This is my serious in development map, unlike fusion, which was cool, but too big of a load and not finished. This one i actually present a screenshot!
(http://paradoxd.com/photos/UNSC%20Labs%20development/image/thumb/shot0150.jpg) (http://paradoxd.com/photos/UNSC%20Labs%20development/shot0150.jpg.php)(http://paradoxd.com/photos/UNSC%20Labs%20development/image/thumb/shot0151.jpg) (http://paradoxd.com/photos/UNSC%20Labs%20development/shot0151.jpg.php)
This map will be much easier.
I will have a nonlinear, asymmetrical layout, as it is supposed to be a HUMAN feeling map. I hope to include a collider with particle scripts, as well as quite a few game models. The idea of the map is that it is a human facility for studying the aliens.
7/2/07:- Added another screenshot to show new lighting and new textures
AWFUL LIGHTING!!! LAWL
Can you understand alpha .00001?
It wasn't labeled, and you shouldn't go more than 2 decimals in.
Bite my shiny metal battlesuit ass lol
Just so I can beat everybody to it: "Nice rack, Paradox!"
u h4v3 1337 m4pp1ng 5k1775 :P
After all the hype surrounding Fusion, I must say that this pic is a bit of an anticlimax :P .
That being said, good luck and hope this turns out well.
"UNSC"...
Aren't you just ripping off Halo?
Geez, Kaleo.
Just...wow.
lol batlesuit shuld b jus like mastr chief LoL omg wtf bbq
Quote from: Odinlol batlesuit shuld b jus like mastr chief LoL omg wtf bbq
Then the Aliens are like the c...
Nah... Just dosen't work...
Hmm, looks like it's going to be a map with a lot of details, like the weapon rack and the aliens in cages. Good luck with it and don't listen to what the others say, just go for it
The aliens in cages will only work if i can get the models to render with a texture.
How do i set it to work? The model loads, but no texture.
I am also trying to make the textures stand alone from karith, fine for the regular textures, but i cant get shaders to work properly. Here is what i have for trimlight in my UNSC_Labs.shader :
// - by Evillair - edited by Godmil
textures/UNSC_Labs/e8tmtllight2_nonsolid
{
qer_editorimage textures/UNSC_Labs/e8tmtllight2.tga
q3map_lightimage textures/UNSC_Labs/e8tmtllight2.blend.tga
surfaceparm nomarks
surfaceparm nonsolid
q3map_surfacelight 950
{
map textures/UNSC_Labs/e8tmtllight2.tga
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/UNSC_Labs/e8tmtllight2.blend.tga
blendfunc add
}
}
Exact copy of the karith shaders, except with line changed to UNSC_Labs instead of karith. I also moved e8tmtllight2.jpg and e8tmtllight2.blend.jpg, because they were the only 2 textures. There was no e8tmtllight2.tga
Now in the map, i get almost no light from these. I have put the shader file in /scripts/
Did you put your mapname in your shaderlist.txt?
For my custom shaders I needed to add the name of my map to tremulous/scripts/shaderlist.txt before they would appear as shaders in radiant.
Where, at the top?
Does the file have to be named shaderlist.txt? Mine is called UNSC_Labs.shader, like kariths
Oh nvrmind, i got it.
Thanks
I still cant get the e8tmtllight2 texture to render, but my other textures appear. Problem is, i have to align it to make it have luminosity.
you need to finish the fight first
Fucking fantastic crappy screenshot coming from a man that promised us Fusion...
im making a new map called fission...
:eek:
Can anyone actually help me with the problem? If i cant, ill have to change some dependencies.
Lol I made a map...here teh screenshot...c ppl say gud so it must be...clik it 2 c up closer lol.
(http://img236.imageshack.us/img236/5410/mymaplh4.jpg)
Nice FPS.
Dracone
Blue monkey hell, how am I supposed to run that? Optimize it sometime, jackass!
2023fps, that's optomised. Where'd you get those chat bubbles Dracone? That's pretty neat. Oh, and how the FUCK do you play with those graphic settings?
Yeah I know. Jealous of my fps like everyone else...*tsk* It goes too high sometimes and I have to kick my computer because it's annoying seeing numbers across the top of my screen.
And those graphic settings...pfft, it's a secret. But I know you're jealous.......ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh yes you are.
Still, it's a good map.
Could i actually get some real help?
Quote from: ParadoxThe aliens in cages will only work if i can get the models to render with a texture.
problem is there is no texture defined in the md3, as player model it uses the .skin file that defines what part uses which texture
I know only one solution: add|modify the shader paths in the md3
a) hexeditor
b) blender import -> export
c) NPherno's MD3 Compiler
I suggest c
Ok, i got that, and i follow what it says in the readme.
I can load the goon model fine, but i specify level3 in the shader field, and get no change?
Am i supposed to use the level3.tga or the nonseg_default.skin
(http://img96.imageshack.us/img96/3731/tutim4.jpg)
Ah, it has to be the full path, thanks.
Ok, i got the model to work, thanks.
Now, i cant seem to place turrets from gtk.
I place the ent, and it doesn't render, just a blank box. Nothing appears in game either.
afaik, most people don't see the turret models in GtkRadiant. As for seeing them ingame, check that your turret hitbox is not touching any other brushes.
The box is because there's two parts of teh turret and it doesn't know which one to render. It's roughly at the center of the bbox, so you can estimate a good position. There's a file from vcxzet around here that makes the model appear in GTK radiant, search for something like Turrets and Radiant.
Quote from: ParadoxOk, i got the model to work, thanks.
Now, i cant seem to place turrets from gtk.
I place the ent, and it doesn't render, just a blank box. Nothing appears in game either.
are you sure you have the latest gtk radiant? because the turret model comes with it. so you will see a turret model. if an entity collides with other stuff it may not spawn
GTK Radiant 1.5.
Ugh, I hate your new textures. Why do you have to be like everyone else and use ATCS? The first picture was much more tasteful.
Alright, now i am having a problem with mirrored pipes (aka a patch)
I apply the mirror1 texture to the pipe, and stick a misc_portal surface right next to it, yet i get nothing.
As for the textures, the karith textures were just not working out. I tried to remove dependencies, and the textures wouldn't even render.
Dont worry, ill still use em here and there.
Why is everyone hyped about a map that currently looks worse than UTCSb2? Let Paradox first create some work, this is stupid.
Any other guy posting a screenshot of a hollowed cube gets flamed...
Perhaps because i know how to drill up support, and am having the community play an active role in developing my map? It isnt just a hollowed cube, I have some buggy lifts and forcefield doors too, but they arent finished.
Please, unless you have something useful to post, don't bother. I don't go around insulting your maps or server, please return the favor.
That is because Lava Croft doesn't post pictures of maps that are hollowed cubes.
where can i download this or get some screenshots?