Tremulous Forum

Media => Mapping Center => Topic started by: Paradox on August 07, 2007, 02:44:58 am

Title: Triggering particle systems with trigger_multiple
Post by: Paradox on August 07, 2007, 02:44:58 am
Ok, on the particle system entitiy, it says that triggering that toggles it on and off. How do i trigger it? I have tried linking the trigger to UNSC_Labs/shower, shower, but to no avail.
Title: Triggering particle systems with trigger_multiple
Post by: Taiyo.uk on August 07, 2007, 03:52:42 am
For me it works fine by doing it the normal way - setting the targetname key on the particle system and the target key on the trigger_multiple to the same value.
Title: Triggering particle systems with trigger_multiple
Post by: Paradox on August 07, 2007, 04:52:26 am
D'oh, fixed.

Woo 1700 posts!

Oh, how am i supposed to use a trigger_buildable?
I want to make a door that only operates when a repeater/egg is near.
Title: Triggering particle systems with trigger_multiple
Post by: Taiyo.uk on August 07, 2007, 05:37:59 am
Quote from: "GtkRadiant"
trigger_buildable:
Triggered by a buildable or subset of buildables. If no buildables key is supplied every buildable will trigger this entity.
NOT THROUGHLY TESTED: please report whether or not this works for you.

-------- KEYS --------
target: this points to the entity to activate.

buildables: a comma delimited list of buildables which will trigger this entity.

wait: time in seconds until trigger becomes re-triggerable after it's been touched (default 0.2, -1 = trigger once).

random: random time variance in seconds added or subtracted from "wait" delay (default 0 - see Notes).


So I guess the buildables key will need a value of "team_alien_spawn, team_human_repeater"
Title: Triggering particle systems with trigger_multiple
Post by: Paradox on August 07, 2007, 06:06:33 am
Ah, i thought it would be like eggpod, repeater.

Thx, ill test that later
Title: Triggering particle systems with trigger_multiple
Post by: Lava Croft on August 07, 2007, 01:19:39 pm
For a forum moderator you are pretty fucking persistant with your ignoring of the Search (http://tremulous.net/phpBB2/search.php) function.

Take a look here:

http://tremulous.net/phpBB2/viewtopic.php?t=4709&highlight=triggerbuildable
Title: Triggering particle systems with trigger_multiple
Post by: Paradox on August 07, 2007, 04:04:20 pm
I searched for buildable map triggers.
Title: Triggering particle systems with trigger_multiple
Post by: Survivor on August 07, 2007, 05:37:17 pm
Spiffy!!! (http://tremmapping.pbwiki.com/entity_explanation#triggerbuildable)

At least those were the values I last used when compiling that entire list for someones convenience. If only people started using it.
Title: Triggering particle systems with trigger_multiple
Post by: gareth on August 07, 2007, 07:03:39 pm
they dont seem to work, might be why noone is using them. :P
Title: Triggering particle systems with trigger_multiple
Post by: Survivor on August 07, 2007, 07:17:15 pm
bleh, i hate practical testing all those structures. Get to it someone not me! At least repeater should be correct, I used that one often enough in mechanical test maps. So long long ago.
Title: Triggering particle systems with trigger_multiple
Post by: Iltama on August 07, 2007, 07:46:06 pm
*me thinks these work
link (http://koti.mbnet.fi/anania/miina/somestuff.txt)
Title: Triggering particle systems with trigger_multiple
Post by: Paradox on August 08, 2007, 12:33:18 am
Ill test all 3 of those i have been given and return the result.