Tremulous Forum

Media => Map Releases => Topic started by: ShadowNinjaDudeMan on August 10, 2007, 10:50:09 pm

Title: W.A.R Alpha 2
Post by: ShadowNinjaDudeMan on August 10, 2007, 10:50:09 pm
W.A.R A2[/b][/size]

I have .pk3 the map no, however, I am new to the idea, it may not work.

Download

http://hosted.filefront.com/ShadowNinjaDude/
2.97 MiB

Feedback

I would appreciate any feedback or constructive critisism about my map.

Notes

It includes:

.pk3 fixed.
Doors fixed
Minor fix to Jettard problem (next version will fully tackle problem).
Retexturing in some areas.


Thank you everyone.
Title: W.A.R Alpha 2
Post by: Thorn on August 10, 2007, 11:28:03 pm
Your advise is the wrong way around. Aliens in the dark only makes them stand out more :/
Title: Re: W.A.R
Post by: Taiyo.uk on August 11, 2007, 12:33:58 am
Quote from: "ShadowNinjaDudeMan"
then scare the proverbial SHIT outta a human.

Why not scare the literal shit out of them?
Title: Re: W.A.R
Post by: Overdose on August 11, 2007, 12:38:09 am
Quote from: "Taiyo.uk"
Quote from: "ShadowNinjaDudeMan"
then scare the proverbial SHIT outta a human.

Why not scare the literal shit out of them?


Because then his map would get dirty.
Title: W.A.R Alpha 2
Post by: ShadowNinjaDudeMan on August 11, 2007, 04:52:19 pm
(Link uploaded 11:17 am)
Title: W.A.R Alpha 2
Post by: p0m on August 12, 2007, 10:56:43 am
1. Learn to love PK3.
2. Use your own textures or at least common ones, on a base install of Tremulous I was missing a majority of the underground.
3. Doors too slow.
4. No more prefabs from other q3 based games, they look tacky.
5 Learn to love PK3.
6 Use your own textures or at least common ones.
7. Learn to love pk3. ( http://tremmapping.pbwiki.com/Starting%20Tremulous%20Mapping#LayoutofthePK3 )
Title: W.A.R Alpha 2
Post by: ShadowNinjaDudeMan on August 12, 2007, 11:45:05 am
Quote from: "p0m"
1. Learn to love PK3.
I do, its just I cant seem to be able to pack them. I just dont know how to make a .pk3. I cant be bothered with a manual .pk3, but I cant seem to get the automatic one.
2. Use your own textures or at least common ones, on a base install of Tremulous I was missing a majority of the underground.
Will Do.
3. Doors too slow.
Ive speeded them up in a2
4. No more prefabs from other q3 based games, they look tacky.
I didnt consciouslyt use prefabs, what are these that ur talking about?


Done.
Title: W.A.R Alpha 2
Post by: TRaK on August 12, 2007, 12:49:28 pm
- The outside is too open and too high. An MD/jettard paradise.
- Really, if you want to release a map, you must pk3 it. I saw pretty much all the textures, but most players probably won't.
- The way you make your doors is silly. They are no different than a normal func_door, yet they make the map unnavigable with the spec cam.
- The colors in the vent could use a little toning down. They are a bit too primary imo.

This map is definitely a big improvement over your first one. Keep it up.
Title: W.A.R Alpha 2
Post by: Iltama on August 12, 2007, 01:07:30 pm
Quote from: "ShadowNinjaDudeMan"
I just dont know how to make a .pk3

If you don't know how to make one(just change zip's file extension to pk3...), use a pk3 that exists allready? Delete old files from it and put your map/textures there.
Title: W.A.R Alpha 2
Post by: ShadowNinjaDudeMan on August 12, 2007, 05:37:04 pm
Quote from: "TRaK"
- The outside is too open and too high. An MD/jettard paradise.
Im planning to put more boulders in.
- Really, if you want to release a map, you must pk3 it. I saw pretty much all the textures, but most players probably won't.
Ok, Ill try.

- The way you make your doors is silly. They are no different than a normal func_door, yet they make the map unnavigable with the spec cam.
Ill try to make a proper door.

- The colors in the vent could use a little toning down. They are a bit too primary imo.
Like too strong?

This map is definitely a big improvement over your first one. Keep it up.
Tanks


Ill add these to my next release

@Iltama, could be a good idea...
Title: W.A.R Alpha 2
Post by: ShadowNinjaDudeMan on August 12, 2007, 06:36:52 pm
EDITED
Title: W.A.R Alpha 2
Post by: ShadowNinjaDudeMan on August 12, 2007, 08:26:09 pm
Well, I have changed the textures in the Underground area to common ones.
I have changed the func_buttons to func_doors, added triggers for them and the doors open and close.

