Tremulous Forum
Media => Map Releases => Topic started by: Paradox on June 29, 2007, 09:09:10 pm
-
This is my serious in development map, unlike fusion, which was cool, but too big of a load and not finished. This one i actually present a screenshot!
(http://paradoxd.com/photos/UNSC%20Labs%20development/image/thumb/shot0150.jpg) (http://paradoxd.com/photos/UNSC%20Labs%20development/shot0150.jpg.php)(http://paradoxd.com/photos/UNSC%20Labs%20development/image/thumb/shot0151.jpg) (http://paradoxd.com/photos/UNSC%20Labs%20development/shot0151.jpg.php)
This map will be much easier.
I will have a nonlinear, asymmetrical layout, as it is supposed to be a HUMAN feeling map. I hope to include a collider with particle scripts, as well as quite a few game models. The idea of the map is that it is a human facility for studying the aliens.
7/2/07:
- Added another screenshot to show new lighting and new textures
-
AWFUL LIGHTING!!! LAWL
-
Can you understand alpha .00001?
-
It wasn't labeled, and you shouldn't go more than 2 decimals in.
-
Bite my shiny metal battlesuit ass lol
-
Just so I can beat everybody to it: "Nice rack, Paradox!"
-
u h4v3 1337 m4pp1ng 5k1775 :P
-
After all the hype surrounding Fusion, I must say that this pic is a bit of an anticlimax :P .
That being said, good luck and hope this turns out well.
-
"UNSC"...
Aren't you just ripping off Halo?
-
Geez, Kaleo.
Just...wow.
-
lol batlesuit shuld b jus like mastr chief LoL omg wtf bbq
-
lol batlesuit shuld b jus like mastr chief LoL omg wtf bbq
Then the Aliens are like the c...
Nah... Just dosen't work...
-
Hmm, looks like it's going to be a map with a lot of details, like the weapon rack and the aliens in cages. Good luck with it and don't listen to what the others say, just go for it
-
The aliens in cages will only work if i can get the models to render with a texture.
How do i set it to work? The model loads, but no texture.
I am also trying to make the textures stand alone from karith, fine for the regular textures, but i cant get shaders to work properly. Here is what i have for trimlight in my UNSC_Labs.shader :
// - by Evillair - edited by Godmil
textures/UNSC_Labs/e8tmtllight2_nonsolid
{
qer_editorimage textures/UNSC_Labs/e8tmtllight2.tga
q3map_lightimage textures/UNSC_Labs/e8tmtllight2.blend.tga
surfaceparm nomarks
surfaceparm nonsolid
q3map_surfacelight 950
{
map textures/UNSC_Labs/e8tmtllight2.tga
}
{
map $lightmap
blendfunc filter
tcGen lightmap
}
{
map textures/UNSC_Labs/e8tmtllight2.blend.tga
blendfunc add
}
}
Exact copy of the karith shaders, except with line changed to UNSC_Labs instead of karith. I also moved e8tmtllight2.jpg and e8tmtllight2.blend.jpg, because they were the only 2 textures. There was no e8tmtllight2.tga
Now in the map, i get almost no light from these. I have put the shader file in /scripts/
-
Did you put your mapname in your shaderlist.txt?
For my custom shaders I needed to add the name of my map to tremulous/scripts/shaderlist.txt before they would appear as shaders in radiant.
-
Where, at the top?
Does the file have to be named shaderlist.txt? Mine is called UNSC_Labs.shader, like kariths
Oh nvrmind, i got it.
Thanks
I still cant get the e8tmtllight2 texture to render, but my other textures appear. Problem is, i have to align it to make it have luminosity.
-
you need to finish the fight first
-
Fucking fantastic crappy screenshot coming from a man that promised us Fusion...
-
im making a new map called fission...
-
:eek:
-
Can anyone actually help me with the problem? If i cant, ill have to change some dependencies.
-
Lol I made a map...here teh screenshot...c ppl say gud so it must be...clik it 2 c up closer lol.
(http://img236.imageshack.us/img236/5410/mymaplh4.jpg)
-
Nice FPS.
-
Dracone
Blue monkey hell, how am I supposed to run that? Optimize it sometime, jackass!
-
2023fps, that's optomised. Where'd you get those chat bubbles Dracone? That's pretty neat. Oh, and how the FUCK do you play with those graphic settings?
-
Yeah I know. Jealous of my fps like everyone else...*tsk* It goes too high sometimes and I have to kick my computer because it's annoying seeing numbers across the top of my screen.
And those graphic settings...pfft, it's a secret. But I know you're jealous.......ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh yes you are.
Still, it's a good map.
-
Could i actually get some real help?
-
The aliens in cages will only work if i can get the models to render with a texture.
problem is there is no texture defined in the md3, as player model it uses the .skin file that defines what part uses which texture
I know only one solution: add|modify the shader paths in the md3
a) hexeditor
b) blender import -> export
c) NPherno's MD3 Compiler
I suggest c
-
Ok, i got that, and i follow what it says in the readme.
I can load the goon model fine, but i specify level3 in the shader field, and get no change?
Am i supposed to use the level3.tga or the nonseg_default.skin
-
(http://img96.imageshack.us/img96/3731/tutim4.jpg)
-
Ah, it has to be the full path, thanks.
-
Ok, i got the model to work, thanks.
Now, i cant seem to place turrets from gtk.
I place the ent, and it doesn't render, just a blank box. Nothing appears in game either.
-
afaik, most people don't see the turret models in GtkRadiant. As for seeing them ingame, check that your turret hitbox is not touching any other brushes.
-
The box is because there's two parts of teh turret and it doesn't know which one to render. It's roughly at the center of the bbox, so you can estimate a good position. There's a file from vcxzet around here that makes the model appear in GTK radiant, search for something like Turrets and Radiant.
-
Ok, i got the model to work, thanks.
Now, i cant seem to place turrets from gtk.
I place the ent, and it doesn't render, just a blank box. Nothing appears in game either.
are you sure you have the latest gtk radiant? because the turret model comes with it. so you will see a turret model. if an entity collides with other stuff it may not spawn
-
GTK Radiant 1.5.
-
Ugh, I hate your new textures. Why do you have to be like everyone else and use ATCS? The first picture was much more tasteful.
-
Alright, now i am having a problem with mirrored pipes (aka a patch)
I apply the mirror1 texture to the pipe, and stick a misc_portal surface right next to it, yet i get nothing.
As for the textures, the karith textures were just not working out. I tried to remove dependencies, and the textures wouldn't even render.
Dont worry, ill still use em here and there.
-
Why is everyone hyped about a map that currently looks worse than UTCSb2? Let Paradox first create some work, this is stupid.
Any other guy posting a screenshot of a hollowed cube gets flamed...
-
Perhaps because i know how to drill up support, and am having the community play an active role in developing my map? It isnt just a hollowed cube, I have some buggy lifts and forcefield doors too, but they arent finished.
Please, unless you have something useful to post, don't bother. I don't go around insulting your maps or server, please return the favor.
-
That is because Lava Croft doesn't post pictures of maps that are hollowed cubes.
-
where can i download this or get some screenshots?