Tremulous Forum

Media => Mapping Center => Topic started by: Kaleo on September 01, 2007, 11:21:25 am

Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Kaleo on September 01, 2007, 11:21:25 am
Kaleo's Mapping Competition [TAKE 2]

NOTICE!!!
MAPS ARE DUE

Rules

competition. I want to make it a challenge.
Allowed Sets:
nexus6
niveus
atcs
arachnid2
karith
tremor
uncreation
transit

Shaders:
If custom shaders; allowed, but they need to use the textures specified.
Criteria:
Map's will be judged on candy and playability. Other factors may sway judges too, such as creative thinking, good lighting and a $100 note*.

• Maps must have this (http://files.filefront.com/mapping+comptga/;8452349;/fileinfo.html) texture in them somewhere, and it must be obvious without making the map look ugly.[/list]
edit;
Quote from: "Plague Bringer"
That's a really fucking ugly texture, but count me in.

If you want, you can do a better one, but it must contain the exact same text!!!


Deadline

All maps MUST be in by the 30th of September. Late maps will not be counted. Finalists will be announced on the 7th of October, and the winner will be announced on the 10th.

All maps will be released in a map pack at the end of judgment.


Judges

Kaleo
DASPRiD
Lava Croft
Ingar
p0m

Criteria:
Map's will be judged on candy and playability. Other factors may sway judges too, such as creative thinking, good lighting and a $100 note*.

ALSO:
I need you to tell me if you wish to compete... Either reply to this post or send me a PM

Participants
• PlagueBringer
• Mwa
• Circle
• CreatureofHell [SUBMITTED]
• TRaK
• kaziorvb [SUBMITTED]
• rdizzle
• Groove [SUBMITTED]
• ShadowNinjaDudeMan

PLEASE NOTE:
Please send me a link (http://tremulous.net/phpBB2/privmsg.php?mode=post&u=2248) to your .pk3 + .map file hosted at Rapidshare (http://www.rapidshare.com/). This is so your maps don't get leaked.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Plague Bringer on September 01, 2007, 02:47:38 pm
That's a really fucking ugly texture, but count me in.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Mwa on September 01, 2007, 03:13:59 pm
Yeah, I'll do it too. ^__^
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: ShadowNinjaDudeMan on September 01, 2007, 09:10:52 pm
Quote from: "Plague Bringer"
That's a really fucking ugly texture, but count me in.


Fucks sake, your right, yukkie.
If I turn a map in, dont cry, If I dont, dont cry either.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Kaleo on September 02, 2007, 03:26:43 am
Quote from: "Plague Bringer"
That's a really fucking ugly texture, but count me in.

If you want, you can do a better one, but it must contain the exact same text!!!
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: ShadowNinjaDudeMan on September 02, 2007, 10:11:37 am
How many maps can each person hand in?
2?
3?
103843294205?

Is there a prize for winner, 2nd place, 3rd place?
Is so, list them.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: E-Mxp on September 02, 2007, 12:08:50 pm
Quote from: "ShadowNinjaDudeMan"
Is there a prize for winner, 2nd place, 3rd place?
Is so, list them.
A cookie? :D
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Caveman on September 02, 2007, 01:07:51 pm
Get ready to have the given texture replaced by some advertisment :)
Title: Re: Kaleo's Mapping Competition [TAKE 2]
Post by: p0m on September 02, 2007, 01:16:33 pm
Quote from: "Kaleo"
Kaleo's Mapping Competition [TAKE 2]
<snip>
Judges

Kaleo
DASPRiD
OverFlow (awaiting confirmation)
Lava Croft
Ingar
p0m (awaiting confirmation)



Interesting and educated guesses for who to judge. I'm interested.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Ingar on September 02, 2007, 08:58:56 pm
Quote from: "ShadowNinjaDudeMan"
How many maps can each person hand in?


I suggest you concentrate on just one  :P
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: ShadowNinjaDudeMan on September 02, 2007, 09:46:48 pm
It makes sense, but its a variable right now, I would like this to be confirmed.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Death On Ice on September 02, 2007, 10:45:27 pm
Quote from: "Ingar"
I suggest you concentrate on just one  :P


What, you plan on turning in
Quote from: "ShadowNinjaDudeMan"
103843294205?
ShadowNinjaDudeMan?
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Kaleo on September 03, 2007, 07:09:31 am
As many maps... However, you will have more chance if you only work on one.

