Tremulous Forum

Media => Map Releases => Topic started by: rdizzle on July 26, 2007, 06:18:47 pm

Title: Pushcannon Beta 2.
Post by: rdizzle on July 26, 2007, 06:18:47 pm
http://downloads.mercenariesguild.net/maps/map-pushcannon_b2.pk3

Hate me more.  Now with three cannons, two big enough for tys.  Jump pads to get to top of bases at s1, and protected entrance ways on both human and alien side.

Haven't tested it in the wild yet, but I'm hoping the changes will help balance it out.


As if balance on this shitty map matters ...
Title: Pushcannon Beta 2.
Post by: Paradox on July 26, 2007, 08:37:03 pm
Updatd
Title: it is 2 lol...
Post by: player1 on July 27, 2007, 05:17:07 am
I heard SSTzorz requesting pushcannon be added to rotation...

it is t3h rofl crazyfest, that's 4 sure...

3 cannons? jumppads? blocked entrances from t3h lucispamz? fun...
Title: Pushcannon Beta 2.
Post by: Plague Bringer on July 27, 2007, 04:20:31 pm
Que Lava in three, two, one. Flamage!
Title: Pushcannon Beta 2.
Post by: Paradox on July 27, 2007, 05:35:41 pm
Lol, people can request it all they want, it wont be added.

Adding pushcannon is like adding highrise or watah
Title: Pushcannon Beta 2.
Post by: E-Mxp on July 27, 2007, 07:24:41 pm
what's wrong with that? Ok, watah is maybe to big, but highrise...

I would like to see highrise again, must be b7 or so. :)