Tremulous Forum
Media => Mapping Center => Topic started by: ShadowNinjaDudeMan on August 17, 2007, 03:19:31 pm
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I have just had an interesting error while trying to /devmap my map in trem:
MAX_PATCH_PLANES
I have used a simple patch mesh , so it maybe to do with that.
Does anyone know any solutions?
Or even just what is wrong with it?
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I believe it means that your patch mesh has too many face for the game to cope with, I've had a similar error with brushwork which means the brush has to many faces.
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oh bugger
Is there any way of reducing the numbers of faces automatically while still retaining the general shape?
Like a sort of scale down patch faces.
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I believe you can work around this by converting the patch to an .ase model. Perhaps someone with more knowledge can elaborate on this.
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cool.
Someone know about .ases? (classic...)
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The q3map2 shader manual explains how to create a .ase model from your brushwork.
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TO THE MANUAL!
(I probavly shudda thought of that.)
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I was wrong, it's not in the manual but in the wikibooks.
You can find the article here (http://en.wikibooks.org/wiki/Q3Map2#Creating_an_.ase_model_out_of_brushwork).
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Cheers.
I thought I had come across a topic about it once, on the internet, but it turned out not to be.
Thx again.