Tremulous Forum
Media => Mapping Center => Topic started by: BULLSEYE@linux.be on July 02, 2007, 04:08:10 pm
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i already know that there is a topic about this
but in the middle of the topic they changed the subject so that didn't helped mutch
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i worked on a map and the B1 is finnished now
but..
when i compile my map and open it in tremulous
i have the most bright map of all...
and no it has nothing to do whit my tremulous settings
i just need to know how to fix it
i think it has something to do whit the compiling but that's all i know
if u can help me plz do it ASAP i can't wait to release my map
(i am on linux btw)
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did you do a -light compile?
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you mean in console
q3map2 -light 'mapname'.map?
or in GTKradiant?
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You have to compile it with a light setting, not just the first in bsp.
Try the first that has (test) in the name.
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i dnt have annything whit test in the name...
isn't it just a command in a worldspawn?
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Default test build settings from Ingar's GTKRadiant 1.5 builds:
[q3map2] -meta "[MapFile]"
[q3map2] -vis -saveprt "[MapFile]"
[q3map2] -light -fast -filter "[MapFile]"
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so if my map is called lol
do i need to do this then in the build menu?
q3map2 -meta lol
q3map2 -vis -saveprt lol
q3map2 -light -fast -filter lol