Tremulous Forum

Media => Map Releases => Topic started by: rotacak on August 22, 2007, 12:47:40 pm

Title: Rotcannon beta 11
Post by: rotacak on August 22, 2007, 12:47:40 pm
- 8 Cannons
- 5 bases
- bungee jump (yeeeehaaaaa)
- two elevators
- hell tube

b11 = removed basement + few changes. That changes maybe cause alien map. We will see.


Download Rotcannon beta 11 (1 253 KB) (http://rotaxmame.ic.cz/map-rotcannon-b11.pk3)
Download Rotcannon beta 10 (1 405 KB) (http://rotaxmame.ic.cz/map-rotcannon-b10.pk3)
Download Rotcannon beta 9 (1 320 KB) (http://soultcer.net/trem/download/base/map-rotcannon-b9.pk3)
Download Rotcannon beta 8 (1 527 KB) (http://soultcer.net/trem/download/base/map-rotcannon-b8.pk3)
Download Rotcannon beta 7 (1 062 KB) (http://rotaxmame.ic.cz/map-rotcannon-b7.pk3)
Download Rotcannon beta 6 (951 KB) (http://rotaxmame.ic.cz/map-rotcannon-b6.pk3)
Download Rotcannon beta 5 (834 KB) (http://rotaxmame.ic.cz/map-rotcannon-b5.pk3)
Download Rotcannon beta 4 (711 KB) (http://rotaxmame.ic.cz/map-rotcannon-b4.pk3)
Download Rotcannon beta 3 (650 KB) (http://rotaxmame.ic.cz/map-rotcannon-b3.pk3)
Download Rotcannon beta 2 (536 KB) (http://rotaxmame.ic.cz/map-rotcannon-b2.pk3)
Download Rotcannon beta 1 (464 KB) (http://rotaxmame.ic.cz/map-rotcannon-b1.pk3)

Source (map files):
Rotcannon beta 11 map source (http://www.mediafire.com/?ymtmz0zwjnj)
Rotcannon garbage 1 map source (http://www.mediafire.com/?eh2zz2yfyzz)

(http://rotaxmame.ic.cz/rotcannon_b11.jpg)
Title: Rotcannon beta 11
Post by: ShadowNinjaDudeMan on August 22, 2007, 01:27:51 pm
I couldnt find the 5 base locations, but its an OK map, a bit confusing at times maybe.
Also the insides of the main bases were a bit cramped.

But Im impressed with the (large) numbers of cannions.

An OK first map.
Title: Rotcannon beta 11
Post by: rotacak on August 22, 2007, 10:21:18 pm
Quote from: "ShadowNinjaDudeMan"
I couldnt find the 5 base locations


Alien base, humans base, red room, blue room, green room :-)
Title: Rotcannon beta 11
Post by: ShadowNinjaDudeMan on August 23, 2007, 07:41:06 pm
...
Underneath the metal mushrooms.

I still cant find that, Ive found 3 viable locations.

Human Base, Laien Base, and sky thing.
Title: Rotcannon beta 11
Post by: stalefries on August 23, 2007, 08:27:25 pm
Any servers got this up yet?
Title: Rotcannon beta 11
Post by: rotacak on August 23, 2007, 09:36:01 pm
Quote from: "ShadowNinjaDudeMan"
...
Underneath the metal mushrooms.

I still cant find that, Ive found 3 viable locations.

Human Base, Laien Base, and sky thing.


Above human and alien bases are red and blue rooms.
Title: Rotcannon beta 11
Post by: rotacak on August 23, 2007, 09:37:18 pm
Quote from: "stalefries"
Any servers got this up yet?


My server "R unlimited CZ".
Title: Rotcannon beta 11
Post by: n00b pl0x on August 23, 2007, 10:14:19 pm
this is also at least his second map, shadow
Title: Rotcannon beta 11
Post by: ==Troy== on August 23, 2007, 10:48:43 pm
And a very well balanced one.
Title: Rotcannon beta 11
Post by: techhead on August 23, 2007, 11:19:57 pm
I only got two gripes with the map.
1. Jettards. 'Nuff said.
2. The Green Room.

