Tremulous Forum
Media => Map Releases => Topic started by: gareth on July 18, 2007, 05:09:07 pm
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EDIT: final
http://g00gul.net/maps/map-cleanser.pk3
EDIT: beta 4:
-no big changes, nearly final now.
http://g00gul.net/maps/map-cleanserb4.pk3
EDIT: beta 3:
-tweaks/fixes
http://g00gul.net/maps/map-cleanserb3.pk3
EDIT: beta 2 - fixes horrible vent camp spot.
http://g00gul.net/maps/map-cleanserb2.pk3
Cleanser beta1. by gareth
A map for Tremulous:
An old mining facilty deep underground has been converted into a combat simulator to train humans in battle tactics.
-most textures from hourences kraden pack, resized to half the original size (hourences.com), the few other textures i made myself or got from existing maps.
-lamp model taken from Metro by KOsAD
(http://image.bayimg.com/ka/eb/ba/ab/b.jpg)
(http://image.bayimg.com/ka/eb/ca/ab/b.jpg)
(http://image.bayimg.com/ka/eb/da/ab/b.jpg)
http://g00gul.net/maps/map-cleanserb1.pk3
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Looks quite good. Maybe a bit too yellow for my tastes, but still good. I like how it looks quite different from all the other maps out there. Gameplay looks really interesting, too.
Good job :).
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From a quick glance, it looks like your bases will need a little more defenses. Have you thought this through yet?
Anyways, nice map. Your texturing is quite different from the norm, but that's a good thing. I hope to test out this map's gameplay soon.
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That map....it looks...so sweet, both graphics and gameplay wise. /me goes to play cleanser ->
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Looks like somebody found a good use for Kraden.
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is it just me or did those pics take way 2 long 2 load
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It's just you. I got less than half a second. :P
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well i downloaded it, and it doesnt strike me as having any real good base spots...but maybe i didnt look hard enough
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beta 2. - fixed norrible vent camp spot.
http://g00gul.net/maps/map-cleanserb2.pk3
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Pretty map gareth, I like the GFX. Couldn't say a sensible thing about the gameplay. More of these creative non-realistic maps please.
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beta 2 is now the fmw (featured map of the week) on dretchstorm, if you want to play it.
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Very sexy... Needs a bit of brush zazzing up, but otherwise, im all hawt! :D
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k i found a couple of problems
(http://img264.imageshack.us/img264/7160/shot0000cf5.jpg)
you can build on water and block off with turrets
also if you build a turret in front of a door the door wont open
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meh textures are too monotone for my taste
(http://aycu07.webshots.com/image/24246/2004675967179146332_rs.jpg)
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And it looks better with lightbloom :).
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k i found a couple of problems
(http://img264.imageshack.us/img264/7160/shot0000cf5.jpg)
you can build on water and block off with turrets
nice find. fixed in b3.
also if you build a turret in front of a door the door wont open
i wasnt able to reproduce this.
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beta 3:
http://g00gul.net/maps/map-cleanserb3.pk3
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Unable to connect
Firefox can't establish a connection to the server at g00gul.net.
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my firefox does :roll:
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works for me.
Mirrored here anyway: http://downloads.mercenariesguild.net/map-cleanserb3.pk3
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bump for b4.
http://g00gul.net/maps/map-cleanserb4.pk3
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Have you got bump mapping or do my eye's decieve me some of that seriously looks bump mapped...
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bump for final, see first post.
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curious
what did you change from b3 to b4 and b4 to final
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curious
what did you change from b3 to b4 and b4 to final
he added more yellow
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What's that texture set... I wants it!
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curious
what did you change from b3 to b4 and b4 to final
not much ;) just bug fixes, slight structural changes and some visuals you probably wont even notice. :D
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i think im bumping this 1 for uknown effort
i will upload to server soon(when i get it)
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(http://img170.imageshack.us/img170/5587/shot0000rq8.th.jpg) (http://img170.imageshack.us/my.php?image=shot0000rq8.jpg)
:(
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(http://img170.imageshack.us/img170/5587/shot0000rq8.th.jpg) (http://img170.imageshack.us/my.php?image=shot0000rq8.jpg)
:(
how strange. do you have some wierd settings or something?
maybe try removing old versions of the map from both map folders.
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What's that texture set... I wants it!
Seriously... what's with the Shun?
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What's that texture set... I wants it!
Seriously... what's with the Shun?
didnt see your post. :D
read the .txt inside the pk3 for sources.
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Have you got bump mapping or do my eye's decieve me some of that seriously looks bump mapped...
lol bump mapping in Q3... n00b