Tremulous Forum
General => Troubleshooting => Topic started by: Vector_Matt on September 02, 2007, 01:16:50 am
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I've finaly gotten 64-bit trem compiled (SVN 823 + TJW's patch), but when I run ./tremulous.x86_64 I get this message:
----- FS_Startup -----
Current search path:
/home/matthew/.tremulous/base
/home/matthew/tremulous/base/vms-1.1.0.pk3 (4 files)
/home/matthew/tremulous/base/map-uncreation-1.1.0.pk3 (110 files)
/home/matthew/tremulous/base/map-tremor-1.1.0.pk3 (45 files)
/home/matthew/tremulous/base/map-transit-1.1.0.pk3 (135 files)
/home/matthew/tremulous/base/map-niveus-1.1.0.pk3 (134 files)
/home/matthew/tremulous/base/map-nexus6-1.1.0.pk3 (151 files)
/home/matthew/tremulous/base/map-karith-1.1.0.pk3 (118 files)
/home/matthew/tremulous/base/map-atcs-1.1.0.pk3 (87 files)
/home/matthew/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files)
/home/matthew/tremulous/base/data-1.1.0.pk3 (1229 files)
/home/matthew/tremulous/base
----------------------
2080 files in pk3 files
execing default.cfg
couldn't exec autogen.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
------- Input Initialization -------
Joystick is not active.
------------------------------------
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
GL_RENDERER: GeForce 7300 GT/PCI/SSE2
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7300 GT/PCI/SSE2
GL_VERSION: 2.1.0 NVIDIA 96.31
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
trying flareShader.TGA...
trying sun.TGA...
----- finished R_Init -----
------ Initializing Sound ------
Initializing SDL audio driver...
SDL audio driver is "alsa".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 470
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
0x1271af0 dma buffer
No background file.
----------------------
Sound intialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
compiling ui
running assembler < /tmp/ui.s_WmDcq8 > /tmp/ui.o_ZE1eQ2
done
computing jump table
VM file ui compiled to 6261955 bytes of code (0x2aaaad05f000 - 0x2aaaad657cc3)
ui loaded in 4596672 bytes on the hunk
Unknown extension for ui/menus.txt
^3WARNING: couldn't open music file ui/menus.txt
********************
ERROR: ^3menu file not found: ui/menus.txt, using default
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7300 GT/PCI/SSE2
GL_VERSION: 2.1.0 NVIDIA 96.31
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/uncreation.shader'
...loading 'scripts/q3map2_tremor.shader'
...loading 'scripts/tremor.shader'
...loading 'scripts/transit.shader'
...loading 'scripts/niveus.shader'
...loading 'scripts/nexus6.shader'
...loading 'scripts/karith.shader'
...loading 'scripts/atcs.shader'
...loading 'scripts/arachnid2.shader'
...loading 'scripts/jetpack.shader'
...loading 'scripts/core.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/misc.shader'
...loading 'scripts/common-trem.shader'
...loading 'scripts/titan.shader'
...loading 'scripts/water.shader'
...loading 'scripts/displays.shader'
...loading 'scripts/plant_life.shader'
...loading 'scripts/stasis.shader'
...loading 'scripts/booster.shader'
...loading 'scripts/eggpod.shader'
...loading 'scripts/medistat.shader'
...loading 'scripts/mgturret.shader'
...loading 'scripts/reactor.shader'
...loading 'scripts/telenode.shader'
...loading 'scripts/trapper.shader'
...loading 'scripts/overmind.shader'
...loading 'scripts/tesla.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/hive.shader'
...loading 'scripts/level2.shader'
...loading 'scripts/human.shader'
...loading 'scripts/null.shader'
...loading 'scripts/weapons.shader'
...loading 'scripts/conkit.shader'
...loading 'scripts/advckit.shader'
...loading 'scripts/psaw.shader'
...loading 'scripts/mdriver.shader'
...loading 'scripts/flamer.shader'
...loading 'scripts/crosshairs.shader'
...loading 'scripts/grenade.shader'
...loading 'scripts/splash.shader'
...loading 'scripts/marks.shader'
...loading 'scripts/sprites.shader'
...loading 'scripts/muzzleflashes.shader'
trying flareShader.TGA...
trying sun.TGA...
----- finished R_Init -----
Loading vm file vm/ui.qvm...
...which has vmMagic VM_MAGIC_VER2
Loading 1075 jump table targets
compiling ui
running assembler < /tmp/ui.s_NoO9o2 > /tmp/ui.o_Mg94X1
done
computing jump table
VM file ui compiled to 6261955 bytes of code (0x2aaaad05f000 - 0x2aaaad657cc3)
ui loaded in 4596672 bytes on the hunk
Unknown extension for ui/menus.txt
^3WARNING: couldn't open music file ui/menus.txt
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
Sys_Error: recursive error after: ^3menu file not found: ui/menus.txt, using default
It gets to there, and dumps me back to the desktop. Yes this is a fresh tremulous. There are no files in there that are not from 1.1.0 (excepting the x86_64 binaries of course.)
