they are on a brief vacation or working their collective butts off. If one of them is busy with other affairs or otherwise dormant, we can't tell the difference. TJW's server, along with Tremradio, was one of the few windows we had into the dev's workings. When TJW stopped updating, many of us assumed he was finally satisfied with the circus of changes he was running. When he disappeared, no-one knew.
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As you can read in the topic of my IRC channel, I'm still busy with the house moving. Currently I'm waiting for my internet connection, but this can take two or three more weeks. But you can be sure, that you will get up-to-date information after I am back.
At the moment I'm only able to watch the forums while I'm at work, so please don't wonder when I won't answer to your PMs or IRC queries as quick as you are used to.
All in all, you can be sure, that Tremulous is still alive and won't die in the near future. For my part, I'm still working on Delta Labs, and maybe it will make it's way into 1.2.
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I'm still working on Delta Labs, and maybe it will make it's way into 1.2.
<3
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Thanks for the livesign DASPRiD ;).
Uhm if i were to sum up the thread as it is now: confusion ;)
Would be nice if you guys that are complaining here about "closed participation" had replyed on this now old thread http://tremulous.net/phpBB2/viewtopic.php?t=4861
All-in-all i think its more than OK for the devs to choose the direction, patches, balance changes. But it would be more kind if those decisions where made in the open, ya know? :P
greets
Mana
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The first good 6 years of Tremulous' life, you would be hard pressed to find someone who even bothered about it. Over a year into the standalone release, and people already start wondering if 1.2 ever releases...
Take it from Norfenstein, Tremulous development's biggest virtue is patience. But, as we all know, this patience is well worth it.
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Patience is good ;)
Ignorance (on both sides) isn't
Progress beats both
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You know what makes me sick?
The fact that no devs check the forums ever any more.
But I'm not pissed at the devs, I'm pissed at you lot*
You chased them off there own forums. And then, being too retarded to realise the ramifications of what you have done, you complain.
To the devs:
This is your forums. You started it, you run it, it exists for YOU. Reclaim your your rightful positions as leaders of the community, and clean this mess up. Ban a few lot of spammers, tell people the rules, and the forums will be back to what they were meant to be.
You have been chased out by a bunch of kids, and its akin to leaving home because a salesman called and you didn't want to tell him to leave.
I have before seen many Open Source projects go down the pan when the 'community' have kicked the devs out. I don't want the same to happen to tremulous.
Just my opinion.
*Are a few exceptions, you know who you are.
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I concour with David, I too have seen open sourse game- devs be "driven" away, and it seems like we see less and less of the dev everyday. Exept maybe DASPRiD. :P Darn it, why do those devs have to have real lives? :eek:
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Nah, i don't think the devs have been driven away, there's not a lot of dev flaming on these forums. Check spore forums and you'll hear a lot of kill EA things, that's chasing away :P
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A year ago, hell, not even. Around the beginning of the 2006 school year these forums were a place of meaningfull discussion. It's been reduced to spam haven, thanks to a handful of individuals. Is it really that hard to get these forums back to what they were?
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Maybe the devs, of which some have been working on Tremulous for years now, are a bit 'tired' of working on the same project? And since when does 'no news' equal 'no progress'?
Plague Bringer's comment about spammers is funny, since I know at least some of the forum mods place him in the same corner as the more reknown spammers on this forum.
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You are aware that I placed myself in the handful of individuals that I mentioned in my post, eh?
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If 1.2 is still months away, shouldn't there at least be an official 1.1.1 release with bug fixes and selected patches? e.g. GUIDs, sort servers by ping, right-click mass driver zoom, sudden death modes, etc.
There has been progress over the last year, but it has not been officially distributed. For example TJW's "backport" client has been out for a long time, it makes server administration more convenient, and adds no bugs (to my knowledge). It would be so easy to add this to tremulous.net/files, why hasn't it been done?
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You are aware that I placed myself in the handful of individuals that I mentioned in my post, eh?
Your post does not indicate that at all.
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If 1.2 is still months away, shouldn't there at least be an official 1.1.1 release with bug fixes and selected patches? e.g. GUIDs, sort servers by ping, right-click mass driver zoom, sudden death modes, etc.
