Tremulous Forum
Media => Mapping Center => Topic started by: blood2.0 on July 12, 2007, 01:25:33 am
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i really like transit but as everyone knows it lags a lot mabe someone could make another and alter it a little like make the blood room bigger and give the aliens a place to build a base
please post if you wish to so we dont get 200 transets
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No, the map is big so it's going to lag, there's a huge open room ffs.
The blood room makes a better base while it's small and if you can't build an alien base then you should spec and learn how.
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It's not that easy to increase the framerate in a map. You don't check a box called 'Increase Framerate' in your mapping editor.
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If someone wanted to fix that map, would need first to ask the original author to provide the .map file, otherwise he would need to remake many things...
Anyway, "huge open rooms" are almost impossible to fix lag in Trem.
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Unless someone wants to rewrite Q3 with full hidden surface removal (that is significantly less expensive than just rendering the hidden surfaces) then there's not much that can be done to optimise maps that have large open spaces.
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Actually, appart of the big rooms and not so good vis letting too many entities being transfered at once, Transit could get a good amount of optimization. For a start, better use of detail making care it doesn't split the bsp tree (clicking the detail box isn't always enough), and also by converting many detail to map-models. While very fun for playing it isn't any technical jewel.
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1 that anouning thing in the middle of the blood room should be made smaller
2 i ment remake transit with better textures and a good alien base not fix it like atcs zalfa
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That will not reduce the perceived "lag" issues.
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So make a completely different map with a different layout and different textures? That's not Transit, that's Fusion.
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Q2 engine just sucks with big rooms, accept it or get more resources
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Yup, large room = large portal volumes holding (assuming it's not just a hollowed cube) lots of triangles = lots of renderspam = low FPS.
Q2, Q3, D3, etc... all suffer from this to some extent.
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In that case, we could downgrade to the Q1 engine.
;)
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In that case, we could downgrade to the Q1 engine.
;)
Hmm what about ascii trem? tremhack!
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I actually see nothing wrong with downgrading to the q1 engine. Just look at projects such as DarkPlaces(Quake1) and Quake2World(1337 quake2).
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The fancy effects hurt performance, and disabling them doesn't necessarily help much.
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For darkplaces turning the effects off (in Nexuiz at least) gives me a huge performance boost, but that's because I have Intel graphics.
If turning the effects on and off has little performance impact then the graphics card is not the bottleneck - Tremulous and Nexuiz without the fancy effects have similar performance and appearance on my box.
Also, on a side note, darkplaces barely resembles Q1. Saying it's derived from Q1 is more in reference to it's heritage rather than the actual code.
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Darkplaces is 1337. Just look at this framerate
(http://satgnu.net/upload/thorn/dp000023.jpg)[/img]
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zmofg! i soooooo want ur 313333337 framr8!
Is that all your 8 processor, 32GB RAM box can do?