The green room is hard to reach, as the landing platforms are very small, and thus, hard to land on. A Tyrant-proof and goon-resistant human base can be built on the roof of the green room. And the pads that bounce you onto the roof are annoying when entering/leaving the green room, especially because the platforms are so small.
Title: Rotcannon beta 11
Post by: rotacak on August 24, 2007, 01:09:31 am
techhead: From main cannon is not too hard to reach. Roof aren't tyrant-proof, main cannon can launch tyrant there, or is possible jump there from bouncing pads. Platforms are small, otherwise humans will be building there like crazy - you must be careful with walking :-) Landing need little practice.

Jettards will be allways problem with this map, but - if is there jettard camper, he missing in main base :-)
Title: Rotcannon beta 11
Post by: techhead on August 24, 2007, 02:29:23 am
Jettards are a big a problem in this map as they are in ATCS.
Annoying, but not really balance breaking.
Title: Rotcannon beta 11
Post by: E-Mxp on August 24, 2007, 07:45:59 am
I found that the bunkers in the middle (the mushroom like thingies) really come in handy with MD jettards.   :D
Title: Rotcannon beta 11
Post by: Memorex >.< on August 25, 2007, 03:33:48 am
this map is really awesome !!! very nice, very fun and very well balanced !  :D
Title: Rotcannon beta 11
Post by: oLz.HisOwnMum on August 29, 2007, 09:41:05 am
I dont know why people have problems with camping jettards - sure they're annoying but i love getting a Dragoon and pouncing they're ass down!! Then they   come out for a second try and i'm just there waiting for those suckers! xD

This map looks like a good map to own those annoying jettards!
Title: Rotcannon beta 11
Post by: Rey_ on September 02, 2007, 06:56:56 pm
i downloaded this map , what now to do ? becouse if i put it in my tremulous order the game dont find this map ;/
Title: Rotcannon beta 11
Post by: ShadowNinjaDudeMan on September 02, 2007, 09:34:17 pm
Move the .pk3 to


Tremulous\Base


Open Tremulous, Create Server, browse the map list

OR

open console (`)
type:
Code: [Select]

/map (Whatever-the-fuck-the-.pk3-is-called)

Dont put in the brackets.
 :D  :wink:
Title: Rotcannon beta 11
Post by: Rey_ on September 03, 2007, 06:47:15 am
thx
Title: Rotcannon beta 11
Post by: soultcer on September 08, 2007, 12:39:35 am
--
Title: Rotcannon beta 11
Post by: Mystery? on September 11, 2007, 01:04:26 am
Nice map...

Its better than Pushcannon_b3 ... o.O

Make something that makes jettards not get the advantage of the game.

Also make 2 emergency cannons outside that operate without buttons.
Title: Rotcannon beta 11
Post by: techhead on September 18, 2007, 08:52:41 pm
Rotack, I wish you would bump the topic when you edit it for a new release.
That said, beta7 is even cooler than beta6. The trains are a beautiful touch to it. Handicap-accessible FTW!!! :tyrant:
Also gives humans a less risky but slower way up to the top.
WARNING: Please do NOT surf the trains. Injury or death will occur.
Title: Rotcannon beta 11
Post by: rotacak on September 18, 2007, 11:34:35 pm
Quote from: "techhead"
Rotack, I wish you would bump the topic when you edit it for a new release.

Roger

Quote from: "techhead"
WARNING: Please do NOT surf the trains. Injury or death will occur.

 :D
Title: Rotcannon beta 11
Post by: ShadowNinjaDudeMan on September 19, 2007, 07:20:47 am
Quote from: "n00b pl0x"
this is also at least his second map, shadow

So?
People flamed me for my first pathetic attempt.

I am a bit better now though.
Title: Rotcannon beta 11
Post by: I don't have a name :(­ on September 19, 2007, 07:23:22 am
what is that abomination? (http://img220.imageshack.us/img220/6607/iconeeknt6.gif)
Title: Rotcannon beta 11
Post by: Lava Croft on September 19, 2007, 09:13:55 am
Quote from: "­"
what is that abomination? (http://img220.imageshack.us/img220/6607/iconeeknt6.gif)

