Tremulous Forum
Media => Mapping Center => Topic started by: Mexel on July 06, 2007, 07:42:35 am
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Kai so here's what i'm using for my window shader;
textures/niveus/glass_02_s
{
qer_editorimage textures/niveus/scratchglass.jpg
surfaceparm nomarks
surfaceparm trans
{
map textures/niveus/scratchglass.jpg
blendfunc add
rgbGen const ( 0.1 0.1 0.1 )
}
{
map $lightmap
blendfunc gl_dst_color gl_src_alpha
rgbGen identity
tcGen lightmap
}
}
Works fine and all, with one exception. what do i modify to make the window appear "less see-through" see i'm using this window to hides a few pipes and whatnot, and they're a tad too transparent fo my liking. So if i could, i'd like to lessen the transparency by about 50-60%.
KTHXBAI :D
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There was an alpha property, but i forgot what it was.
Search q3 shader manual, then alpha/opacity