Tremulous Forum

Mods => Mod Releases => HUDs => Topic started by: Computer[SU] on August 17, 2007, 07:44:49 am

Title: Comp's All-Business HUD
Post by: Computer[SU] on August 17, 2007, 07:44:49 am
DOWNLOAD HERE (http://www.clanzerorisk.com/ftp/comp/comp_all_business_hud.zip)

For information about the HUD, please consult the enclosed readme or its new website:

comp.clanzerorisk.com (http://comp.clanzerorisk.com)

(http://www.clanzerorisk.com/ftp/comp/site/load.jpg)
(http://www.clanzerorisk.com/ftp/comp/site/hscore.jpg)
(http://www.clanzerorisk.com/ftp/comp/site/hbuild.jpg)
(http://www.clanzerorisk.com/ftp/comp/site/a.jpg)
(http://www.clanzerorisk.com/ftp/comp/site/abuild.jpg)
Title: Comp's All-Business HUD
Post by: Circle on August 17, 2007, 05:03:29 pm
Great hud :D I like how everything is clear and consise, easy to read.
Title: Comp's All-Business HUD
Post by: ShadowNinjaDudeMan on August 17, 2007, 05:10:16 pm
looks ok, but I would suggest some really light backing, I always like my info mounted somehwere.

Just really transparent grey or summin in an aethetic shape.

Though I think thst goes against the point of this, oh well.

Just my opinion.
Title: Comp's All-Business HUD
Post by: Computer[SU] on August 17, 2007, 05:20:39 pm
Quote from: "ShadowNinjaDudeMan"

Just really transparent grey or summin in an aethetic shape.


Yeah, I basically wanted to sacrifice aesthetics for total functionality.  Eliminating the little transparent backgrounds unclutters the screen, which allows me to move the important elements lower and free up more space for easy aiming / spotting.

One spot I think could use something else is that lonely stamina meter...I am going to work on redoing the stamina meter so it looks better and is easier to see.

Thanks for the feedback guys!
Title: Comp's All-Business HUD
Post by: Computer[SU] on August 17, 2007, 09:49:27 pm
Updated to version 1.0.  Check the OP for details.
Title: Comp's All-Business HUD
Post by: ShadowNinjaDudeMan on August 17, 2007, 10:00:37 pm
nice work with the Stamina meter, Ill do a bit more testing then report back more stuff.
Title: Comp's All-Business HUD
Post by: ShadowNinjaDudeMan on August 17, 2007, 10:42:46 pm
Where are the spines in the Adv Goon located i n the screen?
I mforgot to check..

Anyway.

I would like:

More Noticable health, I found myself having to concentrate on the HUD rather than the dretch flying at me to find out my HP.

Make it more noticable.


Larger icons for what equipment you have, and also it isnt good crushed down in the corner, you should have it arranged up the side mebbe.

Its really out of the way, so your eyes need to have a good wander while you (in mid fight) try to change weapon or throw a nade.

MORE NOTICABLE!

I mlove the stamina bar.
The timer icon in center is great.

One thing you could do is group them together with light grey, nerar transparent backgrounds, so subconsciesly people will know where to find the info they want.

Stamina Bar should have its own box

So should health

Ammo, Gun type and clips should be in one

the icons should be in another.

Also, if you could, could you make the health writing turn red before it gets below, say, 30, that would make it a more demanding presence, rather than fighting for ages, not seeing the steady dropping of health, thinking your fine, when actually ur on 3 hp, then, BAM, your dead, and your left thinking, I wish I was warned. As well as this the health looks a little indistinctive sitting their on its own, something should TELL you its HP, make you wary of it, its just a nondescript number ATM.

Maybe turn the crosshair red below 30HP, its a unique idea I believe.


So, to do:

Make Health more noticable.
Turn it red on low health.
Make crosshair go red at <30hp.

Group areas in really light, near transparent unobtrusive boxes, minimalistic.

Define health a bit more.
Use up prime center-bottom space mebbe.
Make the equipment more easy reading.
Title: Comp's All-Business HUD
Post by: Circle on August 18, 2007, 12:55:55 am
peripheral vision









The icons text and everything are made easily large enough to notice your health ammo, all at once. Keep your eyes on the dretch, and use that exterior vision.
Title: Comp's All-Business HUD
Post by: ShadowNinjaDudeMan on August 18, 2007, 11:02:47 am
I get so absorbed by owning, I want to know in a microsecond what my health and ammo is.