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uh 823 is incompatible with 1.1's vms (useful only for running a server). afaik up until very recent svn 64 bit clients have issues with the vm interpreter that causes them to be a lot slower than their 32 bit counterparts.
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You might want to try getting the latest svn, then applying the backport patch.
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You might want to try getting the latest svn, then applying the backport patch.
that would break http downloads.
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omg lol
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uh 823 is incompatible with 1.1's vms (useful only for running a server). afaik up until very recent svn 64 bit clients have issues with the vm interpreter that causes them to be a lot slower than their 32 bit counterparts.
Thanks, I tried 823 because that was the revision TJW's patch used.
When I tried to run the 32bit versions I get this error:./tremulous.x86: error while loading shared libraries: libSDL-1.2.so.0: cannot open shared object file: No such file or directory
I've been searching, and this apparently means I need the 32 bit libSDL libraries, but I haven't been able to figure out how to get them.
You might want to try getting the latest svn, then applying the backport patch.
that would break http downloads.
As long as that would give me a client that has decent speed and has a guid I'm fine with having http downloads broken.
I think I've found a backport patch here (http://www.mercenariesguild.net/patches/?do=details&task_id=2&pagenum=2) but if you know of a more recent one, please let me know.
EDIT: Oh joy! More errors. /bin/sh: svnversion: not found
make -C src/tools/lcc install
make[1]: Entering directory `/home/matthew/Desktop/Tremulous/src/tools/lcc'
install -s -m 0755 build-linux-x86_64/q3lcc ../
install -s -m 0755 build-linux-x86_64/q3cpp ../
install -s -m 0755 build-linux-x86_64/q3rcc ../
make[1]: Leaving directory `/home/matthew/Desktop/Tremulous/src/tools/lcc'
make -C src/tools/asm install
make[1]: Entering directory `/home/matthew/Desktop/Tremulous/src/tools/asm'
install -s -m 0755 q3asm ../
make[1]: Leaving directory `/home/matthew/Desktop/Tremulous/src/tools/asm'
make targets B=build/release-linux-x86_64 CFLAGS=" -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_OPENAL=1 -DUSE_CURL=1 -DUSE_CURL_DLOPEN=1 -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -DUSE_LOCAL_HEADERS=1 -DNDEBUG -O3 -fomit-frame-pointer -ffast-math -funroll-loops -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fstrength-reduce -MMD"
/bin/sh: svnversion: not found
make[1]: Entering directory `/home/matthew/Desktop/Tremulous'
gcc -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_OPENAL=1 -DUSE_CURL=1 -DUSE_CURL_DLOPEN=1 -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -DUSE_LOCAL_HEADERS=1 -DNDEBUG -O3 -fomit-frame-pointer -ffast-math -funroll-loops -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fstrength-reduce -MMD -fPIC -o build/release-linux-x86_64/base/game/g_main.o -c src/game/g_main.c
In file included from src/game/g_main.c:24:
src/game/g_local.h:653: error: expected specifier-qualifier-list before ‘<<’ token
src/game/g_local.h:1173: error: expected identifier or ‘(’ before ‘<<’ token
src/game/g_local.h:1177: error: expected identifier or ‘(’ before ‘==’ token
src/game/g_local.h:1180: error: expected identifier or ‘(’ before ‘>>’ token
src/game/g_main.c:133: error: expected identifier or ‘(’ before ‘<<’ token
src/game/g_main.c:138: error: expected identifier or ‘(’ before ‘==’ token
src/game/g_main.c:143: error: expected identifier or ‘(’ before ‘>>’ token
src/game/g_main.c:272: error: ‘gameCvarTable’ undeclared here (not in a function)
src/game/g_main.c: In function ‘G_Printf’:
src/game/g_main.c:349: warning: implicit declaration of function ‘trap_Printf’
src/game/g_main.c: In function ‘G_CalculateBuildPoints’:
src/game/g_main.c:1047: error: expected expression before ‘<<’ token
src/game/g_main.c:1056: error: expected expression before ‘>>’ token
src/game/g_main.c: In function ‘G_RunFrame’:
src/game/g_main.c:2285: error: expected expression before ‘<<’ token
src/game/g_main.c:2305: error: expected expression before ‘==’ token
src/game/g_main.c:2309: error: expected expression before ‘>>’ token
make[1]: *** [build/release-linux-x86_64/base/game/g_main.o] Error 1
make[1]: Leaving directory `/home/matthew/Desktop/Tremulous'
make: *** [build_release] Error 2
matthew@Matthew-Ubuntu:~/Desktop/Tremulous$
matthew@Matthew-Ubuntu:~/Desktop/Tremulous$ make
/bin/sh: svnversion: not found
make -C src/tools/lcc install
make[1]: Entering directory `/home/matthew/Desktop/Tremulous/src/tools/lcc'
