Tremulous Forum

Media => Map Releases => Topic started by: kaziorvb on June 24, 2007, 11:57:45 am

Title: Misty [alphatest 1]
Post by: kaziorvb on June 24, 2007, 11:57:45 am
Hi,

I'm releasing a very early version of my new map - Misty
It's quite small, poorly textured, almost symmetrically planned.

CURRENT VERSION: ALPHATEST 1

SCREENSHOTS: http://kaziorvb.srhost.info/misty/a1/shots/

MAP DOWNLOAD: http://kaziorvb.srhost.info/misty/a1/map-misty-a1.pk3


Sample shots:

Underground water-tunnel
(http://kaziorvb.srhost.info/misty/a1/shots/shot0001%20(Small).jpg)

Entrance to the human base from the water-tunnel
(http://kaziorvb.srhost.info/misty/a1/shots/shot0005%20(Small).jpg)

Main corridor
(http://kaziorvb.srhost.info/misty/a1/shots/shot0006%20(Small).jpg)

Teleporter room
(http://kaziorvb.srhost.info/misty/a1/shots/shot0018%20(Small).jpg)

Ladder room
(http://kaziorvb.srhost.info/misty/a1/shots/shot0034%20(Small).jpg)

Alien base
(http://kaziorvb.srhost.info/misty/a1/shots/shot0024%20(Small).jpg)


Waiting for your feedback,

kaziorvb
Title: Misty [alphatest 1]
Post by: Survivor on June 24, 2007, 12:16:38 pm
I assume the bad texturing is because of it being alpha, that said the only thing that bugs me is the rooms where the watertunnels bend. They don't have any water themselves. For the rest of it when it gets textured it looks like a fun small map. No gameplay comments yet.
Title: Misty [alphatest 1]
Post by: Rabbitt on June 24, 2007, 01:21:00 pm
Im wondering if those beam's above alien default are buildable ?
Title: Misty [alphatest 1]
Post by: kaziorvb on June 24, 2007, 01:38:21 pm
Surv: the room is supposed to be out of water, tho ill add sumfin like a "magic" gate there to make it less strange-lookin. the bad texturin - its partially the idea of the map, tho for now it is really lackin it - ill texture it more. but what if ill add more details etc. - maybe it doesnt have to be textured with many textures?

Rabbitt: yes theyre buildable
Title: Misty [alphatest 1]
Post by: Rabbitt on June 24, 2007, 02:17:31 pm
alaways fun to hang things from
Title: Misty [alphatest 1]
Post by: tuple on June 24, 2007, 05:36:39 pm
Added to the MG map repo here (http://downloads.mercenariesguild.net/maps/map-misty-a1.pk3)
Title: Misty [alphatest 1]
Post by: Survivor on June 24, 2007, 08:35:18 pm
Quote from: "kaziorvb"
Surv: the room is supposed to be out of water, tho ill add sumfin like a "magic" gate there to make it less strange-lookin. the bad texturin - its partially the idea of the map, tho for now it is really lackin it - ill texture it more. but what if ill add more details etc. - maybe it doesnt have to be textured with many textures?

Rabbitt: yes theyre buildable


You don't need many for such a small map, but you do need some clear distinctions between wall and floor and.
Title: Misty [alphatest 1]
Post by: Lava Croft on June 25, 2007, 11:57:44 am
What gray communist country do you hail from? I demand some color!
Title: Misty [alphatest 1]
Post by: tuple on June 25, 2007, 02:41:38 pm
Map uploaded to the MG map repo.
Title: Misty [alphatest 1]
Post by: Sage on July 15, 2007, 04:32:16 pm
eh kazior same textures takes 90% of the map:PIt would be nice if u continue WATAH ^^ i like playing there cuz i got nice hideouts there>D.

Szkielet:F
Title: Misty [alphatest 1]
Post by: krom on July 22, 2007, 08:43:55 am
Quote from: "Lava Croft"
What gray communist country do you hail from? I demand some color!

 Give him red kaziorvb! ;)
Title: Misty [alphatest 1]
Post by: oLz.HisOwnMum on July 30, 2007, 11:28:15 am
hey,

map is looking good.

are you able to build on the beams above alien base?? would u need wallwalk grangers in s2 to get up there?? maybe a booster thing which gets u up there. awesome to put some tubes up there
 :acidtube:

=-]