Tremulous Forum
Media => Mapping Center => Topic started by: Plague Bringer on July 06, 2007, 10:17:06 pm
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Okay, I've got an elevator(func_train with two corners), and a trigger buildable.
I have a trigger buildable brush in a boxed off corner of the room, and the elevator roughly in the center.
Two problems:
One: My elevator doesn't show up.
Two: Inside the room with the trigger buildable, every wall looks like it's caulked or nodraw.
Solution?: Do I just have to point my trigger (trigger buildable) brush to a trigger (trugget multiple) brush which then points to my elevator?
trigger_buildable > trigger_multiple > func_train
EDIT: Bah, I'm working in GTKRadiant and whenever I make a brush a trigger_ it dissapears.
I've been away from mapping too long, it seems as though I've forgoten the basics.
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Does the func_train have it's target key set to the same value as the targetname key of the path_corner that it should start at?
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That's embarassing...
It does now.
Time for a 5 minute recompile to test...
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EDIT:
Okay, my elevator shows up. Thainks
However:
Editor screenshot of power room:
(http://xs317.xs.to/xs317/07276/zz-bah.png)
Ingame screenshot of power room:
(http://xs317.xs.to/xs317/07276/shot0155.jpg)
The trigger is a worldspawn. It's a worldspawn because whenever I select it and make it a trigger_buildable it dissapears.
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ctrl+shift+t toggles triggers on and off in radiant.
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Am I right in thinking that brushes disappear when you select the brush you want to be a trigger then right-click -> trigger -> trigger_buildable in the 2D window?
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Funny questions for someone constantly giving out 'mapping help'.
You fail.
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Am I right in thinking that brushes disappear when you select the brush you want to be a trigger then right-click -> trigger -> trigger_buildable in the 2D window?
Correct, Survivor fixed my problem.
Oh, Larva Crap, one problem that I've run into due to my shit memory ( =\ ) does not mean that I am unable to help those with the knowledge I do retain.
Then again, you wouldn't know what help is, would you?
@Survivor - Thanks, I feel like an idiot.
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EDIT: Okay, I fixed it, it works now.
When the elevator is triggered once, it won't stop, regardless if there's a reactor or repeater in the proper spot or not..