With this I have to wait until the fight has stopped (on of us dead) or until a wee break in the duel to the death tioll I check my stats out.
Title: Comp's All-Business HUD
Post by: Computer[SU] on August 18, 2007, 05:52:51 pm
ShadowNinja, Thanks very much for all the feedback!  I really appreciate your opinion, because it probably represents that of many other potential users.  Here's what I have to say:

I agree the human health is kind of in an awkward position right now.  I wanted to make it close enough to the center of the screen that you can see it easily, but far enough away from the ammo indicator that you don't get them confused.  I will see if there is a slight adjustment that can make it more visible.

As for the transparent backgrounds, I see where you are coming from but I have to say I'm not going to budge on this.  The idea of this HUD is that it has no elements that don't convey some sort of important information.

As for HP below 30 making the health red, I totally agree this would be a killer feature.  Problem is, there is no simple way to implement this.  The health number is drawn by a function within the Tremulous source that is not accessible from a HUD configuration file - I would have to make a full .pk3 mod that would probably not work on pure servers.  What I can do is - and thank you for inspiring me to have this idea - this:

There is a cross on the default HUD that turns red when you drop below 10 HP.  If I somehow used this function on the health number, I could make it change colors when you drop below 10 HP.  I think that's the best I could do.

The last thing I'd like to comment on is the inventory.  Putting it up the side of the screen is extremely distracting in my experience.  You have to understand that to an extent I created this HUD for myself (and players like me) and I use custom binds to access all of my inventory items specifically - in other words, I never use weaprev and weapnext (which is busted on the mouse wheel in Mac anyway).  The point is, under these conditions the inventory becomes less important - I only need it to check what gear I am carrying.  That was my justification for putting it in the corner.  My advice is:  get some binds, they are far more efficient anyway.  Not to say that they are necessary to use this HUD - Circle uses weapprev and weapnext and has no problem.  The challenge with the inventory was to have a place to put it where it would have enough space to display all items at once, while not interfering with vision or overpowering the more important indicators.  I think the corner design is a great compromise of all these needs.

Thanks again for your feedback.
Title: Comp's All-Business HUD
Post by: Plague Bringer on August 18, 2007, 06:02:10 pm
Added to the catalogue. The HUD looks great. It's very original. Keep it up!
Title: Comp's All-Business HUD
Post by: ShadowNinjaDudeMan on August 18, 2007, 06:48:49 pm
Sounds good!  :D

I just wanted to make it sound all as harsh and as much of it as I could, cos thats what I would want.

I understand about the background bits, and Im sure there must be another way to do it.
Title: Re: Comp's All-Business HUD
Post by: E-Mxp on August 18, 2007, 10:20:02 pm
Quote from: "Computer[SU
"]UPDATE:  VERSION 1.0
   - Stagekill indicator
And I did all the trouble to make Warrior's hud do that  :(

sounds well! :D
It only needs a speed indicator (units per second), than it would be perfect :D
Title: Comp's All-Business HUD
Post by: ShadowNinjaDudeMan on August 18, 2007, 10:44:04 pm
Maybe consider adding in one of those poison indicators (the skull and crossbones things) though not completely neccessary (you should know when your poisoned) its damned useful so you dont pass it on (TremX).

And just for the knowledge.
Title: Comp's All-Business HUD
Post by: kevlarman on August 18, 2007, 10:57:53 pm
Quote from: "ShadowNinjaDudeMan"
Maybe consider adding in one of those poison indicators (the skull and crossbones things) though not completely neccessary (you should know when your poisoned) its damned useful so you dont pass it on (TremX).

