Tremulous Forum
Media => Mapping Center => Topic started by: Taiyo.uk on July 03, 2007, 01:13:53 pm
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I've found an odd problem:
When I make a hint brush with all non-hint sides textured with hintskip the brush becomes solid. Visible hintskip sides have the null texture in game and if I look at the brush from the hint side I get a HOM, as if I textured it with caulk. I tried looking for the hintskip shader (radiant says it's textures/common/hintskip) but there isn't a "hintskip" anywhere in common.shader. There is a "skip" in the common textures in radiant, but this is just a texture. I'm using Ingar's 1.5 Linux builds. Has anybody else had this issue?
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yep. use this hintskip shader.
// ydnar: skip works like quake 2 hint: it doesn't generate bsp splits
// use on sides of hint brushes where you don't want bsp splits or portals
// add this to your common.shader file
textures/common/hintskip
{
qer_editorimage textures/common/skip.tga
qer_nocarve
qer_trans 0.30
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm structural
surfaceparm trans
surfaceparm noimpact
surfaceparm skip
}
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Thanks, that fixed it. Have a cookie
(http://jolle.se/imgs/cookie.jpg)
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mm tasty cookie :D