There has been progress over the last year, but it has not been officially distributed. For example TJW's "backport" client has been out for a long time, it makes server administration more convenient, and adds no bugs (to my knowledge). It would be so easy to add this to tremulous.net/files, why hasn't it been done?
yea they should do this.
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There has been progress since 1.1.0. Back when I first started to play 1.1.0 there were no ! commands, no GUIDs, no anti-chatspam system, no mods and only the default maps. The two weapon and alien battlesuit bugs (amongst others) have been fixed. Just because these features haven't been rolled into an official release doesn't mean a project is dead or abandonware.
If you're desperately curious as to what's going on then keep an eye on the SVN activity.
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You are aware that I placed myself in the handful of individuals that I mentioned in my post, eh?
Your post does not indicate that at all.
Perhaps not, but could you not have assumed that? I'm sure you're aware that I know I have spamfests. Well, from now on, you'll know.
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No summer release ? Get another game: this will wake devs up :)
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A year ago, hell, not even. Around the beginning of the 2006 school year these forums were a place of meaningfull discussion. It's been reduced to spam haven, thanks to a handful of individuals. Is it really that hard to get these forums back to what they were?
you always know how to give me a good laugh.
for being one of the leading spammers who shaped how bad the forums are today, you sure are being a hypocritical bitch when it comes to owning up.
(and by that i mean posting and implying that you arent included in the handful of individuals, because thats what it really looks like.)
and i personally hope that trem 1.2 takes a lot longer to come out, because im more happy with 1.1 than i am with 1.2 tbh.
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A year ago, hell, not even. Around the beginning of the 2006 school year these forums were a place of meaningfull discussion. It's been reduced to spam haven, thanks to a handful of individuals. Is it really that hard to get these forums back to what they were?
you always know how to give me a good laugh.
for being one of the leading spammers who shaped how bad the forums are today, you sure are being a hypocritical bitch when it comes to owning up.
(and by that i mean posting and implying that you arent included in the handful of individuals, because thats what it really looks like.)
and i personally hope that trem 1.2 takes a lot longer to come out, because im more happy with 1.1 than i am with 1.2 tbh.
You're not any better dipshit
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You are aware that I placed myself in the handful of individuals that I mentioned in my post, eh?
Your post does not indicate that at all.
Perhaps not, but could you not have assumed that? I'm sure you're aware that I know I have spamfests. Well, from now on, you'll know.
Now you expect us to understand your statements based on assumptions :roll:
Want to take a stab at returning the forums to what they were? Stop being a part of the problem.
A person can still download the 1.1.0 client, connect to most servers and play. Perhaps a community contributed script that would set up TJW's client for windows would be helpful, especially if it turned on autodownloads. People who play a couple times and move on don't really need GUID's or "updated" clients. People who stick around can pretty easily find information on how to get it from numerous sources.
Nothing is stopping someone from the community from creating an updated windows install that includes tjw's most recent client (with autodownload turned on :wink: ) It may be received well by whoever would decide to put it up at tremulous.net as the game download, with testing of course. I don't speak for the dev's, so don't quote me on that :)
Really the hardest part is (not including the devs, of course ;) ) with the server operators, who have updated game.qvm and binary updates, maps, frustrating config changes (with the different patches) and map downloads to keep up with and worry about. Frankly, that's not really hard though, so meh.
The developers have done a great job already and I'm thankful for that. They do have lives too, so give em a break, will ya?
edit: No Plague Bringer, it's not hard to get the forums back to what they were. Shall I start deleting all of your posts now?
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If 1.2 is still months away, shouldn't there at least be an official 1.1.1 release with bug fixes and selected patches? e.g. GUIDs, sort servers by ping, right-click mass driver zoom, sudden death modes, etc.
There has been progress over the last year, but it has not been officially distributed. For example TJW's "backport" client has been out for a long time, it makes server administration more convenient, and adds no bugs (to my knowledge). It would be so easy to add this to tremulous.net/files, why hasn't it been done?
NEVER,EVER,EVER STICK RIGHT CLICK MASSDRIVER IN ANY OFFICIAL GAME.QVM. EVER. it screwes up many peoples binds, and puts them off their game, and because of this, i repeatedly get owned by a dretch that should have been dead a hundred feet away from me.