And just for the knowledge.
that code doesn't exist in tremulous 1.1
Title: Comp's All-Business HUD
Post by: [insert name here] on August 19, 2007, 12:09:34 am
I'm not sure if this was mentioned already but look at the last two pictures from the first post.
The first one is fine but the second one (dretch) the "25" health count is off-centered.
Title: Comp's All-Business HUD
Post by: *<|:D on August 19, 2007, 01:00:56 am
@insertnamehere: It is mentioned :P

The one thing that would be a reason I wouldn't use this is that there is no radar for seeing friendlies on human. I use it alot to see if someones following me, or if we still have a base, without having to look.
Title: Comp's All-Business HUD
Post by: kevlarman on August 19, 2007, 01:02:19 am
Quote from: "*<|:D"
@insertnamehere: It is mentioned :P

The one thing that would be a reason I wouldn't use this is that there is no radar for seeing friendlies on human. I use it alot to see if someones following me, or if we still have a base, without having to look.
unless you're playing on unpure servers (in which case go away lamer), there is no way to show friendlies on your radar.
Title: Comp's All-Business HUD
Post by: Computer[SU] on August 19, 2007, 01:44:26 am
Quote from: "[insert name here
"]I'm not sure if this was mentioned already but look at the last two pictures from the first post.
The first one is fine but the second one (dretch) the "25" health count is off-centered.


Quote from: "comp"
sorry, there's no way to center that two-digit HP value. The box is right-aligned and if I centered it, the 3-digit values would look like crap.
Title: Comp's All-Business HUD
Post by: *<|:D on August 19, 2007, 04:33:06 am
Kevlarman-
(http://38.114.207.19/a311e995b657c4424d80fe241ff6bf884g.jpg)

Blue bleeps on Comp's HUD are gone.
Title: Comp's All-Business HUD
Post by: kevlarman on August 19, 2007, 05:12:45 am
Quote from: "*<|:D"
Kevlarman-
Blue bleeps on Comp's HUD are gone.
i'm not even sure that's possible (in fact i'm almost sure it isn't)
Title: Comp's All-Business HUD
Post by: Computer[SU] on August 19, 2007, 04:46:33 pm
I verify that the blue bleeps are not present on my HUD, though I have absolutely no idea why.

I am weighing whether I should try to fix the problem, because they could get annoying when battling near base.  I don't really use the blue bleeps.  I will try to fix this issue and see whether it impairs vision near the base.
Title: Comp's All-Business HUD
Post by: [insert name here] on August 19, 2007, 04:51:36 pm
Wow i can't believe i missed that. I guess i was too distracted with the pictures. How about adding a "0" placeholder. But i guess that would ruin this hud's purpose.
Title: Comp's All-Business HUD
Post by: Computer[SU] on August 23, 2007, 03:43:27 am
UPDATE:  VERSION 2.0
- Returned friendlies to the fullscreen human radar
- Decreased console text size
- Added custom loading screen
- Added spectator HUD that matches alien and human HUD design
- Added custom score display
- Reorganized, commented, and cleaned up code
- Made Chompers crosshair standard
- Cleaned up display of stagekill indicator and other small elements
- Tweaked stamina meter for clarity
- Various other small bugfixes / improvements

Check the OP for details!
Title: Comp's All-Business HUD
Post by: *<|:D on August 23, 2007, 04:00:13 am
Nice :) I'd just like to point out that your README says cg_displayScannerPlane rather than cg_disableScannerPlane, in case you have a 2.1 release :P Thanks for commenting the code, as well, so I knew how to delete alien crosshairs, heh. Never did like them. Great job, Comp.
Title: Comp's All-Business HUD
Post by: Computer[SU] on August 23, 2007, 04:04:29 am
w00p..good catch lol.  I don't think it merits 2.1, I'll just sneak it in there.

Thanks man!

Update:  Fixed.

Update:  This is no longer an issue, because now there's an installer that will run that command for you!
Title: Comp's All-Business HUD
Post by: mooseberry on August 23, 2007, 05:15:32 am
Looks very nice, great work!

Like the build timer.  :wink:
Title: Comp's All-Business HUD
Post by: Death On Ice on August 23, 2007, 05:17:32 am
Is it possible to have things on radar blocked by the build-timer?
Title: Comp's All-Business HUD
Post by: Computer[SU] on August 23, 2007, 05:41:28 am
Quote from: "Death On Ice"
Is it possible to have things on radar blocked by the build-timer?


