Tremulous Forum
Mods => Modding Center => Topic started by: Eeeew Spiders on July 29, 2007, 09:55:26 pm
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what is the difference between widescreen and normal screen for the view area? is the widescreen missing out on top/bottom (cut off), or does it have more left/right?
(for those that discover this is a cross post, apologies)
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wide usually just shrinks the bottom and top, and stretches it left and right. Not a bad view actually...
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i believe that it is neither (it makes everything look fat i think, but have no access to a widescreen, and the renderer code isn't nearly as easy to look things up in as it is in the game)
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it makes fat
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For me it lets me see more to the sides, it depends on which standard and which widescreen resolutions you're comparing.
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For me it lets me see more to the sides, it depends on which standard and which widescreen resolutions you're comparing.
i was thinking that, since sometimes i see a dretch in the corner of the screen when speccing where the player himself didn't see it.
It only stretches/makes fat when you don't set resolution right, the proportions are correct and regular when you set the resolution exactly to the resolution of your lcd screen. Since the proportions are right, there must be a difference. So when TinMan is right, you see more with a wide screen. That's kinda interesting to know.
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It's also further to your side, we need fisheye trem so you can see 360 degrees. lawl
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It's also further to your side, we need fisheye trem so you can see 360 degrees. lawl
that math is too expensive to do in software for q3 graphics, and gpus aren't set up to do that math. you can play with fisheye quake if you want though.
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:( that would be render to texture effect. It consumes your cpu cycles (easy to notice) and makes the screen slide (hard to notice most of the time).
IMHO render to texture effects are only good for transition effects and one time effects
some useless info:
what is render to texture?
you save the current screen as texture - modify the texture - combine with the scene ( think you do it at every frame :x )
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It's also further to your side, we need fisheye trem so you can see 360 degrees. lawl
that math is too expensive to do in software for q3 graphics, and gpus aren't set up to do that math. you can play with fisheye quake if you want though.
Yeah, I actually got used to playing Quake 1 like that, I wasn't good like that, but I could move and aim.
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I have a crappy MacBook
it is widescreen (16:10)
when using it open
I play pillarboxed in 800 X 600 for framerate (4:3)
when I play clamshell
the mirroring 22"X16" picks up the 13.3" by whatever resolution
and makes it widescreen Trem (4:3 stretched to 16:10, I guess)
the wallwalk pitching almost made me puke the 1st time
(after a while u get used 2 it, lawlz)
what Tinman said, and what k-man & f0rqu3 + Ev said
it's Oz-like, but good for Alienz, kinda
it sucks in other ways if ur not sneaky, though
sometimes it's hard to look at the whole thing, anyway
GMA950, ftw! (or mebbe i mean wtf?) :D
what kinda monitor @ Spiderszorz?
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Spiderszorz?
Oops, thats me. 1680x1050
seta r_mode "-1"
seta r_fullscreen "1"
seta r_customwidth "1680"
seta r_customheight "1050"