Tremulous Forum

Media => Mapping Center => Topic started by: Taiyo.uk on July 03, 2007, 01:13:53 pm

Title: Hintskip broken?
Post by: Taiyo.uk on July 03, 2007, 01:13:53 pm
I've found an odd problem:

When I make a hint brush with all non-hint sides textured with hintskip the brush becomes solid. Visible hintskip sides have the null texture in game and if I look at the brush from the hint side I get a HOM, as if I textured it with caulk. I tried looking for the hintskip shader (radiant says it's textures/common/hintskip) but there isn't a "hintskip" anywhere in common.shader. There is a "skip" in the common textures in radiant, but this is just a texture. I'm using Ingar's 1.5 Linux builds. Has anybody else had this issue?
Title: Hintskip broken?
Post by: gareth on July 03, 2007, 03:52:34 pm
yep. use this hintskip shader.
Code: [Select]

// ydnar: skip works like quake 2 hint: it doesn't generate bsp splits
// use on sides of hint brushes where you don't want bsp splits or portals
// add this to your common.shader file

textures/common/hintskip
{
   qer_editorimage textures/common/skip.tga
   qer_nocarve
   qer_trans 0.30
   surfaceparm nodraw
   surfaceparm nonsolid
   surfaceparm structural
   surfaceparm trans
   surfaceparm noimpact
   surfaceparm skip
}
Title: Hintskip broken?
Post by: Taiyo.uk on July 04, 2007, 09:14:55 am
Thanks, that fixed it. Have a cookie
(http://jolle.se/imgs/cookie.jpg)
Title: Hintskip broken?
Post by: gareth on July 04, 2007, 10:17:33 am
mm tasty cookie :D