Tremulous Forum
Media => Map Releases => Topic started by: ShadowNinjaDudeMan on August 10, 2007, 10:50:09 pm
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W.A.R A2[/b][/size]
I have .pk3 the map no, however, I am new to the idea, it may not work.
Download
http://hosted.filefront.com/ShadowNinjaDude/
2.97 MiB
Feedback
I would appreciate any feedback or constructive critisism about my map.
Notes
It includes:
.pk3 fixed.
Doors fixed
Minor fix to Jettard problem (next version will fully tackle problem).
Retexturing in some areas.
Thank you everyone.
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Your advise is the wrong way around. Aliens in the dark only makes them stand out more :/
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then scare the proverbial SHIT outta a human.
Why not scare the literal shit out of them?
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then scare the proverbial SHIT outta a human.
Why not scare the literal shit out of them?
Because then his map would get dirty.
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(Link uploaded 11:17 am)
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1. Learn to love PK3.
2. Use your own textures or at least common ones, on a base install of Tremulous I was missing a majority of the underground.
3. Doors too slow.
4. No more prefabs from other q3 based games, they look tacky.
5 Learn to love PK3.
6 Use your own textures or at least common ones.
7. Learn to love pk3. ( http://tremmapping.pbwiki.com/Starting%20Tremulous%20Mapping#LayoutofthePK3 )
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1. Learn to love PK3.
I do, its just I cant seem to be able to pack them. I just dont know how to make a .pk3. I cant be bothered with a manual .pk3, but I cant seem to get the automatic one.
2. Use your own textures or at least common ones, on a base install of Tremulous I was missing a majority of the underground.
Will Do.
3. Doors too slow.
Ive speeded them up in a2
4. No more prefabs from other q3 based games, they look tacky.
I didnt consciouslyt use prefabs, what are these that ur talking about?
Done.
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- The outside is too open and too high. An MD/jettard paradise.
- Really, if you want to release a map, you must pk3 it. I saw pretty much all the textures, but most players probably won't.
- The way you make your doors is silly. They are no different than a normal func_door, yet they make the map unnavigable with the spec cam.
- The colors in the vent could use a little toning down. They are a bit too primary imo.
This map is definitely a big improvement over your first one. Keep it up.
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I just dont know how to make a .pk3
If you don't know how to make one(just change zip's file extension to pk3...), use a pk3 that exists allready? Delete old files from it and put your map/textures there.
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- The outside is too open and too high. An MD/jettard paradise.
Im planning to put more boulders in.
- Really, if you want to release a map, you must pk3 it. I saw pretty much all the textures, but most players probably won't.
Ok, Ill try.
- The way you make your doors is silly. They are no different than a normal func_door, yet they make the map unnavigable with the spec cam.
Ill try to make a proper door.
- The colors in the vent could use a little toning down. They are a bit too primary imo.
Like too strong?
This map is definitely a big improvement over your first one. Keep it up.
Tanks
Ill add these to my next release
@Iltama, could be a good idea...
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EDITED
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Well, I have changed the textures in the Underground area to common ones.
I have changed the func_buttons to func_doors, added triggers for them and the doors open and close.
One problem with the doors though.
If I stand in the trigger area, then the doors half opens, then shuits, then half opens, then shuts, this goes on.
The only way of openin a door is to touch the door, then quickly back away so you dont activate the trigger again, causing the door to close.
Have I missed something here?
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You don't need a trigger for a func_door.
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You don't need a trigger for a func_door.
Really?!
OMG!
EDIT:
TOP POST EDITED, INCLUDES LINK TO NEW VERSION.
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Where am thems screenshots!?
=O
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Why do you need screenshots when there's a pk3?
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its from shadowninja
he needs to post screenshots for us to see if its even worth downloading
after his last map im not downloading anything from him without screenies
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**Screenshots**
(http://img165.imageshack.us/img165/1395/shot0002fj7.th.jpg) (http://img165.imageshack.us/my.php?image=shot0002fj7.jpg)(http://img403.imageshack.us/img403/7765/shot0006vo3.th.jpg) (http://img403.imageshack.us/my.php?image=shot0006vo3.jpg)(http://img241.imageshack.us/img241/539/shot0007rx2.th.jpg) (http://img241.imageshack.us/my.php?image=shot0007rx2.jpg)
**Errors**
(http://img89.imageshack.us/img89/9453/shot0001bm3.th.jpg) (http://img89.imageshack.us/my.php?image=shot0001bm3.jpg)(http://img168.imageshack.us/img168/6501/shot0003ln6.th.jpg) (http://img168.imageshack.us/my.php?image=shot0003ln6.jpg)(http://img241.imageshack.us/img241/6766/shot0004vi3.th.jpg) (http://img241.imageshack.us/my.php?image=shot0004vi3.jpg)(http://img168.imageshack.us/img168/8020/shot0010mz0.th.jpg) (http://img168.imageshack.us/my.php?image=shot0010mz0.jpg)(http://img168.imageshack.us/img168/4971/shot0005xa0.th.jpg) (http://img168.imageshack.us/my.php?image=shot0005xa0.jpg)(http://img223.imageshack.us/img223/9942/shot0009pi5.th.jpg) (http://img223.imageshack.us/my.php?image=shot0009pi5.jpg)
* 1) sky has no floor
* 2) defoult base has no devence (alien and human base)
* 3) "spawncamera" (info_human/alien) targetet against a wall
* 4) you can seal stairway
* 5) very long coridors
* 6) granger is to fat to enter stairway
* 7) (no image) spectator is trapped in the upper layer of the sky
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* 1) sky has no floor
What do you mean? How do I fix this?
* 2) defoult base has no devence (alien and human base)
I place it in .map but it doesnt show up in-game
* 3) "spawncamera" (info_human/alien) targetet against a wall
Yeah, I know, summin to fix
* 4) you can seal stairway
And....? That a problem?
* 5) very long coridors
[color]I plan on putting more "stuff" in the corridors[/color]
* 6) granger is to fat to enter stairway
Im trying to solve this without fucking up a lot of things.
* 7) (no image) spectator is trapped in the upper layer of the sky
:oops: Whoopsies...
[/quote]
DONE.
Strange thing, your map doesnt have any lighting...
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YAY, u released ur maps too!!!!!!!!!!! thx SNDM!! xD
wen u gonna release THOR?
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T.H.O.R
Er... I dunno if I can be bothered completing it, its a good base for a map, a lots been done, but it needs detailing and stuff.
Mecha
My attempt at detailed maps.
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I believe that's called a box map. :roll:
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YAY, u released ur maps too!!!!!!!!!!! thx SNDM!! xD
wen u gonna release THOR?
When you stop asking that question.
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have you figured out how to make .pk3's yet?