Ps: Might want to sticky this...
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: DASPRiD on September 03, 2007, 11:30:39 am
Kaleo, I'm missing the criteria to judge of. Could you please specifiy them? Else the level designers and the judge won't know, on what they have to cast an eye.
Title: Re: Kaleo's Mapping Competition [TAKE 2]
Post by: Vector_Matt on September 03, 2007, 01:18:17 pm
Quote from: "Kaleo"
    • Maps must use textures and
shaders from only one official director (i.e. you may only use textures from Nexus6, ATCS and other maps released in the official build).
Does this mean that you may only use shaders that already exist in 1.1.0? Or does it mean that your shaders must use textures that came with 1.1.0?
Title: Re: Kaleo's Mapping Competition [TAKE 2]
Post by: Ingar on September 03, 2007, 02:08:31 pm
Quote from: "Vector_Matt"
Quote from: "Kaleo"
    Maps must use textures and
shaders from only one official director (i.e. you may only use textures from Nexus6, ATCS and other maps released in the official build).
Does this mean that you may only use shaders that already exist in 1.1.0? Or does it mean that your shaders must use textures that came with 1.1.0?


Please not again, we discussed this ad nauseam
in the previous competition thread.

Edit: removed confusing content
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Plague Bringer on September 03, 2007, 02:51:37 pm
Quote from: "Kaleo"
Quote from: "Plague Bringer"
That's a really fucking ugly texture, but count me in.

If you want, you can do a better one, but it must contain the exact same text!!!
Thanks for the freedom.

Also, what is the criteria? I'd like to know what I'm going to be focusing on. Are we going for gameplay? Objective based like the current version of Siege? Looks? Is there a theme?...i smell a phail ... again
Title: Re: Kaleo's Mapping Competition [TAKE 2]
Post by: Survivor on September 03, 2007, 03:25:09 pm
Quote from: "Ingar"
Quote from: "Vector_Matt"
Quote from: "Kaleo"
    Maps must use textures and
shaders from only one official director (i.e. you may only use textures from Nexus6, ATCS and other maps released in the official build).
Does this mean that you may only use shaders that already exist in 1.1.0? Or does it mean that your shaders must use textures that came with 1.1.0?


Please not again, we discussed this ad nauseam
in the previous competition thread.

I encourage everyone to write your own shaders
using the existing textures.


This isn't the old competition and if you say this, and kaleo would say something else then who is right?
Title: Re: Kaleo's Mapping Competition [TAKE 2]
Post by: Ingar on September 03, 2007, 08:49:56 pm
Quote from: "Survivor"

This isn't the old competition and if you say this, and kaleo would say something else then who is right?

You are of course right Survivor, this is kaleo's competition, therefor he has the final word on the rules. Maybe the word shader sounds somewhat touchy in my ears and I was bitten in the behind by monday-morning :wink:

Kaleo, I still strongly advise you'd allow mappers to write their own shaders (using textures from the same map) but I won't mention this any further.
Title: Re: Kaleo's Mapping Competition [TAKE 2]
Post by: DASPRiD on September 03, 2007, 09:54:46 pm
Quote from: "Ingar"
Kaleo, I still strongly advise you'd allow mappers to write their own shaders (using textures from the same map) but I won't mention this any further.


Agreed.
Title: Re: Kaleo's Mapping Competition [TAKE 2]
Post by: Kaleo on September 03, 2007, 11:12:09 pm
Quote from: "DASPRiD"
Quote from: "Ingar"
Kaleo, I still strongly advise you'd allow mappers to write their own shaders (using textures from the same map) but I won't mention this any further.


Agreed.


This is a competition. It has challenges. I fully thought this through after it failed last time.

However, if you want a stronger light, or a transparent wall, then you are free to do so... Just make sure that all the textures are the same.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Circle on September 03, 2007, 11:49:01 pm
I'll join.

Btw, how're the maps "graded"
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: DASPRiD on September 04, 2007, 07:20:45 am
Yeah it's just that. Without using own shaders and particle systems, it is just recycling. With own shader and particle systems, it is creativity.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: tehOen on September 04, 2007, 08:02:34 am
this sucks!
without custom shaders/textures, tremulous wont benefit from it
junk maps++
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Kaleo on September 04, 2007, 11:00:11 am
Ok...


