Tremulous Forum

Media => Mapping Center => Topic started by: ShadowNinjaDudeMan on August 17, 2007, 03:19:31 pm

Title: Error: MAX_PATCH_PLANES
Post by: ShadowNinjaDudeMan on August 17, 2007, 03:19:31 pm
I have just had an interesting error while trying to /devmap my map in trem:


MAX_PATCH_PLANES

I have used a simple patch mesh , so it maybe to do with that.

Does anyone know any solutions?

Or even just what is wrong with it?
Title: Error: MAX_PATCH_PLANES
Post by: Samurai.mac on August 17, 2007, 04:43:47 pm
I believe it means that your patch mesh has too many face for the game to cope with, I've had a similar error with brushwork which means the brush has to many faces.
Title: Error: MAX_PATCH_PLANES
Post by: ShadowNinjaDudeMan on August 17, 2007, 04:50:04 pm
oh bugger

Is there any way of reducing the numbers of faces automatically while still retaining the general shape?

Like a sort of scale down patch faces.
Title: Error: MAX_PATCH_PLANES
Post by: Plague on August 17, 2007, 04:59:31 pm
I believe you can work around this by converting the patch to an .ase model. Perhaps someone with more knowledge can elaborate on this.
Title: Error: MAX_PATCH_PLANES
Post by: ShadowNinjaDudeMan on August 17, 2007, 05:07:04 pm
cool.

Someone know about .ases? (classic...)
Title: Error: MAX_PATCH_PLANES
Post by: Lava Croft on August 18, 2007, 11:29:26 pm
The q3map2 shader manual explains how to create a .ase model from your brushwork.
Title: Error: MAX_PATCH_PLANES
Post by: ShadowNinjaDudeMan on August 19, 2007, 09:59:14 am
TO THE MANUAL!

(I probavly shudda thought of that.)
Title: Error: MAX_PATCH_PLANES
Post by: Lava Croft on August 21, 2007, 07:21:38 pm
I was wrong, it's not in the manual but in the wikibooks.
You can find the article here (http://en.wikibooks.org/wiki/Q3Map2#Creating_an_.ase_model_out_of_brushwork).
Title: Error: MAX_PATCH_PLANES
Post by: ShadowNinjaDudeMan on August 21, 2007, 08:12:29 pm
Cheers.
I thought I had come across a topic about it once, on the internet, but it turned out not to be.

Thx again.