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If 1.2 is still months away, shouldn't there at least be an official 1.1.1 release with bug fixes and selected patches? e.g. GUIDs, sort servers by ping, right-click mass driver zoom, sudden death modes, etc.
There has been progress over the last year, but it has not been officially distributed. For example TJW's "backport" client has been out for a long time, it makes server administration more convenient, and adds no bugs (to my knowledge). It would be so easy to add this to tremulous.net/files, why hasn't it been done?
NEVER,EVER,EVER STICK RIGHT CLICK MASSDRIVER IN ANY OFFICIAL GAME.QVM. EVER. it screwes up many peoples binds, and puts them off their game, and because of this, i repeatedly get owned by a dretch that should have been dead a hundred feet away from me.
:D loled.
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If 1.2 is still months away, shouldn't there at least be an official 1.1.1 release with bug fixes and selected patches? e.g. GUIDs, sort servers by ping, right-click mass driver zoom, sudden death modes, etc.
There has been progress over the last year, but it has not been officially distributed. For example TJW's "backport" client has been out for a long time, it makes server administration more convenient, and adds no bugs (to my knowledge). It would be so easy to add this to tremulous.net/files, why hasn't it been done?
NEVER,EVER,EVER STICK RIGHT CLICK MASSDRIVER IN ANY OFFICIAL GAME.QVM. EVER. it screwes up many peoples binds, and puts them off their game, and because of this, i repeatedly get owned by a dretch that should have been dead a hundred feet away from me.
:D loled.
I dont get whats so funny? Massdriver = dick?
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It's true. mass driver right-click thing is bad for us macusers. Not only is the Mighty Mouse not capable of left- and right- clicking simultaneously (I have to go back to the dark old days of alt fire on a key) but in fact, when I bind +button5 to ALT and hold that, clicking to fire doesn't work. So until recently, when I got my shitty Logitech thing that only works on white surfaces (we use a decaying sheet of A4), I've been totally unable to zoom with the MD on SVN servers. Although, any time I do, it only gets me killed.
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when not at zoomed state
pressing zoom button progressively zooms up to the full zoom level
(so you can also adjust your zoom level)
when you stop pressing you dont lose zoom
when at zoomed state
pressing zoom button, removes the zoom
this would be a good zoom behavior
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If 1.2 is still months away, shouldn't there at least be an official 1.1.1 release with bug fixes and selected patches? e.g. GUIDs, sort servers by ping, right-click mass driver zoom, sudden death modes, etc.
There has been progress over the last year, but it has not been officially distributed. For example TJW's "backport" client has been out for a long time, it makes server administration more convenient, and adds no bugs (to my knowledge). It would be so easy to add this to tremulous.net/files, why hasn't it been done?
QFT++
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a) delete spams
b) close the thread
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Can you all at least try to make it seem like a signal to noise (http://en.wikipedia.org/wiki/Signal-to-noise_ratio#Informal_use) ratio leaning towards signal is something that interests you?
I hate deleting posts, but I'm getting really tired of all of the completely off topic noise.
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So delete it all.
Its like with litter (which it is), if I see lots of litter, I'm a lot more likely to drop rubbish. In a pristine environment, I wont, or at least I'll feel a lot worse about it....
Its the same with spam. They use the state of the boards to justify it. So we have 2 choices, delete all spam, or educate all these morons that two wrongs don't make a right.
EDIT:
Also, please drop all post counts off the board. Lots of it is just posting for the sake of posting.
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I already knew that Dasprid was moving and Norfenstein was moving, but we have heard more from two single developers in the last couple months than all the rest combined. (Dasprid and Overflow) How often do we hear from anyone else? We see Timbo and Norf now and again, but half of the developers haven't said a peep since April or even before then. (Check, I dare you) Veda posted in May for the first time since 2004. Who, Dolby, and Godmil haven't been heard from in about a year. The only two who have so far posted in this thread have been the two who have publicly said they are busy. I may be a little (Ok, a lot) harsh here, but I miss you guys...
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Perhaps they're buisy making it...