Shaders:
If custom shaders; allowed, but they need to use the textures specified.

Criteria:
Map's will be judged on candy and playability. Other factors may sway judges too, such as creative thinking, good lighting and a $100 note*.

That should have cleared that up.


*joke
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: DASPRiD on September 04, 2007, 12:30:53 pm
Thank you for clearing this out, now you should update the first post. By the way, shaders also mean, that detail textures may be used (those are no real textures, which you can simply put on a wall, but they are needed for glass- smoke or other kind of shaders. Bump map textures (normal maps) should also be allowed.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Vector_Matt on September 04, 2007, 05:52:59 pm
Quote from: "Kaleo"
Shaders:
If custom shaders; allowed, but they need to use the textures specified.

That should have cleared that up.
It's very clear now. Thank you.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: CreatureofHell on September 06, 2007, 05:48:34 pm
I might as well join in just to make it funner and as a challenge. :eek:
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: TRaK on September 08, 2007, 03:10:49 am
If I get the time, I'll whip something up for this. So count me in for now.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Lava Croft on September 08, 2007, 08:11:27 am
I just want to say that if you want to make me happy, you should show me something I have never seen before, or something I rarely see.
Creativity will be rewarded.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: kaziorvb on September 08, 2007, 01:18:28 pm
i think you can also count me in, and same as trak - if i get time...
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: rdizzle on September 08, 2007, 10:17:34 pm
yeah, sure i'm in.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: rdizzle on September 08, 2007, 10:19:39 pm
also can someone post a list of the default maps we can steal textures from?  my base folder has 30-50 maps in it.  I installed trem when it first came out.  can't remember what came with it initially.

and i'm a lazy bastard.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: ShadowNinjaDudeMan on September 09, 2007, 08:48:41 am
nexus6
niveus
atcs
arachnid2
karith
tremor
uncreation
transit

Thanks Survivor, Ive updated it.
I havent actually played much recently, all just testing maps.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Survivor on September 09, 2007, 09:16:06 am
Quote from: "ShadowNinjaDudeMan"
nexus6
niveus
atcs
arachnid2
karith

I think thats all, I was struggling for Karith.


Tremor
Uncreation
Nexus6
Transit

It shouldn't be that hard to name them if you've really played the game...
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: n00b pl0x on September 09, 2007, 11:43:10 pm
Quote from: "ShadowNinjaDudeMan"
nexus6
niveus
atcs
arachnid2
karith

I think thats all, I was struggling for Karith.


holy shit ur pathetic
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: CreatureofHell on September 10, 2007, 05:05:36 pm
That was a pointless 4 word post, not counting the quote, just to say someone is pathetic. I find that pathetic considering all the other things you could have done with your time.

EDIT after reading rdizzle:
Right this is getting nowhere and we are all being pathetic so lets stop
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: rdizzle on September 10, 2007, 05:30:20 pm
And pointing out how pathetic it is to point out someone else's patheticism is not pathetic?

(this post is self-referencing)
Title: Re: Kaleo's Mapping Competition [TAKE 2]
Post by: Kaleo on September 11, 2007, 09:54:18 am
PLEASE NOTE:
Please send me a link (http://tremulous.net/phpBB2/privmsg.php?mode=post&u=2248) to your .pk3 + .map file hosted at Rapidshare (http://www.rapidshare.com/). This is so your maps don't get leaked.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Divmax on September 11, 2007, 01:47:45 pm
Are custom models allowed? Because my models contain textures that are not included in the maps listed. Then I'll think about making one... Since most of my maps are pretty based on models(I didn't release the maps because they are unplayable)
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Kaleo on September 12, 2007, 08:31:42 am
Model's are fine... Any models...


