Tremulous Forum

General => Feedback => Topic started by: Mispeled on June 29, 2007, 10:54:44 pm

Title: Some display ideas
Post by: Mispeled on June 29, 2007, 10:54:44 pm
1. All allies and friendly buildings should show up on radar for both teams. For example, for aliens, a green dot to represent a teammate would let a goon know it's not safe to pounce around the corner and end up TK'ing them.

2. For building defenses, it would be nice to have a translucent 3D representation of the range of defensive buildings included in the blueprint. For example, when you are placing a turret, the edges of a translucent blue sphere is visible around you to show where the edge of its firing range is. This would allow for much more precise and effective building.


I have no idea how hard either of these ideas would be to implement, but they both seem like things that have potential to very much improve gameplay.
Title: Some display ideas
Post by: David on June 29, 2007, 10:58:43 pm
For the radar there are various patches around.

As for ranges, I would LOVE to see that.
Especially a cone for the trapper.

Maybe it could be a sami-transparent wire frame sphere with solid lines where it intersects stuff.
Would need to be obvious yet non intrusive so would probably need tweaking.
Title: Re: Some display ideas
Post by: bsel on June 29, 2007, 11:23:24 pm
Quote from: "Mispeled"
1. All allies and friendly buildings should show up on radar for both teams. For example, for aliens, a green dot to represent a teammate would let a goon know it's not safe to pounce around the corner and end up TK'ing them.

Quote from: "David"
For the radar there are various patches around.

I call features like this cheating.
So, don't get me wrong: Implemented in a new offical realease it would be ok.
Title: Some display ideas
Post by: Plague Bringer on June 29, 2007, 11:33:59 pm
Although it isn't malicious, he's right. It does give an advantage over players without it.

Then again, by definition, binds could also be considered cheating.
Title: Re: Some display ideas
Post by: David on June 30, 2007, 01:38:18 am
Quote from: "bsel"
Quote from: "Mispeled"
1. All allies and friendly buildings should show up on radar for both teams. For example, for aliens, a green dot to represent a teammate would let a goon know it's not safe to pounce around the corner and end up TK'ing them.

Quote from: "David"
For the radar there are various patches around.

I call features like this cheating.
So, don't get me wrong: Implemented in a new offical realease it would be ok.


It requires cracking of the pure system, and is cheating.
I was just pointing out that the work has already been done.
Title: Some display ideas
Post by: Ceaser342 on June 30, 2007, 02:10:24 am
Aliens do need friendlies on there radar.  It sucks thinking my path is clear but a basi runs out into my tramble.  Really sucks if retribution is on.
Title: Some display ideas
Post by: kevlarman on June 30, 2007, 03:02:39 am
Quote from: "Ceaser342"
Aliens do need friendlies on there radar.  It sucks thinking my path is clear but a basi runs out into my tramble.  Really sucks if retribution is on.
it looks like friendly damage is getting removed from trample and pounce.
Title: Some display ideas
Post by: Odin on June 30, 2007, 05:47:22 am
Both of these ideas were submitted by me almost half a year ago.
Title: Some display ideas
Post by: Mispeled on June 30, 2007, 02:40:14 pm
Quote from: "Odin"
Both of these ideas were submitted by me almost half a year ago.

Yeah, I stole them from you and tried not to give you any credit, but you foiled me.
Title: Some display ideas
Post by: Odin on June 30, 2007, 09:43:19 pm
What I meant by that was this: The game was released almost a year and a half ago. These ideas are pretty much done to death now.

Search next time.