I suppose so, but they would have to be a) friendly and b) stationary right smack dab in the middle on top of the build timer.  Even then, the blip would have to still be slightly visible because both it and the build timer are transparent.
Title: Comp's All-Business HUD
Post by: mooseberry on August 23, 2007, 05:43:22 am
For 1.2 it would be cool if you could pick your mod that comes with it.  :-?
Title: Comp's All-Business HUD
Post by: Divmax on August 23, 2007, 04:06:33 pm
Is it possible to make your current health pop up in the middle of the screen, right after you get damaged in the same way the border when you get damaged? This would be nice for people who usually concentrates on fighting instead of looking at the health bar all the time.
Title: Comp's All-Business HUD
Post by: Computer[SU] on August 23, 2007, 04:09:40 pm
There's no function to make the health appear at certain points.  Test out the hud for a while, I think it's pretty easy to use peripheral vision to see your health while you are fighting.
Title: Re: Comp's All-Business HUD
Post by: Vector_Matt on August 23, 2007, 04:50:04 pm
Quote from: "Computer[SU
"]- Returned friendlies to the fullscreen human radar
Thank you very much.

The new layout looks great.
Title: Comp's All-Business HUD
Post by: Raytray on August 23, 2007, 07:49:58 pm
Nice, scores menu seem to have an empty space right above the spectators name. Enough room to fit maybe one more name. :P

The radar also becomes cloudy when you're camping base.
Title: Comp's All-Business HUD
Post by: Computer[SU] on August 23, 2007, 08:40:08 pm
Quote from: "Raytray"
Nice, scores menu seem to have an empty space right above the spectators name. Enough room to fit maybe one more name. :P


Ah, so you mean the list doesn't go the full length of the box.  I can fix this pretty easily - I actually hadn't tested it in a server so full that I'd be able to identify this issue, so thanks.

Quote
The radar also becomes cloudy when you're camping base.


What do you mean by cloudy?  do you mean there's too many blips and it becomes distracting, or that the blips aren't visible enough?  I slightly decreased the opacity of the friendly blips, but I can bump it back up if they are not visible enough.
Title: Comp's All-Business HUD
Post by: Rabbitt on August 23, 2007, 08:42:02 pm
Dont camp so much and they wont get cloudy
Title: Comp's All-Business HUD
Post by: techhead on August 23, 2007, 11:27:43 pm
Even though I am not a fan of minimalist HUDs, I would just like to say this is the best minimalist HUD I have ever seen.
Title: Comp's All-Business HUD
Post by: Computer[SU] on August 24, 2007, 12:55:50 am
Quote from: "techhead"
Even though I am not a fan of minimalist HUDs, I would just like to say this is the best minimalist HUD I have ever seen.


Thanks man!  Try it out and maybe you'll become a fan of minimalist HUDs?

P.S.  Is there any interest in custom menus or a changed main menu?  I can do that stuff...but I figure you rarely need to use it, and the default Tremulous graphics aren't too shabby (unlike the default HUD eeeek).
Title: Comp's All-Business HUD
Post by: Vector_Matt on August 24, 2007, 02:32:18 pm
Quote from: "Computer[SU
"]P.S.  Is there any interest in custom menus or a changed main menu?  I can do that stuff...but I figure you rarely need to use it, and the default Tremulous graphics aren't too shabby (unlike the default HUD eeeek).
Mabey you could add an options thing to the main menu. Other than that all the default menus are ok.
Title: Comp's All-Business HUD
Post by: Computer[SU] on August 28, 2007, 07:19:46 am
--- VERSION CHANGES (2.2) ---

- Increased vertical length of player list in score panel
- Decreased opacity of friendly radar blips for increased visibility
- Increased size of human health to differentiate it from the ammo indicator
- Various typographical and minor syntax fixes

Check the OP for pictures and more info, or just head here to download:

DOWNLOAD HERE (http://www.clanzerorisk.com/ftp/comp/comp_all_business_hud.zip)
Title: Comp's All-Business HUD
Post by: UnnamedPlayer on August 28, 2007, 07:30:50 am
Look, I see myself in the picture! :D
Works great, I just hate the all screen radar thing.
Title: Nice hud
Post by: SilverFox on August 29, 2007, 08:24:04 am
Comp, love it!

