Tremulous Forum
Media => Mapping Center => Topic started by: Samurai.mac on August 15, 2007, 02:31:32 pm
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Does the speed key for things like doors and trains refer to units/second? I need to know so that I can time my Tube train to run at the right time, and play sounds and open doors properly.
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Yes, that's the meaning. But be carefull. The timing may be ok offline, but when playing on a server, the timing does not work properly anymore. But I think you can trigger sounds and doors by target_train or what it was.
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Ok, what I want to do is have the train carriage as a func_train, and the doors also as func_trains, my plan was to have the doors follow a path identical to that of the carriage, but with extra path_corners to allow the doors to "open".
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Yeah, this is a problem.
You cant have one brush have 2 funcs, can you?
Cos I need a func_door, but the doors got to be a func_train as well.
Has anyone got a solution to this bambooszling predicament.
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See the post above yours. It would be difficult, but it's the closest thing to what you want.
I'm currently waiting for wallwalkable on/buildable on func_'s.
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Yes, that would be good. You could have mobile bases or something, although it might detract from this particular map.
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Yes, that would be good. You could have mobile bases or something, although it might detract from this particular map.
It could be a per entity setting, like buildable 0 walkable 1