Somebody trying to bring a cannon map as a novelty, while we all know a cannon map has been created aaaaaaaages ago.
Title: Rotcannon beta 11
Post by: your face on September 20, 2007, 12:34:02 am
look on the bright side: I LUV ROTCANNON!  its fun to jump then land in the "jello" xD  lol, the elevator is cool, too.  but one thing that i think u should make, is a skybox instead of just a ceiling.  then it would look waay cool. xD good job!
Title: Rotcannon beta 11
Post by: rotacak on September 27, 2007, 02:15:38 am
Beta 8 is released.
Title: Rotcannon beta 11
Post by: ShadowNinjaDudeMan on September 27, 2007, 07:58:03 pm
the elevator, thibgie is quite nice, but hardly ever seems to be there when you need it, and it doent gio anywhere ueful.
Title: Rotcannon beta 11
Post by: your face on September 27, 2007, 08:37:47 pm
cool, nice!
Title: Rotcannon beta 11
Post by: rotacak on September 28, 2007, 02:41:41 am
Btw, in b8 is bug in alien main cannon, can't lanuch tyrant and goon :-( But this will be fixed in b9 ;-)
Title: Rotcannon beta 11
Post by: rotacak on October 01, 2007, 01:57:12 am
Beta 9 is released.
Title: Rotcannon beta 11
Post by: Pete on October 02, 2007, 07:16:22 pm
Duh, I always do the mistake of just clicking on the download link, and then my browser lags for two minutes while it's trying to read the pk3 as a text file....

EDIT: Can't test this map, Tremulous wont find it..
Title: Rotcannon beta 11
Post by: Matt2k10 on October 03, 2007, 06:17:17 am
Quote from: "Pete"
Duh, I always do the mistake of just clicking on the download link, and then my browser lags for two minutes while it's trying to read the pk3 as a text file....

EDIT: Can't test this map, Tremulous wont find it..


Make sure you're doing "devmap rotcannon_b9" and not "rotcannon-b9" or simply "rotcannon"

Here's an interesting glitch in the "U-turn" cannons(b8 ):
http://s125.photobucket.com/albums/p49/Matt2k10/rotcannon_b8/

This glitch is awesome, don't fix it ;)
Title: Rotcannon beta 11
Post by: ==Troy== on October 03, 2007, 07:01:42 am
Lol... just wanted to post about it :D ...
Title: Rotcannon beta 11
Post by: rotacak on October 03, 2007, 01:20:11 pm
Hee, nice towers. I want to enable building like that by default, but there is one ugly bug  :( http://tremulous.net/phpBB2/viewtopic.php?t=6107#92259 and nobody know how to fix that.
Title: Rotcannon beta 11
Post by: BULLSEYE@linux.be on October 03, 2007, 05:28:48 pm
omg i cannot download it cause when i press the link my firefox crashes and i love this map so hard that i need to play it
Title: Rotcannon beta 11
Post by: rotacak on October 03, 2007, 06:09:51 pm
Quote from: "BULLSEYE@linux.be"
omg i cannot download it cause when i press the link my firefox crashes and i love this map so hard that i need to play it


Try right click to link and save to disk, or something like that.

Beta 10 is done.
Title: Rotcannon beta 11
Post by: Fukacz on October 03, 2007, 07:45:22 pm
Damn you rotacak. Don't make xxx betas, everytime you change 1-2 things -.-
Release beta, when you think it's done, and then fix, what other players tell you about. ^^

P.S.
Anyways, this map is great 4 fun xD (but I doubt it's ok for normal gameplay)
Title: Rotcannon beta 11
Post by: Plague Bringer on October 03, 2007, 08:17:04 pm
Quote from: "Fukacz"
Damn you rotacak. Don't make xxx betas, everytime you change 1-2 things -.-
Release beta, when you think it's done, and then fix, what other players tell you about. ^^
+999998².

Atleast wait for feedback between releases.  :roll:
Title: Rotcannon beta 11
Post by: your face on October 04, 2007, 02:29:02 am
HA!  im better than u!  my firefox only jammed....didnt crash!  XD
Title: Rotcannon beta 11
Post by: n00b pl0x on October 04, 2007, 06:11:33 am
DONT DO IT ROTA

MORE BETAS = MORE GOODER

MAKE THOUSANDS OF BETAS WITH ONE PIXLE DIFFERENT JUST TO SPITE THEM NOW PLZ
Title: Rotcannon beta 11
Post by: rotacak on October 04, 2007, 11:24:44 am
Quote from: "Fukacz"
Damn you rotacak. Don't make xxx betas, everytime you change 1-2 things -.-
Release beta, when you think it's done, and then fix, what other players tell you about. ^^

P.S.
Anyways, this map is great 4 fun xD (but I doubt it's ok for normal gameplay)