Doing them properly and subtly is the key...
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: kaziorvb on September 12, 2007, 07:25:51 pm
btw... maybe ull find this question silly, but can i use textures from eg. niveus AND nexus6? or only niveus or nexus6? i found that not really clear... i guess that from both but i ask just for surety...
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Kaleo on September 13, 2007, 10:02:02 am
Niveus OR Nexus6
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: DASPRiD on September 13, 2007, 12:13:28 pm
You may also upload your PK3 files (including .map) here:

ftp://dasprids.de/pub/kaleos.mapping.competition.take.2/
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: kaziorvb on September 13, 2007, 01:46:02 pm
Quote from: "Kaleo"
Niveus OR Nexus6

:(

meh, now i'd have to replace a whole load of textures ;s
i think using textures from all the standard maps should be allowed ;/
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: CreatureofHell on September 13, 2007, 05:15:48 pm
Quote from: "kaziorvb"
Quote from: "Kaleo"
Niveus OR Nexus6

:(

meh, now i'd have to replace a whole load of textures ;s
i think using textures from all the standard maps should be allowed ;/


I don't. It makes it more challenging and exciting this way because there are limitations. If everyone could do what they wanted it wouldn't really be a good competion.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Survivor on September 13, 2007, 05:32:25 pm
That limitations can improve a competition does not mean that all limitations improve the competition.

Limiting that which outwardly is most important in making things look more varied is a surefire way of actually killing creativity.
Imposing limits on brushcount, entitycount, modelcount, min/max size, forcing people to include certain elements like teleporters, 3 tiered bases or so succesfully is what makes it a better challenge.
If you want a competition and you limit something so basic yet so determing it would be like having a timberbuilding competition where people can only use screws no longer than 6 cm or only 1 kind of screw. It severely limits the moods one can set in a map.
For example there is absolutely no way for someone to introduce a real alien feel to a map because all official maps are heavily techno oriented and you can't edit them. If you were for example to impose the rule 'make an alien area in your map which feels and looks so' it would add to uniqueness of a map. Someone could go for having defaced techno textures, maybe editing the original ones to have webs and slime over them, truly ambitious might go and make or look for alien looking images.

We have discussed this however in the other competition and compared to that this one is at least free.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: kaziorvb on September 13, 2007, 05:58:52 pm
ok, ill handle this

but its just that the most textures that fit my theme are in one map, then some useful shaders (like grates etc) and textures (in quite low amount) are in another one. that made a problem, tho as i said - i will handle it, just doin it in a different way, cuz its idea-dependent.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Circle on September 14, 2007, 01:03:12 am
what happens if we want to release the map and submit it to the competition?
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Ingar on September 15, 2007, 10:08:50 am
Quote from: "Circle"
what happens if we want to release the map and submit it to the competition?


Just hold off the release until the competition is over.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Kaleo on September 15, 2007, 10:26:23 am
Quote from: "Circle"
what happens if we want to release the map and submit it to the competition?


If you mean you want to release your map for the comp and in the forums, then you cant... Maps are to be given to me, then the judges will test them before announcing them to the community.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Groove on September 17, 2007, 12:14:56 am
I've been thinking this over and I might be in. We'll see if I have the time, though, now that summer has past.

The required use of textures limited to what comes stock with trem is tough. I have already had to scrap several good ideas because of this.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Kaleo on September 20, 2007, 08:57:10 am
NOTICE!!!
ONLY 10 DAYS LEFT... KEEP UP THE GOOD WORK PEOPLE :D
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: kaziorvb on September 20, 2007, 05:58:58 pm
YES, OK, SURE, COMING
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Circle on September 25, 2007, 12:12:32 am
Are we allowed to use common-trem for stuff like caulk?
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Kaleo on September 26, 2007, 12:20:54 am
Yes...
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Groove on September 26, 2007, 01:55:51 am
I'm pulling out of the race. I haven't had enough time for the mapping lately and I don't want to submit something that sucks.

I have a couple pics here if anyone is curious to see what I had done.
(removed)
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Kaleo on September 26, 2007, 08:48:51 am
That looks über!!!

Don't give in buddy!!! :(

You can do it!! :O
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: p0m on September 26, 2007, 12:58:35 pm
Quote from: "Groove"
I'm pulling out of the race. I haven't had enough time for the mapping lately and I don't want to submit something that sucks.

I have a couple pics here if anyone is curious to see what I had done.
http://img210.imageshack.us/img210/7046/picture2uv7.png -tried and failed to do godmil-style beveled edges
http://img216.imageshack.us/img216/3196/picture1ev8.png


Looks good to me, I'd love to see the map completed.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Taiyo.uk on September 26, 2007, 01:34:22 pm
Quote from: "p0m"
Looks good to me, I'd love to see the map completed.