One problem with the doors though.
If I stand in the trigger area, then the doors half opens, then shuits, then half opens, then shuts, this goes on.
The only way of openin a door is to touch the door, then quickly back away so you dont activate the trigger again, causing the door to close.
Have I missed something here?
Title: W.A.R Alpha 2
Post by: TRaK on August 12, 2007, 09:27:22 pm
You don't need a trigger for a func_door.
Title: W.A.R Alpha 2
Post by: ShadowNinjaDudeMan on August 12, 2007, 11:59:35 pm
Quote from: "TRaK"
You don't need a trigger for a func_door.

Really?!
OMG!


EDIT:

TOP POST EDITED, INCLUDES LINK TO NEW VERSION.
Title: W.A.R Alpha 2
Post by: Plague Bringer on August 13, 2007, 03:39:45 am
Where am thems screenshots!?

=O
Title: W.A.R Alpha 2
Post by: Taiyo.uk on August 13, 2007, 04:29:01 am
Why do you need screenshots when there's a pk3?
Title: W.A.R Alpha 2
Post by: n00b pl0x on August 13, 2007, 04:48:58 am
its from shadowninja

he needs to post screenshots for us to see if its even worth downloading

after his last map im not downloading anything from him without screenies
Title: W.A.R Alpha 2
Post by: E-Mxp on August 13, 2007, 08:26:41 am
**Screenshots**
(http://img165.imageshack.us/img165/1395/shot0002fj7.th.jpg) (http://img165.imageshack.us/my.php?image=shot0002fj7.jpg)(http://img403.imageshack.us/img403/7765/shot0006vo3.th.jpg) (http://img403.imageshack.us/my.php?image=shot0006vo3.jpg)(http://img241.imageshack.us/img241/539/shot0007rx2.th.jpg) (http://img241.imageshack.us/my.php?image=shot0007rx2.jpg)

**Errors**
(http://img89.imageshack.us/img89/9453/shot0001bm3.th.jpg) (http://img89.imageshack.us/my.php?image=shot0001bm3.jpg)(http://img168.imageshack.us/img168/6501/shot0003ln6.th.jpg) (http://img168.imageshack.us/my.php?image=shot0003ln6.jpg)(http://img241.imageshack.us/img241/6766/shot0004vi3.th.jpg) (http://img241.imageshack.us/my.php?image=shot0004vi3.jpg)(http://img168.imageshack.us/img168/8020/shot0010mz0.th.jpg) (http://img168.imageshack.us/my.php?image=shot0010mz0.jpg)(http://img168.imageshack.us/img168/4971/shot0005xa0.th.jpg) (http://img168.imageshack.us/my.php?image=shot0005xa0.jpg)(http://img223.imageshack.us/img223/9942/shot0009pi5.th.jpg) (http://img223.imageshack.us/my.php?image=shot0009pi5.jpg)

* 1) sky has no floor
* 2) defoult base has no devence (alien and human base)
* 3) "spawncamera" (info_human/alien) targetet against a wall
* 4) you can seal stairway
* 5) very long coridors
* 6) granger is to fat to enter stairway
* 7) (no image) spectator is trapped in the upper layer of the sky
Title: W.A.R Alpha 2
Post by: ShadowNinjaDudeMan on August 13, 2007, 11:40:11 am
Quote from: "E-Mxp"

* 1) sky has no floor
What do you mean? How do I fix this?
* 2) defoult base has no devence (alien and human base)
I place it in .map but it doesnt show up in-game
* 3) "spawncamera" (info_human/alien) targetet against a wall
Yeah, I know, summin to fix
* 4) you can seal stairway
And....? That a problem?
* 5) very long coridors
[color]I plan on putting more "stuff" in the corridors[/color]
* 6) granger is to fat to enter stairway
Im trying to solve this without fucking up a lot of things.
* 7) (no image) spectator is trapped in the upper layer of the sky

 :oops: Whoopsies...
[/quote]
DONE.

Strange thing, your map doesnt have any lighting...
Title: W.A.R Alpha 2
Post by: your face on September 06, 2007, 06:16:23 pm
YAY, u released ur maps too!!!!!!!!!!!  thx SNDM!!  xD
wen u gonna release THOR?
Title: W.A.R Alpha 2
Post by: ShadowNinjaDudeMan on September 06, 2007, 10:17:33 pm
T.H.O.R

Er... I dunno if I can be bothered completing it, its a good base for a map, a lots been done, but it needs detailing and stuff.

Mecha

My attempt at detailed maps.
Title: W.A.R Alpha 2
Post by: Groove on September 07, 2007, 12:06:22 am
I believe that's called a box map.  :roll:
Title: W.A.R Alpha 2
Post by: Vector_Matt on September 07, 2007, 12:50:33 am
Quote from: "your face"
YAY, u released ur maps too!!!!!!!!!!!  thx SNDM!!  xD
wen u gonna release THOR?
When you stop asking that question.
Title: W.A.R Alpha 2
Post by: n00b pl0x on September 07, 2007, 03:02:48 am
have you figured out how to make .pk3's yet?