Tremulous Forum

Media => Map Releases => Topic started by: Paradox on June 29, 2007, 09:09:10 pm

Title: UNSC Labs
Post by: Paradox on June 29, 2007, 09:09:10 pm
This is my serious in development map, unlike fusion, which was cool, but too big of a load and not finished. This one i actually present a screenshot!
(http://paradoxd.com/photos/UNSC%20Labs%20development/image/thumb/shot0150.jpg) (http://paradoxd.com/photos/UNSC%20Labs%20development/shot0150.jpg.php)(http://paradoxd.com/photos/UNSC%20Labs%20development/image/thumb/shot0151.jpg) (http://paradoxd.com/photos/UNSC%20Labs%20development/shot0151.jpg.php)
This map will be much easier.
I will have a nonlinear, asymmetrical layout, as it is supposed to be a HUMAN feeling map. I hope to include a collider with particle scripts, as well as quite a few game models. The idea of the map is that it is a human facility for studying the aliens.
7/2/07:
Title: UNSC Labs
Post by: TinMan on June 29, 2007, 09:14:24 pm
AWFUL LIGHTING!!! LAWL
Title: UNSC Labs
Post by: Paradox on June 29, 2007, 10:34:41 pm
Can you understand alpha .00001?
Title: UNSC Labs
Post by: TinMan on June 29, 2007, 10:51:33 pm
It wasn't labeled, and you shouldn't go more than 2 decimals in.
Title: UNSC Labs
Post by: Paradox on June 29, 2007, 11:08:25 pm
Bite my shiny metal battlesuit ass lol
Title: UNSC Labs
Post by: Steely Ann on June 29, 2007, 11:25:00 pm
Just so I can beat everybody to it: "Nice rack, Paradox!"
Title: UNSC Labs
Post by: .f0rqu3 on June 30, 2007, 12:24:19 am
u h4v3 1337 m4pp1ng 5k1775 :P
Title: UNSC Labs
Post by: TRaK on June 30, 2007, 04:11:05 am
After all the hype surrounding Fusion, I must say that this pic is a bit of an anticlimax  :P .

That being said, good luck and hope this turns out well.
Title: UNSC Labs
Post by: Kaleo on June 30, 2007, 04:47:52 am
"UNSC"...

Aren't you just ripping off Halo?
Title: UNSC Labs
Post by: Steely Ann on June 30, 2007, 05:09:29 am
Geez, Kaleo.

Just...wow.
Title: UNSC Labs
Post by: Odin on June 30, 2007, 05:49:59 am
lol batlesuit shuld b jus like mastr chief LoL omg wtf bbq
Title: UNSC Labs
Post by: Kaleo on June 30, 2007, 06:54:33 am
Quote from: "Odin"
lol batlesuit shuld b jus like mastr chief LoL omg wtf bbq


Then the Aliens are like the c...


Nah... Just dosen't work...
Title: UNSC Labs
Post by: Shadowgandor on June 30, 2007, 03:59:08 pm
Hmm, looks like it's going to be a map with a lot of details, like the weapon rack and the aliens in cages. Good luck with it and don't listen to what the others say, just go for it
Title: UNSC Labs
Post by: Paradox on June 30, 2007, 05:15:47 pm
The aliens in cages will only work if i can get the models to render with a texture.
How do i set it to work? The model loads, but no texture.

I am also trying to make the textures stand alone from karith, fine for the regular textures, but i cant get shaders to work properly. Here is what i have for trimlight in my UNSC_Labs.shader :

Code: [Select]
// - by Evillair - edited by Godmil
textures/UNSC_Labs/e8tmtllight2_nonsolid
{
qer_editorimage textures/UNSC_Labs/e8tmtllight2.tga
q3map_lightimage textures/UNSC_Labs/e8tmtllight2.blend.tga
surfaceparm nomarks
surfaceparm nonsolid
q3map_surfacelight 950
{
map textures/UNSC_Labs/e8tmtllight2.tga
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/UNSC_Labs/e8tmtllight2.blend.tga
blendfunc add
}
}
Exact copy of the karith shaders, except with line changed to UNSC_Labs instead of karith. I also moved e8tmtllight2.jpg and e8tmtllight2.blend.jpg, because they were the only 2 textures. There was no e8tmtllight2.tga
Now in the map, i get almost no light from these. I have put the shader file in /scripts/
Title: UNSC Labs
Post by: Taiyo.uk on June 30, 2007, 06:09:52 pm
Did you put your mapname in your shaderlist.txt?

For my custom shaders I needed to add the name of my map to tremulous/scripts/shaderlist.txt before they would appear as shaders in radiant.
Title: UNSC Labs
Post by: Paradox on June 30, 2007, 06:12:42 pm
Where, at the top?
Does the file have to be named shaderlist.txt? Mine is called UNSC_Labs.shader, like kariths
Oh nvrmind, i got it.
Thanks
I still cant get the e8tmtllight2 texture to render, but my other textures appear. Problem is, i have to align it to make it have luminosity.
Title: UNSC Labs
Post by: Odin on June 30, 2007, 09:45:57 pm
you need to finish the fight first
Title: UNSC Labs
Post by: Lava Croft on July 01, 2007, 03:15:55 am
Fucking fantastic crappy screenshot coming from a man that promised us Fusion...
Title: UNSC Labs
Post by: Odin on July 01, 2007, 03:51:36 am
im making a new map called fission...
Title: UNSC Labs
Post by: mooseberry on July 01, 2007, 06:28:36 am
:eek:
Title: UNSC Labs
Post by: Paradox on July 01, 2007, 08:51:18 pm
Can anyone actually help me with the problem? If i cant, ill have to change some dependencies.
Title: UNSC Labs
Post by: Dracone on July 01, 2007, 10:02:24 pm
Lol I made a map...here teh screenshot...c ppl say gud so it must be...clik it 2 c up closer lol.