+1
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: kaziorvb on September 26, 2007, 07:00:36 pm
i dunno if ill finish my map before 30th but ive got some minor questions:

so can i submit my map on 30th? or till 30th (so 29th...)?

can i use textures and shaders from 'misc', 'ix', 'godmil', 'displays', 'titan', 'moria' etc if my whole map is based on niveus textures?

also if i use textures from niveus in my map - im allowed to use textures from niveus only to write my own shaders?
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Kaleo on September 27, 2007, 07:33:12 am
Quote from: "kaziorvb"
so can i submit my map on 30th? or till 30th (so 29th...)?

29th is alright...but I will only look at them on the 30th.

Quote from: "kaziorvb"
can i use textures and shaders from 'misc', 'ix', 'godmil', 'displays', 'titan', 'moria' etc if my whole map is based on niveus textures?

Yes.

Quote from: "kaziorvb"
also if i use textures from niveus in my map - im allowed to use textures from niveus only to write my own shaders?

Yes. You cannot use textures from Nexus6 to write new shaders if you are using a Niveus set.


3 days remain... Hustle peoples
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: CreatureofHell on September 27, 2007, 09:35:28 pm
I am posting my map now because i will not be able to post later without being late for the comp. I have noticed a few errors but i can't be bothered to correct them now. I know i used the ladder shader from transit but that is the one thing i had trouble with so i had to use it from a different map.  D:
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Survivor on September 27, 2007, 10:10:52 pm
Quote from: "CreatureofHell"
I am posting my map now because i will not be able to post later without being late for the comp. I have noticed a few errors but i can't be bothered to correct them now. I know i used the ladder shader from transit but that is the one thing i had trouble with so i had to use it from a different map.  D:


He can't really hold anything against you. The ladder shader only uses a texture inside radiant and only if you want it to. Ingame it has no dependencies and in my view it is a standard part of the common textures where I've also put it in my install.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Kaleo on September 28, 2007, 10:04:28 am
I think we can all agree that the ladder shader belongs in the common shaders folder.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: kaziorvb on September 28, 2007, 08:08:49 pm
anyway, can i send u the link to my map on 30th @ about 1pm? i wont be able to do it earlier i think, and i havent finished my map yet (;s)
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Kaleo on September 29, 2007, 04:21:16 am
Anytime on the 30th is fine.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: kaziorvb on September 29, 2007, 09:52:17 pm
it seems i can give you the links now, because in fact my map is finished ;s

IMAGE was kicked by kaziorvb, reason: being in this post
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Survivor on September 29, 2007, 10:14:46 pm
I think you're only supposed to release it after its been judged. I think i even saw it being played in the maplist today. Better check it out with kaleo.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: kaziorvb on September 29, 2007, 10:18:28 pm
i didnt do a public release, i only tested it with friends to find some bugs. and there was a password on the server.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Kaleo on September 30, 2007, 12:12:12 am
I would personally like you to remove that picture.

The maps are supposed to be for the judges eyes only, so if you could edit your post.

Don't worry, all maps will be released after judgment.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: n00b pl0x on September 30, 2007, 02:40:31 am
why prolong the release of the maps for the public?

isnt the point of this competition to get more maps out there? why make people who have put a lot of time and effort into their maps wait to release their maps just because youre judging them?

it really doesnt make any sense to me...you guys can judge maps while others play them regardless.

and asking him to remove a screenie? thats even worse.

it barely shows anything.

btw, kazior you do realize you have light circles in that screenie without actual light sources, right?
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Groove on September 30, 2007, 05:14:33 am
Well, I know I'm going to humiliate myself, but I've decided to finish up my entry. I'll have the pk3 sent tomorrow. (PST)

Edit: Sent.
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: kaziorvb on September 30, 2007, 10:12:08 pm
lol plz i hope thats not only me, CreatureOfHell and Groove...
Title: Kaleo's Mapping Competition [TAKE 2]
Post by: Groove on September 30, 2007, 10:24:50 pm
If that's true, I'd like a couple more days to clean up my map. There were several bugs (z-fighting, leaking, nodraw on objects that weren't meant to be nodraw'd) that I left unfixed because I was in a rush to send it in and I didn't believe my entry would be able to compete with the other maps. If it's just kazior, creature, and me, though...

Are we going to need a take 3 on this thing?