http://bugzilla.icculus.org/show_bug.cgi?id=2699
http://bugzilla.icculus.org/show_bug.cgi?id=2798
http://bugzilla.icculus.org/show_bug.cgi?id=2843
http://bugzilla.icculus.org/show_bug.cgi?id=2888
http://bugzilla.icculus.org/show_bug.cgi?id=2914
http://bugzilla.icculus.org/show_bug.cgi?id=3082
http://bugzilla.icculus.org/show_bug.cgi?id=3202
http://bugzilla.icculus.org/show_bug.cgi?id=3216
:P
We know already, it's fixed in latest versions but you won't be able to use that fix without mucking around with vms. If you don't want to do that:
Quote from: TimboFixed in svn (when I get around to committing). In the mean time if you run
into this problem again setting the cvar ui_loading to 0 should bring your
cursor back.