Poll
Question:
Is it worth it?
Option 1: yes
votes: 2
Option 2: no
votes: 6
i can make some for vc++ people
Explain what vc++ is?
Coding language?
Visual C++?
How about an XCode project?...
Quote from: doomagent13Visual C++?
How about an XCode project?...
xcode should be able to import makefiles iirc.
you say what?
(I know vc++ is visual c++ but you offer to make project files or you want the project files or something else ?)
If you talk about VisualC++ project files for compiling the Tremulous code there is already that :
http://svn.quakedev.com/viewvc.cgi/trem/trunk/
Look at the tremulous.sln file, it's a "solution file". This is a project file usable with the free of charge VC++ 2005. I've used it in the past, but I've actually switched to MinGW. The actual Tremulous code contain a lot of #ifdef related to MinGW and it seem to cause problems with Microsoft compiler (related to int, rint, time management).
Quote from: Pat AfterMoonIf you talk about VisualC++ project files for compiling the Tremulous code there is already that :
http://svn.quakedev.com/viewvc.cgi/trem/trunk/
Look at the tremulous.sln file, it's a "solution file". This is a project file usable with the free of charge VC++ 2005. I've used it in the past, but I've actually switched to MinGW. The actual Tremulous code contain a lot of #ifdef related to MinGW and it seem to cause problems with Microsoft compiler (related to int, rint, time management).
Related to what?
What I do is I add rint() function from the qvm code. Everything compiles.
What about int and time management?
Quote from: /dev/humancontrollerQuote from: Pat AfterMoonIf you talk about VisualC++ project files for compiling the Tremulous code there is already that :
http://svn.quakedev.com/viewvc.cgi/trem/trunk/
Look at the tremulous.sln file, it's a "solution file". This is a project file usable with the free of charge VC++ 2005. I've used it in the past, but I've actually switched to MinGW. The actual Tremulous code contain a lot of #ifdef related to MinGW and it seem to cause problems with Microsoft compiler (related to int, rint, time management).
Related to what?
What I do is I add rint() function from the qvm code. Everything compiles.
What about int and time management?
When I compile with VC++, after adding rint, all compile right, but if I try the dll, it has a strange effect with particles (like from acid tubes), there is a very big slow down, particle and sound are weird... Not sure if it occurs with every version of VC++ (2003, 2005 ...) and if it's really related to MS-VC++.
Quote from: Pat AfterMoonQuote from: /dev/humancontrollerQuote from: Pat AfterMoonIf you talk about VisualC++ project files for compiling the Tremulous code there is already that :
http://svn.quakedev.com/viewvc.cgi/trem/trunk/
Look at the tremulous.sln file, it's a "solution file". This is a project file usable with the free of charge VC++ 2005. I've used it in the past, but I've actually switched to MinGW. The actual Tremulous code contain a lot of #ifdef related to MinGW and it seem to cause problems with Microsoft compiler (related to int, rint, time management).
Related to what?
What I do is I add rint() function from the qvm code. Everything compiles.
What about int and time management?
When I compile with VC++, after adding rint, all compile right, but if I try the dll, it has a strange effect with particles (like from acid tubes), there is a very big slow down, particle and sound are weird... Not sure if it occurs with every version of VC++ (2003, 2005 ...) and if it's really related to MS-VC++.
I use vc++ 2005, and don't have anything different or weird between stockExe&QVM and myExe&DLL. And myExe&DLL is always faster than stockExe&QVM.
Come back when MSCC gets fixed. Until then, you should stick with GCC/MinGW.
Okay... I was lost at about the first post...