(http://img236.imageshack.us/img236/5410/mymaplh4.jpg)
Title: UNSC Labs
Post by: Plague Bringer on July 01, 2007, 10:12:10 pm
Nice FPS.
Title: UNSC Labs
Post by: Steely Ann on July 01, 2007, 10:21:44 pm
Dracone

Blue monkey hell, how am I supposed to run that?  Optimize it sometime, jackass!
Title: UNSC Labs
Post by: Plague Bringer on July 01, 2007, 10:40:44 pm
2023fps, that's optomised. Where'd you get those chat bubbles Dracone? That's pretty neat. Oh, and how the FUCK do you play with those graphic settings?
Title: UNSC Labs
Post by: Dracone on July 02, 2007, 08:05:37 am
Yeah I know. Jealous of my fps like everyone else...*tsk* It goes too high sometimes and I have to kick my computer because it's annoying seeing numbers across the top of my screen.

And those graphic settings...pfft, it's a secret. But I know you're jealous.......ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh yes you are.

Still, it's a good map.
Title: UNSC Labs
Post by: Paradox on July 02, 2007, 05:24:32 pm
Could i actually get some real help?
Title: UNSC Labs
Post by: .f0rqu3 on July 02, 2007, 05:43:03 pm
Quote from: "Paradox"
The aliens in cages will only work if i can get the models to render with a texture.

problem is there is no texture defined in the md3, as player model it uses the .skin file that defines what part uses which texture

I know only one solution: add|modify the shader paths in the md3
a) hexeditor
b) blender import -> export
c) NPherno's MD3 Compiler

I suggest c
Title: UNSC Labs
Post by: Paradox on July 02, 2007, 06:16:37 pm
Ok, i got that, and i follow what it says in the readme.
I can load the goon model fine, but i specify level3 in the shader field, and get no change?
Am i supposed to use the level3.tga or the nonseg_default.skin
Title: UNSC Labs
Post by: .f0rqu3 on July 02, 2007, 08:55:12 pm
(http://img96.imageshack.us/img96/3731/tutim4.jpg)
Title: UNSC Labs
Post by: Paradox on July 02, 2007, 10:28:25 pm
Ah, it has to be the full path, thanks.
Title: UNSC Labs
Post by: Paradox on July 03, 2007, 06:38:33 am
Ok, i got the model to work, thanks.
Now, i cant seem to place turrets from gtk.
I place the ent, and it doesn't render, just a blank box. Nothing appears in game either.
Title: UNSC Labs
Post by: TRaK on July 03, 2007, 11:10:35 am
afaik, most people don't see the turret models in GtkRadiant. As for seeing them ingame, check that your turret hitbox is not touching any other brushes.
Title: UNSC Labs
Post by: Plague Bringer on July 03, 2007, 02:42:45 pm
The box is because there's two parts of teh turret and it doesn't know which one to render. It's roughly at the center of the bbox, so you can estimate a good position. There's a file from vcxzet around here that makes the model appear in GTK radiant, search for something like Turrets and Radiant.
Title: UNSC Labs
Post by: .f0rqu3 on July 03, 2007, 04:33:18 pm
Quote from: "Paradox"
Ok, i got the model to work, thanks.
Now, i cant seem to place turrets from gtk.
I place the ent, and it doesn't render, just a blank box. Nothing appears in game either.

are you sure you have the latest gtk radiant? because the turret model comes with it. so you will see a turret model. if an entity collides with other stuff it may not spawn
Title: UNSC Labs
Post by: Paradox on July 03, 2007, 06:10:18 pm
GTK Radiant 1.5.
Title: UNSC Labs
Post by: Groove on July 03, 2007, 08:16:21 pm
Ugh, I hate your new textures. Why do you have to be like everyone else and use ATCS? The first picture was much more tasteful.
Title: UNSC Labs
Post by: Paradox on July 03, 2007, 09:11:32 pm
Alright, now i am having a problem with mirrored pipes (aka a patch)
I apply the mirror1 texture to the pipe, and stick a misc_portal surface right next to it, yet i get nothing.

As for the textures, the karith textures were just not working out. I tried to remove dependencies, and the textures wouldn't even render.
Dont worry, ill still use em here and there.
Title: UNSC Labs
Post by: Lava Croft on July 04, 2007, 06:09:27 am
Why is everyone hyped about a map that currently looks worse than UTCSb2? Let Paradox first create some work, this is stupid.
Any other guy posting a screenshot of a hollowed cube gets flamed...
Title: UNSC Labs
Post by: Paradox on July 04, 2007, 09:59:56 pm
Perhaps because i know how to drill up support, and am having the community play an active role in developing my map? It isnt just a hollowed cube, I have some buggy lifts and forcefield doors too, but they arent finished.

Please, unless you have something useful to post, don't bother. I don't go around insulting your maps or server, please return the favor.
Title: UNSC Labs
Post by: Thorn on July 04, 2007, 10:33:09 pm
That is because Lava Croft doesn't post pictures of maps that are hollowed cubes.
Title: Re: UNSC Labs
Post by: smurftyous on November 17, 2008, 08:22:59 pm
where can i download this or get some screenshots?