Tremulous Forum

Media => Mapping Center => Topic started by: Zyuka on August 30, 2007, 02:42:59 am

Title: Alien Death Clone Models? Where are they?
Post by: Zyuka on August 30, 2007, 02:42:59 am
I'm making a new map, unofficially named Super Bunker, as you can see I won't be using this when I release. I planned on making a crashed alien dropship, you know, very organic looking and stuff. Well, I wanted a few dead grangers and dretches, maybe even a tyrant in its little room. The grangers pilot the dropship by "slashing" different flesh cords, making it turn, accelerate, decelerate, pitch, roll, so on. Different classes have different rooms accustomed to them. The dretches have little honeycomb things on the walls that they fit in to sleep in, tyrants have pits with bones in them and stuff. Mauraders have an electric room where theres tesla sparks weaving around in the room, idea from the Adv. Marauders. The dragoons have a high ceilinged room with places they can only reach by pouncing. Only certain aliens can open their own doors, as for humans getting in, only non battlesuit can get in, battlesuits can, however, get into the tyrant room. I wouldnt go in the dretch room. Or the basilisk room without full light armor. Gassy in there. Very gassy.

ON TO MY QUESTION!
How would I get the death clones for dead things that wont disappear? I want to put a dead tyrant with a pole through his... never mind. Maybe a dretch that got smacked over his tiny head with a fallen support limb? (Like I said, this ship is organic, so support beam would be inappropriate here.) Maybe a basilisk who gassed himself to death in terror?

Hope for luck.[/b]
Title: Alien Death Clone Models? Where are they?
Post by: doomagent13 on August 30, 2007, 02:54:55 am
Ask the maker of subterranean. (spelling?)
Title: Alien Death Clone Models? Where are they?
Post by: Odin on August 30, 2007, 06:31:12 am
Ask f0rqu3 in #tremulous on Freenode.
Title: Alien Death Clone Models? Where are they?
Post by: Zyuka on August 30, 2007, 09:09:03 pm
bah timbos so mean, i cant talk to #tremulous anymore. can someone get forky to come here
Title: Alien Death Clone Models? Where are they?
Post by: Raytray on August 30, 2007, 10:42:34 pm
<Zyuka> TIMBO
<Zyuka> TIMBO
<Zyuka> TIMBO
<Zyuka> TIMBO
<Zyuka> TIMBO
<Zyuka> TIMBO
<Maverick|N> I've had this happen quite a few times before
<Zyuka> TIMBO
<Zyuka> TIMBO
<DASPRiD|la> He's not here
<@mrjex> i think i can claim the title of having made the definitive "default map"
<Zyuka> DAMMIT
<+das-Iro> omg
* Ingar senses the kickboot
<Zyuka> jex
<f0rqu3> Zyuka, what do you want
* kevlarman headbites jex for making atcs so noob friendly
<DASPRiD|la> Ingar: On your mark... ;P
<Zyuka> FORKY
<@mrjex> :(
<+das-Iro> Zyuka I bet even if he is there he will no responde now ...  
<Zyuka> UR THE ONE I FREAKIN NEED!
<@kevlarman> it's a good map
* Timbo sets ban on *!*@*.dsl.kscymo.swbell.net


Damn, he's really mean.
Title: Alien Death Clone Models? Where are they?
Post by: Death On Ice on August 30, 2007, 11:46:38 pm
Quote from: "Raytray"
<Zyuka> TIMBO
<Zyuka> TIMBO
<Zyuka> TIMBO
<Zyuka> TIMBO
<Zyuka> TIMBO
<Zyuka> TIMBO
<Maverick|N> I've had this happen quite a few times before
<Zyuka> TIMBO
<Zyuka> TIMBO
<DASPRiD|la> He's not here
<@mrjex> i think i can claim the title of having made the definitive "default map"
<Zyuka> DAMMIT
<+das-Iro> omg
* Ingar senses the kickboot
<Zyuka> jex
<f0rqu3> Zyuka, what do you want
* kevlarman headbites jex for making atcs so noob friendly
<DASPRiD|la> Ingar: On your mark... ;P
<Zyuka> FORKY
<@mrjex> :(
<+das-Iro> Zyuka I bet even if he is there he will no responde now ...  
<Zyuka> UR THE ONE I FREAKIN NEED!
<@kevlarman> it's a good map
* Timbo sets ban on *!*@*.dsl.kscymo.swbell.net


Lol'd.

Well, I see why you got banned.
Title: Alien Death Clone Models? Where are they?
Post by: Mexel on August 31, 2007, 04:02:12 am
I'd really like to know where the "dead" models of aliens/humans are.
Title: Alien Death Clone Models? Where are they?
Post by: Caveman on August 31, 2007, 04:48:10 am
@OP Nice going to get on the shit-list.

@Mexel please have at least the decency to post more text than your crappy sig is heavy. 500kb for a shitty sig when you only have one sentence to say is more than retarded.
Title: Alien Death Clone Models? Where are they?
Post by: p0m on August 31, 2007, 11:31:30 am
It's the standard model with the 'dead' animation.

Check data-1.1.0.pk3 and then /models/players/

Then you just want the model you want dead, grab its md3, .skin, and .jpg skin and then open the animation.cfg file in that same folder.

Drop the md3, skin and jpg in the same style folder structure under your base folder, and then scroll through the animation.cfg, for all the models there should be several "Dead" animation strings.

Take that string, create a misc_anim_model entity in your map and then add the following keys and values to it
model - models/players/modelfolder/modelname
animation - the string of four numbers speficied in the animation.cfg (For instance, for the dretch (level0) it is 143 1 0 15 for its second death.)

Compile, and there you have a 'death clone'.

This of course can be applied creatively with the use of a misc_model and an misc_anim_model paired with a trigger_multiple to create triggerable animated human buildings ;)
Title: Alien Death Clone Models? Where are they?
Post by: p0m on August 31, 2007, 11:40:10 am
Oh, and for a teaser of the last hint in that post above: http://youtube.com/watch?v=TS9RDOYlzfs
Title: Alien Death Clone Models? Where are they?
Post by: Paradox on August 31, 2007, 11:23:02 pm
They are an animation in the classes md3

A tyrant for example is at /models/players/level4/

Then you use a program to extract the frame from the animation. Someone gave me a link a long time ago, it was called MDCompile.
Title: Alien Death Clone Models? Where are they?
Post by: Zyuka on September 01, 2007, 04:29:27 am
Quote from: "p0m"
It's the standard model with the 'dead' animation.

Check data-1.1.0.pk3 and then /models/players/

Then you just want the model you want dead, grab its md3, .skin, and .jpg skin and then open the animation.cfg file in that same folder.

Drop the md3, skin and jpg in the same style folder structure under your base folder, and then scroll through the animation.cfg, for all the models there should be several "Dead" animation strings.

Take that string, create a misc_anim_model entity in your map and then add the following keys and values to it
model - models/players/modelfolder/modelname
animation - the string of four numbers speficied in the animation.cfg (For instance, for the dretch (level0) it is 143 1 0 15 for its second death.)

Compile, and there you have a 'death clone'.

This of course can be applied creatively with the use of a misc_model and an misc_anim_model paired with a trigger_multiple to create triggerable animated human buildings ;)
i wub u