One question though... Where/how can you tell what level each team is at?  Normally I find that when pressing tab to pull up the scoreboard, but it doesn't appear to be there in this HUD.
Title: Comp's All-Business HUD
Post by: UnnamedPlayer on August 29, 2007, 08:35:41 am
Could it possibly be on the top right corner? o.o Quick check it!
Title: Re: Nice hud
Post by: Computer[SU] on August 29, 2007, 02:06:45 pm
Quote from: "SilverFox"
Comp, love it!

One question though... Where/how can you tell what level each team is at?  Normally I find that when pressing tab to pull up the scoreboard, but it doesn't appear to be there in this HUD.


Check the upper right corner for the stage/kill information.  Because it's always on your screen, there was no need to have it in the score panel.

Oh wait...are you referring to the fact that as a spectator, you can press tab and see the stage of both teams?  Hm, that is a tricky one.  I never thought of that.  I guess I should make that work again in the next version - the reason I deleted it is because the field that provides that information would be redundant for the alien and human huds (due to the upper right corner indicator).

Thanks man!
Title: Comp's All-Business HUD
Post by: FisherP on August 30, 2007, 02:06:35 am
Love the HUD, though a couple of constructive criticisms. I think the full screen radar (on human HUD) is a little distracting, I've made it 200 round and neatly between the cross-hairs and bottom of the screen. I'm thinking of making the radar screen more transparent if i can, almost clear so that I can see the blips better.

I'm toying with the idea of making the health and ammo/evo counters small and to either side of the cross hairs too for both alien and human.


I especially LOVE the stage counter.
Title: Comp's All-Business HUD
Post by: Computer[SU] on August 30, 2007, 03:45:44 am
Quote from: "FisherP"
I think the full screen radar (on human HUD) is a little distracting,


Do you mean the friendly blips or the alien blips?  Friendly blips I can decrease the opacity even more - it's already about half the default opacity.  I don't think there is anything I can do about the alien blips, but I find I like to be able to see those (before they eat me).

Yeah, everyone has his own preference so it's a good idea just to customize the hud if you can.  Let me know if you come up with any great ideas.
Title: Comp's All-Business HUD
Post by: FisherP on August 30, 2007, 06:43:47 am
Quote from: "Computer[SU
"]
Quote from: "FisherP"
I think the full screen radar (on human HUD) is a little distracting,


Do you mean the friendly blips or the alien blips?  

neither actually, the blips are fine, it's the radar lines that sorta get in the way of actually seeing your enemy. It's a little annoying having a circle over the top of a dretch. Can you make the radar lines more transparent, maybe almost invisible? For that matter not showing the radar image, only the blips might might be better than the whole thing if possible
Title: Re: Comp's All-Business HUD
Post by: Risujin on August 30, 2007, 06:48:57 am
Quote from: "Computer[SU
"](http://www.clanzerorisk.com/ftp/comp/site/load.jpg)

I really like this UI style -- bright colors with grey backing. Very classy. All the windows and such in Trem should use this style.
Title: Comp's All-Business HUD
Post by: Computer[SU] on August 30, 2007, 07:13:59 am
Quote from: "FisherP"
Quote from: "Computer[SU
"]
Quote from: "FisherP"
I think the full screen radar (on human HUD) is a little distracting,


Do you mean the friendly blips or the alien blips?  

neither actually, the blips are fine, it's the radar lines that sorta get in the way of actually seeing your enemy. It's a little annoying having a circle over the top of a dretch. Can you make the radar lines more transparent, maybe almost invisible? For that matter not showing the radar image, only the blips might might be better than the whole thing if possible


Did you run comp_install.cfg?  You need to make sure that

g_disableScannerPlane is 1

Otherwise, the grid is drawn and that is not an intended effect!  If the installer.cfg is busted, that's a real problem.  But I think maybe you just did a manual install and neglected the install.cfg.  Those gridlines should not be there - I purposely made the installer to get rid of them using that variable.

