Tremulous Forum
Media => Map Releases => Topic started by: codernem on June 25, 2007, 08:02:25 am
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http://www.capponcino.it/tremulous/dl/pk3/map-xtce-final.pk3
Released to the public. Enjoy :)
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3 things:
1: Misalignment of some textures.
2: Doors dissappear through walls.
3: ATCS based.
Could have been worse for a first map.
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Screenshots pls.
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Map uploaded to the MG map repo.
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Screenshots would be good :).
Anyways, good work. I don't like ATCS textures much, but this looks ok, and looks well constructed. Gameplay should be interesting. On thing : I really don't like your door textures, though. They just don't look like doors.
Keep it up :).
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I've done an update on this map. Enjoy :)
http://www.capponcino.it/tremulous/dl/pk3/map-xtcev6-1.1.0.pk3
Some screens:
The outside
(http://www.capponcino.it/dario/img/trem/xtce61.jpg)
The default human base
(http://www.capponcino.it/dario/img/trem/xtce63.jpg)
Box room on side hall
(http://www.capponcino.it/dario/img/trem/xtce65.jpg)
Back of the alien defualt base
(http://www.capponcino.it/dario/img/trem/xtce67.jpg)
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Wow, that is one hawt ATCS-textured map. ;)
(In the bottom screen, I see a misaligned texture BTW)
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Wow thats one hell of a necro for a map thread. XD
I liked the map, only the default bases were too high for much comfort. I say, if default bases need more than 3 tubes/rets to generally cover exits then the base is too big.
Yeah, i also suggest killing off your map with texture/bug tests until you've gotten at least 10 grey/gray(whatever) hairs.
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Thanks man, I'm done upload too