Well, second entrance in basement was really needed. But still don't know if in final version will be any basement.
Title: Rotcannon beta 11
Post by: UniqPhoeniX on October 04, 2007, 03:36:56 pm
Firefox cant normally download b7-b10 files normally (use Right-click->Save link as), but can download older betas. IE can, but renames to zip.
Title: Rotcannon beta 11
Post by: Suicidal on October 04, 2007, 03:55:47 pm
Quote from: "UsaKilleR"
Firefox cant normally download b7-b10 files normally (use Right-click->Save link as), but can download older betas. IE can, but renames to zip.

fark you osama lover
Title: Rotcannon beta 11
Post by: CreatureofHell on October 04, 2007, 06:08:16 pm
Quote from: "your face"
HA!  im better than u!  my firefox only jammed....didnt crash!  XD


LOL

But i agree with most. The betas are coming out about every 5 days or so. slow down. Wait till you get a lot of feedback and then change it. Don't change if you only have a small bit of feedback.
Title: Rotcannon beta 11
Post by: rotacak on October 05, 2007, 03:56:15 am
Was enough feedback:
beta 8 = alien cannon bug
beta 9 = only one entrance into basement and stuckable entrance + spectacor jamming, blocking light near entrance into blue/red room, collising metal thing near green room with elevator...

beta 10 = something is wrong with particles, tyrant have problems with moving inside green room, turrets that are builded in main bases on tube can be sometime invisible, same with alien things in green room, plants still haven't transparent edges... But this bugs are not too importatnt. Beta 10 will be there longer time.
Title: Rotcannon beta 11
Post by: n00b pl0x on October 05, 2007, 04:22:16 am
well fix beta 10!

the only thing im really concerned about in this map is the extreme cheapness of the green room, and the extreme openness of the outside area
Title: Rotcannon beta 11
Post by: CreatureofHell on October 05, 2007, 04:56:25 pm
I have found a bug in b10!


http://www.flickr.com/photos/14596357@N07/1490921860/in/photostream/
http://www.flickr.com/photos/14596357@N07/1490922208/in/photostream/
Title: Rotcannon beta 11
Post by: rotacak on October 05, 2007, 09:06:18 pm
That is Tremulous bug, not map bug. Sometime happen.
Title: Rotcannon beta 11
Post by: CreatureofHell on October 06, 2007, 01:13:12 pm
Ah ok. Thanks for the info though. Could be useful to scare humans and go rawr!
Title: Rotcannon beta 11
Post by: UniqPhoeniX on October 20, 2007, 01:16:30 pm
Another bug: if you are under the main basement entrances and look straight up, you can see through a part of the small cover above the entrance.
If this was the main basement entrance:
Code: [Select]
   __
__/|    
    ,*'
 ,*'


then you can see through "/" while below "/|" if the door is open.

Also the doors move parallel to most of the map not parallel to the entrance.
Title: Rotcannon beta 11
Post by: your face on October 23, 2007, 05:49:55 pm
whoa!  haw many betas r u gonna hav???  i dun wanna KEEP getting "up-to-date" on it...xD
Title: Rotcannon beta 11
Post by: ShadowNinjaDudeMan on October 23, 2007, 08:00:29 pm
If ur gonna release a new version, keep adding features and bug-fixes to it, so u dont end up with a new version for every newly aligned texture.

Please.
Title: Rotcannon beta 11
Post by: your face on October 23, 2007, 08:44:54 pm
Quote from: "CreatureofHell"
Ah ok. Thanks for the info though. Could be useful to scare humans and go rawr!


lolzorz!  so true!  xD
Title: Rotcannon beta 11
Post by: rotacak on October 26, 2007, 01:50:05 pm
ShadowNinjaDudeMan: try find why is in map name word "beta". If you playing betas lot, then you know that there is many small changes/fixes. Small but importatnt. And that fixes can cause another bugs.

What if worse is disbalance. Is easy make big change in map, another way to main bases, bigger green room etc, but keeping balance between aliens and humans is very hard. What about only small vent to bases? For dretch? Unusable, dretch can't do nothing. Vent for granger? Ok, granger can snipe, better than nothing - but if granger can fit there, human with luci can fit there also and suddently it is human map.

In beta 11 can aliens easy come into base trought all cannons. You can say "it's small change". But its like another way to base. In beta 10 was impossible come with tyrant or goon into base trough small cannons and very hard trough main cannon.

