Hey,
I don't know if this is an isolated problem, or if it has something to do with the IP address of the user's, but when I run Tremulous, and my friend does on his computer at my house (same router), it crashes the second player to join if we join the same server. It works for a good 30 seconds, maybe even longer, but eventually Tremulous encounters a problem and must be shut down.
Any known way around this?
this only happens when you join the same server? it's probably a crappy NAT implementation on your router. you can try to work around it by starting one of the clients with +set net_qport 1234 (or anything that isn't 30720)
Not to sound so nooby, but how does one actually do this?
Use a dedicated server. Don't create from inside Tremulous. (For example, don't click "Play", then "Create Server" to create your server)
DOI... they are talking about the client not the server...
Quote from: Death On IceUse a dedicated server. Don't create from inside Tremulous. (For example, don't click "Play", then "Create Server" to create your server)
um yeah, completely unrelated.
Yes, but still, how do I run Tremulous with this setting?
You can do it as kevlarman said, or by issuing the command "/set net_qport 1234" in the console before you connect.
"net qport is write protected"
Hrumph.
tremulous.exe +set net_qport 1234