install -s -m 0755 build-linux-x86_64/q3lcc ../
install -s -m 0755 build-linux-x86_64/q3cpp ../
install -s -m 0755 build-linux-x86_64/q3rcc ../
make[1]: Leaving directory `/home/matthew/Desktop/Tremulous/src/tools/lcc'
make -C src/tools/asm install
make[1]: Entering directory `/home/matthew/Desktop/Tremulous/src/tools/asm'
install -s -m 0755 q3asm ../
make[1]: Leaving directory `/home/matthew/Desktop/Tremulous/src/tools/asm'
make targets B=build/release-linux-x86_64 CFLAGS=" -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_OPENAL=1 -DUSE_CURL=1 -DUSE_CURL_DLOPEN=1 -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -DUSE_LOCAL_HEADERS=1 -DNDEBUG -O3 -fomit-frame-pointer -ffast-math -funroll-loops -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fstrength-reduce -MMD"
/bin/sh: svnversion: not found
make[1]: Entering directory `/home/matthew/Desktop/Tremulous'
gcc -DDEDICATED -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_OPENAL=1 -DUSE_CURL=1 -DUSE_CURL_DLOPEN=1 -DUSE_SDL_VIDEO=1 -DUSE_SDL_SOUND=1 -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -DUSE_LOCAL_HEADERS=1 -DNDEBUG -O3 -fomit-frame-pointer -ffast-math -funroll-loops -falign-loops=2 -falign-jumps=2 -falign-functions=2 -fstrength-reduce -MMD -o build/release-linux-x86_64/ded/sv_client.o -c src/server/sv_client.c
In file included from src/server/sv_client.c:25:
src/server/server.h:172: error: expected specifier-qualifier-list before ‘<<’ token
make[1]: *** [build/release-linux-x86_64/ded/sv_client.o] Error 1
make[1]: Leaving directory `/home/matthew/Desktop/Tremulous'
make: *** [build_release] Error 2
Anyone know what I need to do to fix this? Or how to install 32 bit libSDL libraries so TJW's client will run?
Thanks for the help.
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/bin/sh: svnversion: not found
From this I'd say you hadn't got SVN installed, but I can't explain then how you got the source code. Is it possible that your svn installation is incomplete, outdated, or broken?
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/bin/sh: svnversion: not found
From this I'd say you hadn't got SVN installed, but I can't explain then how you got the source code. Is it possible that your svn installation is incomplete, outdated, or broken?
it is not important
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according to someone in #tremulous the 64 bit client built from svn crashes at random.
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according to someone in #tremulous the 64 bit client built from svn crashes at random.
Yeah, some error in fog code crashes the client from me on x86_64, very seldom (maybe once in 5h). It actually runs faster than the x86 client for me anyway.
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Could you get the error message for us?
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Figured out why the previous backport compile failed. The patch must have been fubar. I got he 901 backport form the MG site, applied it to a fresh 901 SVN and it compiled fine. It runs fine, and the guid works. :D
If I run into that fog code error I'll let you know what it says (if Phenax hasn't posted it by then).
Thanks for the help guys.
EDIT: One more minor problem.
The client doesn't have the cl_guidServerUniq function. Does anyone know of a patch that has this? It's not necessary, but it would be nice to have.
EDIT2: It's running slower than the plain x86 version of the client. This has to do with the code and not the compile method right?
EDIT3: There was a 948 backport patch on the same page as the 901 patch :oops: I'm downloading that one and trying it to see if the performance is better, or if the cl_guidServerUniq is there.
EDIT4: Well cl_guidServerUniq is there. It still laggs some. It says 62 FPS but I swear it's not.
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64 bit clients are slower (a lot) than 32 bit clients because of the qvm interpreter. svn 970 might work (or it might not, i don't have the ability to test), but anything earlier is just a waste of your time.
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64 bit clients are slower (a lot) than 32 bit clients because of the qvm interpreter. svn 970 might work (or it might not, i don't have the ability to test), but anything earlier is just a waste of your time.
970, thanks. I'll test this, Hopefully the 948 patch will still work on 970, if not, mabey I can edit it for 970.
I'll post the results here later.
EDIT: according to this (http://www.polytech.unice.fr/~boscq/divers/tremulous/) (from here (http://tremulous.net/phpBB2/viewtopic.php?t=5989)) the 948 backport works on 972.
*Vector_Matt goes off to download and compile*
EDIT2: 972 seems to run well. And the guid features are working fine.
This is now SOLVED.