And the biggest thing they have to do for 1.2 is Reload Anims...
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tremulous devs make me sad :(
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when not at zoomed state
pressing zoom button progressively zooms up to the full zoom level
(so you can also adjust your zoom level)
when you stop pressing you dont lose zoom
when at zoomed state
pressing zoom button, removes the zoom
this would be a good zoom behavior
Fairly simple with a few vstr binds, eh?
Something like;
bind mouse2 "vstr zoomunzoom"
set zoom "+zoom; set zoomunzoom vstr unzoom"
set unzoom "-zoom; set zoomunzoom vstr zoom"
vstr unzoom
That was just a copy and past of something from a mercinaries guild wiki, but it could work, right?
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when not at zoomed state
pressing zoom button progressively zooms up to the full zoom level
(so you can also adjust your zoom level)
when you stop pressing you dont lose zoom
when at zoomed state
pressing zoom button, removes the zoom
this would be a good zoom behavior
Fairly simple with a few vstr binds, eh?
Something like;
bind mouse2 "vstr zoomunzoom"
set zoom "+zoom; set zoomunzoom vstr unzoom"
set unzoom "-zoom; set zoomunzoom vstr zoom"
vstr unzoom
That was just a copy and past of something from a mercinaries guild wiki, but it could work, right?
he was refering to the zoom behavior of many games where you can zoom in a variable amount by varying the time you hold down the mouse button, and unzoom by clicking it a second time.
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I don't see what's so grim. The devs say they're busy, have real lives, are working on it. Most of the information is available for the average joe to figure out multi-platform download, get a backport, load up some maps, try out a few mods. It would be nice if there were more files hosted right here on trem.net, or if there was an official release which bundled progress so far, but plenty of SVN & QVM work continues by interested parties. Even the so-called state of the forums is to be expected. Strange behavior by contributors is tolerated, and spreads to the general public. That's what happens when your constituency is so Lord of the Flies....
@zoom discussion: I just got over not having zoom for the MD (MacBook)
@PB: You make me laugh...:)
@pl0x: :D
@sucks 2 b a dick: plz stop being a dick...
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Ah, but any existing work completed on 1.2 is not yet publicly available, nor are some of the files used to create much of 1.1.0.
Anyone got a ATCS.map we can modify?
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It's true. mass driver right-click thing is bad for us macusers. Not only is the Mighty Mouse not capable of left- and right- clicking simultaneously (I have to go back to the dark old days of alt fire on a key) but in fact, when I bind +button5 to ALT and hold that, clicking to fire doesn't work. So until recently, when I got my shitty Logitech thing that only works on white surfaces (we use a decaying sheet of A4), I've been totally unable to zoom with the MD on SVN servers. Although, any time I do, it only gets me killed.
My mighty mouse lasted all of 3 1/2 minutes in my intel mac before I switched it out for the two button logitech I'd been using w/ my prior mac (which in turn scored the MM). The Mighty Mouse is the second worst mouse I've ever used. If I hold the mouse at any angle other than "missionary" it thinks I'm squeezing the sides or arbitrarily decides I'm rightclicking even when the only finger up that end of the mouse is clearly on the lefthandside. Poor work, I can't believe they're still packaging it with their machines.
$20 will pick you up a reasonable gaming mouse, your fingers will love you forever =]
<tangent> What's with all the post spam in this thread that contain nothing but a bitch about ongoing post spam? </tangent>
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BUMP
Ok, since I started this topic, the only developers I have seen post anywhere are Norfenstien and Dasprid. If the other devs aren't feeling to social, can either of you tell us that they are okay?
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/me asks for a bugfix release prior to 1.2
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/me asks for verification that someone is actually working on it. A simple "Yes, we are indeed working on it" would be nice. Maybe Norf's exams are over now...
By the way, overflow, I know you are on right now...
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...Mighty Mouse....
Has anybody actually gotten Mighty Mouse's little trackball to work in a sensible way with Q3 on MacOSX?
For example to use as alternative left/right strafing + forward backwards move? Given a high enough sensitivity I can imagine for it to make sense. I am not a mac user myself, and under windows that little trackball unfortunately is quite useless.