P.S.  Thank you very much Risujin!
Title: Comp's All-Business HUD
Post by: FisherP on August 30, 2007, 09:26:38 am
Quote from: "Computer[SU
"]
Did you run comp_install.cfg?  You need to make sure that

g_disableScannerPlane is 1



I copied everything from the comp_install.cfg into the autoexec.cfg, but something must have gone stupid. I fixed it by putting that line at the end of the file, not towards the beginning like I had done. Everything works out OK now thanks
Title: Comp's All-Business HUD
Post by: Vector_Matt on August 30, 2007, 02:43:12 pm
Quote from: "Computer[SU
"]You need to make sure that

g_disableScannerPlane is 1
Not sure why, but on TJW's server the scanner plane is still drawn. It is not drawn on other servers though.
Title: Comp's All-Business HUD
Post by: Computer[SU] on August 30, 2007, 04:18:07 pm
Quote from: "Vector_Matt"
Quote from: "Computer[SU
"]You need to make sure that

g_disableScannerPlane is 1
Not sure why, but on TJW's server the scanner plane is still drawn. It is not drawn on other servers though.


Hm, that's interesting.  Thanks for the heads up, I'll ask around about this.  Maybe TJW uses a different variable name to disable the grid...
Title: Comp's All-Business HUD
Post by: kevlarman on August 30, 2007, 04:28:40 pm
Quote from: "Vector_Matt"
Quote from: "Computer[SU
"]You need to make sure that

g_disableScannerPlane is 1
Not sure why, but on TJW's server the scanner plane is still drawn. It is not drawn on other servers though.
your config doesn't get copied to other mods except for the very first time you play a specific mod (and create that mod folder as a result)
Title: Comp's All-Business HUD
Post by: Computer[SU] on August 30, 2007, 04:55:38 pm
Quote from: "kevlarman"
Quote from: "Vector_Matt"
Quote from: "Computer[SU
"]You need to make sure that

g_disableScannerPlane is 1
Not sure why, but on TJW's server the scanner plane is still drawn. It is not drawn on other servers though.
your config doesn't get copied to other mods except for the very first time you play a specific mod (and create that mod folder as a result)


Ah, right.  Thanks Kev.  To fix this problem, I think you can just run comp_install.cfg when you're on TJW's server.  It will save the appropriate settings to the TJW mod folder.  Or, I'm pretty sure you could just copy over your autogen.cfg file from your base folder to the TJW folder.
Title: Comp's All-Business HUD
Post by: Vector_Matt on August 30, 2007, 06:30:22 pm
Quote from: "kevlarman"
your config doesn't get copied to other mods except for the very first time you play a specific mod (and create that mod folder as a result)
Even if the line is in autoexec.cfg?
Title: Comp's All-Business HUD
Post by: kevlarman on August 31, 2007, 12:12:07 am
Quote from: "Vector_Matt"
Quote from: "kevlarman"
your config doesn't get copied to other mods except for the very first time you play a specific mod (and create that mod folder as a result)
Even if the line is in autoexec.cfg?
not sure actually, i think it should work, but switching mods causes very strange things to happen on occasion
Title: Comp's All-Business HUD
Post by: Vector_Matt on August 31, 2007, 12:24:41 am
Quote from: "kevlarman"
Quote from: "Vector_Matt"
Quote from: "kevlarman"
your config doesn't get copied to other mods except for the very first time you play a specific mod (and create that mod folder as a result)
Even if the line is in autoexec.cfg?
not sure actually, i think it should work, but switching mods causes very strange things to happen on occasion
Well, I deleted the TJW folder. Next time on on TJW I'll check to see if the scanner plane is drawn or not.
Title: Comp's All-Business HUD
Post by: techhead on August 31, 2007, 02:22:50 am
I love that loading screen.
Can I have that screen and that screen alone???
Please....
I still like the default HUD, its nice and atmospheric...
Title: Comp's All-Business HUD
Post by: FisherP on August 31, 2007, 03:32:19 am
Quote from: "techhead"
I love that loading screen.
Can I have that screen and that screen alone???
Please....
I still like the default HUD, its nice and atmospheric...


