Tremulous Forum
Mods => Modding Center => Topic started by: + OPTIMUS + on July 13, 2007, 07:32:12 pm
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there is a lot af data about weapon/alien class damages, armors, building HP-s and etc.
but if you are deep in the heart of the battle, the risk of teamkilling is also there, and i did not found any details about how human vs human damages goes by.
e.g.: is there also a headshot working in theese situations? could be important if you try to save your partners from a basilisk headhug but not having an aimbot...
and how are teamkills goin in the view of Stages? are they adding one to the frags needed to the next stage? or is it added to the enemy's stage-kills? is the enemy getting their evos/creds of the teamkilled person?
who knows this...?
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damage multipliers work the same regardless of damage source, so you can headshot/legshot humans (this is why you can luci jump without taking a huge amount of damage, there's a damage multiplier of about .1), everything else is answered in survivor's thread (http://tremulous.net/phpBB2/viewtopic.php?t=830)
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I'd also like to know what happens when I see turrets TK'ing ... were they trying to shoot at an alien behind somebody?
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I'd also like to know what happens when I see turrets TK'ing ... were they trying to shoot at an alien behind somebody?
turrets don't try to aim perfectly at an alien, they aim within a few degrees of them and then start firing, sometimes a human gets in the way.
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Why dont you get money from a turret if it tks you..?
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Why dont you get money from a turret if it tks you..?
why would you get money from anything if it tks you?
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Why dont you get money from a turret if it tks you..?
why would you get money from anything if it tks you?
You get on some servers :roll:
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damage multipliers work the same regardless of damage source, so you can headshot/legshot humans (this is why you can luci jump without taking a huge amount of damage, there's a damage multiplier of about .1), everything else is answered in survivor's thread (http://tremulous.net/phpBB2/viewtopic.php?t=830)
Retribution.