Anyway if you don't want new beta version with one newly aligned texture, then wait to final version.

UsaKilleR: Yes, but basement will be removed. I want keep this map simple.
Title: Rotcannon beta 11
Post by: rotacak on October 26, 2007, 06:24:24 pm
B11 is there.
Title: Rotcannon beta 11
Post by: your face on October 26, 2007, 10:30:42 pm
plz, test BEFORE u release it... :wink:

that way u would only need liek 3 betas!

(Captain Obvious speaking)
Title: Rotcannon beta 11
Post by: rotacak on October 27, 2007, 01:59:37 pm
Test it? What I alone can test? Should I clone myself?
Title: Rotcannon beta 11
Post by: Bullislander05 on October 28, 2007, 03:27:49 am
Your Face,

The more betas the better, in my opinion.  Each beta is the result of testing and fixing and testing and fixing.  Also, like rotacak said, to test the balance of a map you need more than 1 person, so he should release it to have it tested, and then he can fix the bugs reported to him.

It's a cycle of testing and fixing, and the more betas that he puts out, the more work he's putting in the map and the better you can expect the map to be.

-Bull
Title: Rotcannon beta 11
Post by: your face on October 28, 2007, 04:10:15 am
yeah, only prob is that i dont wanna have to dl each newest one cuz it gets tiresome....but i was wondering, dont u hav ur own autodl?  if so, all u gotta do, is upload it, but just name it something liek testmap or something, then try and find some bugs...cuz theres gotta be a beta12 now, cuz beta11 has a minor bug...at the loading screen...it still says b10...but its rly b11...
Title: Rotcannon beta 11
Post by: soultcer on November 04, 2007, 11:56:19 pm
--
Title: Rotcannon beta 11
Post by: your face on November 05, 2007, 01:24:52 am
never said i was :wink:
Title: Rotcannon beta 11
Post by: fmart on November 08, 2007, 10:32:30 am
it is a nice mision based map We need more mision maps
Title: Re: Rotcannon beta 11
Post by: Bunneh on December 18, 2007, 03:16:12 am
it is a nice mision based map We need more mision maps

^
*Most Random, Off-Topic Post of the Day Award*

Sorry, but where is this "mission-based" map you speak of? I sure as hell would like to know; there's maybe one or two released maps that can be called mission-based, Rotcannon is not one of them, and I don't know where to find a server playing such mission-based maps.
Title: Re: Rotcannon beta 11
Post by: Pete on December 18, 2007, 03:18:11 pm
I think he means that there's a challenge just in the map itself, in this case the challenge of using the cannons without dying.
Title: Re: Rotcannon beta 11
Post by: X-20 on December 18, 2007, 07:34:05 pm
I think he means that there's a challenge just in the map itself, in this case the challenge of using the cannons without dying.
^Wisdom^
Title: Re: Rotcannon beta 11
Post by: Bunneh on December 18, 2007, 09:33:30 pm
I think he means that there's a challenge just in the map itself, in this case the challenge of using the cannons without dying.
^Wisdom^


+1

Although I wouldn't exactly call challenge and mission synonymous, actually.

Challenge: Something that is difficult to do.
Mission: An objective, goal, or overall idea.
Title: Re: Rotcannon beta 11
Post by: soultcer on January 06, 2008, 04:23:40 am
--
Title: Re: Rotcannon beta 11
Post by: jr2 on January 06, 2008, 09:53:13 am
Must check out... XD  What servers are running this?  Anyone know off the top of their head?
Title: Re: Rotcannon beta 11
Post by: Pete on January 06, 2008, 10:33:40 am
SST does. If they haven't changed it the last week.
Title: Re: Rotcannon beta 11
Post by: kodymoi on December 23, 2008, 06:05:43 pm
how do you get trem to recognize this as a map I put it in tremulous/base and it wont work :'(
Title: Re: Rotcannon beta 11
Post by: UniqPhoeniX on December 23, 2008, 08:01:34 pm
Make sure the filetype is .pk3
Title: Re: Rotcannon beta 11
Post by: rotacak on June 04, 2010, 04:30:40 pm
I added source map files to first post:

Rotcannon beta 11 map source (http://www.mediafire.com/?ymtmz0zwjnj)
Rotcannon garbage 1 map source (http://www.mediafire.com/?eh2zz2yfyzz)