What would be REALLY cool is to have that 'random' quote a real, random quote ;-)
Title: Comp's All-Business HUD
Post by: n00b pl0x on August 31, 2007, 03:46:30 am
Quote from: "techhead"
I love that loading screen.
Can I have that screen and that screen alone???
Please....
I still like the default HUD, its nice and atmospheric...


download comp's hud

copy comp_loading.cfg

go to base folder

make a ui folder

paste loading.cfg there

make a teachhead.cfg

point it to all the default huds except for the loading screen

and instead of pointing it to default loading.cfg point it to comp_loading.cfg or w/e
Title: Comp's All-Business HUD
Post by: Computer[SU] on September 04, 2007, 10:22:38 pm
Guys, I am putting out a new version of my HUD soon with some minor changes.  Any requests for the quote on the load screen? :D
Title: Comp's All-Business HUD
Post by: Plague on September 04, 2007, 11:50:42 pm
How about "All your reactors belong to me you fucking faggot." - Belier13?

I say leave it as is, if players want to change it to whatever they want, it's a simple modification.
Title: Comp's All-Business HUD
Post by: n00b pl0x on September 05, 2007, 12:09:14 am
i second that notion. (of the belier quote)
Title: Comp's All-Business HUD
Post by: kevlarman on September 05, 2007, 12:43:25 am
"Why not logitech" -- noob whose name i don't remember but hopefully it's still in tjw's games.log.
Title: Comp's All-Business HUD
Post by: Computer[SU] on September 05, 2007, 04:59:41 pm
Hey, I released a new version with some small improvements:

--- VERSION CHANGES (2.3) ---

- Added option to comment out fullscreen radar and return to default
- Added optional (commented out by default) crosshair dot
- Added stagekill information to the spectator hud
- Corrected width of MotD

You can now comment in/out the default radar as well as a crosshair dot.  Get the new version at my very fancy website here:

http://comp.clanzerorisk.com

By the way, the new quote is:

He is a man of courage who does not run away, but remains at his post and fights against the enemy.  - Socrates

Change it to whatever you want!
Title: Comp's All-Business HUD
Post by: Shadowgandor on September 05, 2007, 05:48:34 pm
'A brave man is he who finds glory in death'

'A death enemy always smells great'

'In war, truth is the first casualty'

Forgot who that is quoted from :P
Title: Comp's All-Business HUD
Post by: Plague Bringer on September 05, 2007, 09:32:34 pm
If at first you don't succeed, you fail.
Title: Comp's All-Business HUD
Post by: Survivor on September 05, 2007, 10:22:00 pm
- always good to be able to put a name to a crater.

- Death is nothing to me.

- vengeance ist mein!!!!

- It didn't want much out of the world, except for the total extinction of every other lifeform. (oh lovely granger)

- Hell is empty, and all the devils are here.

- Heh, should’ve seen the 1.0.0 tyrants >_>

- I only kill humans. In large quantities.
Title: Comp's All-Business HUD
Post by: E-Mxp on September 06, 2007, 06:58:10 am
"Come on you apes! You wanna live forever?" - Johnny Rico
"We're going in with first wave. Means more bugs fer us to kill!" - Lieutenant Willy
:D
Title: Comp's All-Business HUD
Post by: Vector_Matt on September 07, 2007, 01:04:00 am
"It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less." - Control+Alt+Delete

Very fitting IMO.
Title: Comp's All-Business HUD
Post by: Death On Ice on September 07, 2007, 02:03:38 am
I'm going to live forever, or die trying - Groucho Marks :D

The real problem is not whether machines think but whether men do.
-B. F. Skinner Contingencies of Reinforcement, 1969

All of the biggest technological inventions created by man - the airplane, the automobile, the computer - says little about his intelligence, but speaks volumes about his laziness.
-Mark Kennedy

Hehe.
Title: Comp's All-Business HUD
Post by: n00b pl0x on September 07, 2007, 02:52:31 am
if at first you fail, try, try again. its just too funny for me to watch you fail for you to stop now.

-nub plz
Title: Comp's All-Business HUD
Post by: Undeference on September 07, 2007, 11:58:04 am
May God have mercy upon my enemies, because I sure as hell won't. - George Patton
In war there is no substitute for victory. - Douglas MacArthur
Title: Re: Comp's All-Business HUD
Post by: FisherP on January 09, 2008, 12:02:16 am
Comp,

I know this is kinda a necro sorta post, but I've issued a slight mod to your hud.

