Necessary of a tutorial one of as to apply patchs and to construct to my proper game.qvm in linux
Quote from: israrootNecessary of a tutorial one of as to apply patchs and to construct to my personal game.qvm in linux
$ svn co -r<revision you want> svn://svn.icculus.org/tremulous/trunk <foldername>
patch -p0 < path/to/patch #some patches are -p1 or -p2
make
done
$ svn co -r<revision you want> svn://svn.icculus.org/tremulous/trunk <foldername>
cd <foldername>
patch -p0 < path/to/patch #some patches are -p1 or -p2
make
fixed (trivial I know, but best to be sure)
Quote from: benmachine$ svn co -r<revision you want> svn://svn.icculus.org/tremulous/trunk <foldername>
cd <foldername>
patch -p0 < path/to/patch #some patches are -p1 or -p2
make
fixed (trivial I know, but best to be sure)
lol
I was think that exact same addition/change, but didnt want to get involved as I dont have linux
It wanted a tutorial one step by step.
Making, explaining and commenting.
Nor all are programmers.
And exists people who you dom to teach.
Quote from: israrootIt wanted a tutorial one step by step.
Making, explaining and commenting.
Nor all are programmers.
And exists people who you dom to teach.
This should do:
http://tremulous.net/phpBB2/viewtopic.php?p=82905#82905
Quote from: benmachine$ svn co -r<revision you want> svn://svn.icculus.org/tremulous/trunk <foldername>
cd <foldername>
patch -p0 < path/to/patch #some patches are -p1 or -p2
make
I'd add -F0 option to the patch command. That should lower the chance of broken code. You should also mention that if patch reports rejected chunk, the code is broken and requires fixing by hand, otherwise the resulting QVM (if it ever gets compiled) will behave strangely and may crash.
patch -pF0 < path/to/patch ?
Quote from: israrootpatch -pF0 < path/to/patch ?
patch -p0 -F0 < path/to/patch