Tremulous Forum
Media => Map Releases => Topic started by: RedGuff on August 31, 2007, 02:22:45 am
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Hello.
I tried the map ticonderoga as a spectator and alone.
The Human base is good, but the alien base seems weak.
I hope Odin will correct it.
The corridors may lack of some crates, in order than aliens can hide behind.
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This map looks SW33T!! :D
alien base indeed seems weak, but i'm sure Odin will fix this.
Question: why do you release this instead of Odin?
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screenshots....
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I wonder weather Odin knows about this?
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Groken glass seems too thin. =]
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Hello.
Question: why do you release this instead of Odin?
I've found this map on the net, and I wanted you to confirm my impressions.
I don't want to insult Odin, it's just that I didn't suppose that (s)he had priority to speak about about his or her map.
The map is in a free access server, without password, so I suppose (s)he wants us to download ant to test it.
Thanks.
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I didn't release it here because, quite frankly, this community barely ever provides constructive criticism. They'd rather insult the designer.
So I released it as a download on merceneriesguild.net. I knew people would download and play it anyway. I don't really care about Random Flamer #16's complaints anymore. I do appreciate compliments and the occasional constructive criticism, like how you said the Alien base needs work. I will be correcting this in 0-2, along with the pipe room bug(getting stuck on top of the six pipes that come out of the ground).
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Hello, great little map, with not so long corridor.
Just a little problem : with a basi, we can go behind the reac and try to kill it (behind and on), maybe, reduce the size between the reac and ceiling ?.
For the alien base, eggs can killed very far, you should hide one egg maybe.
And a little suggestion, i dont see very well the doors, they are so similar with the rest of the map (textures wall i mean).
Well, good job :)
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TITS OR SSHOTS
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Hello, great little map, with not so long corridor.
Just a little problem : with a basi, we can go behind the reac and try to kill it (behind and on), maybe, reduce the size between the reac and ceiling ?.
For the alien base, eggs can killed very far, you should hide one egg maybe.
And a little suggestion, i dont see very well the doors, they are so similar with the rest of the map (textures wall i mean).
Well, good job :)
The reactor problem is present in all maps. It's just a game mechanic.
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TITS OR SSHOTS
TITS!
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http://www.mercenariesguild.net/base/map-ticonderoga_0-2.pk3
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I didn't release it here because, quite frankly, this community barely ever provides constructive criticism. They'd rather insult the designer.
That's not true... Your maps have always got a warm welcome, very much like Ingars...
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TITS OR SSHOTS
TITS!
+1 Million FTW
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odin your map sucks you noob go release it on mg you noob it sucks all your maps sucks you noob <insult><insult><insult><insult><insult>
i think i know why odin went emo
he released that one map that gave everyone 2 fps and then people told him that and then he cried himself to sleep at night for months
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Shut it and get a real computer.... I mean try mapping yourself before complaining.
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Shut it and get a real computer.... I mean try mapping yourself before complaining.
I have a real computer. I have tried mapping msyelf.
Nice assumptions you made there. :roll:
maybe you should shut it until you learn some common sense........ i mean try thinking yourself before talking.
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Hello. :)
constructive criticism.
I'll be as constructive as I can :
After serious test of Ticonderoga v0.3, I can say :
* Very strategic. :D
* Very nice. :D
* Easy to play, even for people who do not know the map. They'll look at their way a little bit, and it will be good : ATCS is for beginners ! ;)
* Human base and Alien base are well balanced, except I'd like you to add a mezzanine in alien base as Humans have. 8)
I just winder why doors look like walls, but I can't explain why I have this false impression. Maybe the textures or the models are different of other maps. I can help you, if it's not wanted, to correct it. :roll:
Thanks.
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I tried to stick to the arachnid2 set and there are no door textures in it.
Doors were actually a last-minute thing, basically. I realized how important doors are to Aliens once I added them(adding those two doors in the alien base instantly resolved the imbalance issue).
0-4 is actually out now.
http://www.mercenariesguild.net/odin/tremulous/base/map-ticonderoga_0-4.pk3
Expect it to be moved to http://downloads.mercenariesguild.net/maps/ soon.