Others have found it useful I hope you don't mind that I've posted it up.

http://bamnclan.com/base/FishersStuff/FisherP-Hud.zip (http://bamnclan.com/base/FishersStuff/FisherP-Hud.zip)

Screenies
(http://i239.photobucket.com/albums/ff167/FisherP_photo/shot0000.jpg)
(http://i239.photobucket.com/albums/ff167/FisherP_photo/shot0001.jpg)
Title: Re: Comp's All-Business HUD
Post by: Computer[SU] on January 09, 2008, 02:01:04 am
Derivative works are cool and encouraged. Nice job.
Title: Re: Comp's All-Business HUD
Post by: thirdstreettito on January 10, 2008, 12:06:51 am
I forgot how to install a HUD...:(:D Help? lmao
Title: Re: Comp's All-Business HUD
Post by: Computer[SU] on March 19, 2008, 11:50:57 pm
Sorry to necro my own topic, but I am going to have some spare time in the next week (home for spring break) and I'm considering making some minor revisions/additions to my HUD.

So, any requests? If it has to do with the basic layout of the HUD, then fire away but I probably won't budge. However, if it is a new feature or some other UI mod, I'm all ears. Is there something that competing HUDs have that mine doesn't?

Let me know what you think of the HUD and I'll decide whether it's worth it to come out with a new release.
Title: Re: Comp's All-Business HUD
Post by: ghostisback on March 20, 2008, 04:29:26 pm
Hi Computer[SU] !!!

I've installed your HUD about 4 months ago and i like it very much :)

I'm waiting 4 new !!!

Really a good job !!!
Title: Re: Comp's All-Business HUD
Post by: TRaK on March 20, 2008, 04:43:04 pm
Main thing I would want is a menu revision along the lines of the otickz hud. But if you don't want to bother with that, that's fine too :)

Also, it seems that the levelshot in the loading screen isn't 4:3, so it seems to stretch out the levelshot a bit. I'm just nitpicking, and it might also be becasue of my screen resolution (1280x800)

I've been using your hud for months now and I really like it, keep it up :)
Title: Re: Comp's All-Business HUD
Post by: duck-o-destruction on March 20, 2008, 04:59:36 pm
um...   can you make the stamina +health + ammo a tiny bit transparent.  they take up a wee bit of room that you cant see as well.  also, just something i liked from Mexel's -- and the derivation of ur HUD  --  Maybe put the health in on the right hand side edge, and move the weapon selector over to where the health was. 
Title: Re: Comp's All-Business HUD
Post by: Computer[SU] on March 20, 2008, 11:33:00 pm
Main thing I would want is a menu revision along the lines of the otickz hud. But if you don't want to bother with that, that's fine too :)

Also, it seems that the levelshot in the loading screen isn't 4:3, so it seems to stretch out the levelshot a bit. I'm just nitpicking, and it might also be becasue of my screen resolution (1280x800)

Menu revisions may come if I have enough time...

Great catch on the 4:3 issue, that's the kind of thing I'm looking for. Thanks TRaK, glad you like the HUD.
Title: Re: Comp's All-Business HUD
Post by: Seacow on January 08, 2009, 06:41:46 am
I really like this HUD, my favourite of all HUDs out there. According to the HUD's website: http://comp.clanzerorisk.com/

"Version 3 is imminent"

Lies  :'(

Maybe it would be nice to give us more updates on the HUD?


P.S. Yes yes, the topic a lil bit old, but I can't wait any longer...
Title: Re: Comp's All-Business HUD
Post by: Computer[SU] on January 08, 2009, 06:52:51 am
Hello! Indeed, an update to my HUD is not imminent :( When I wrote that post, I was working on a new version but I got distracted by "IRL" events. As of this post, I no longer play Tremulous regularly and I don't see myself updating the HUD in the foreseeable future. Sorry :(

Glad you enjoy it, though! GL HF! I will update the HUD's site soon to reflect what I've written here.
Title: Re: Comp's All-Business HUD
Post by: Seacow on January 08, 2009, 06:55:15 am
Oh, this is most sad. Prehaps someone can continue your work? I've stuck with your HUD ever since I've found it, and that's about a few years ago...