Tremulous Forum

Media => Mapping Center => Topic started by: Neo(F) on June 27, 2007, 11:20:48 am

Title: Model bug in map
Post by: Neo(F) on June 27, 2007, 11:20:48 am
I tried to add some models the day before and wanted to try a tyrant.
The model was imported but the texture not it was just a white tyrant without texture standing around there.
How can i add the texture to the model? or ain't that possible?
Title: Model bug in map
Post by: Odin on June 27, 2007, 05:22:11 pm
Was it white in-game? Usually it works if you import models from the pk3's.
Title: Model bug in map
Post by: Paradox on July 02, 2007, 05:55:19 pm
Odin, how do you get this to work? data-1.1.0.pk3/models/level3/nonseg.md3 or what?
Title: Model bug in map
Post by: OverFlow on July 02, 2007, 07:51:34 pm
Player models work differently than other models in q3/trem.  In order to facilitate an easy method of switching around textures on player models, a *.skin file is used which describes what textures are applied and where for each different skin.  All other models used have the paths to the textures hard coded into the *.md3 file.

So, in order to use any player model stuff in your map, you need to re-import the *.md3, and recompile it with a specified path to the texture you want it to use.
Title: Model bug in map
Post by: Plague Bringer on July 02, 2007, 08:27:08 pm
Go, Go, Overflow!