Tremulous Forum

Mods => Modding Center => Topic started by: Scam on October 01, 2007, 10:01:31 pm

Title: Revision 1020 deconstructing bug
Post by: Scam on October 01, 2007, 10:01:31 pm
I downloaded revision 1020 of tremulous' source, applied benmachine's backport to it and compiled QVM and tremded. As I started the server, everything worked perfectly until I tried to deconstruct a building. It didn't get deconned immedetiately.

After building turrets etc., I reached BP limit. After this, when I build another turret the building, which I deconstructed before, disappears. How to fix this?
Title: Revision 1020 deconstructing bug
Post by: waflz on October 01, 2007, 10:28:12 pm
set g_markdeconstruct 0;echo you have a tiny penis

// in server console, not client
Title: Re: Revision 1020 deconstructing bug
Post by: next_ghost on October 01, 2007, 10:29:30 pm
Quote from: "Scam"
I downloaded revision 1020 of tremulous' source, applied benmachine's backport to it and compiled QVM and tremded. As I started the server, everything worked perfectly until I tried to deconstruct a building. It didn't get deconned immedetiately.

After building turrets etc., I reached BP limit. After this, when I build another turret the building, which I deconstructed before, disappears. How to fix this?


It's not a bug, it's a feature.
Code: [Select]
g_markdeconstruct 0
Title: Re: Revision 1020 deconstructing bug
Post by: waflz on October 01, 2007, 10:34:59 pm
Quote from: ""
Quote from: ""
I downloaded revision 1020 of tremulous' source, applied benmachine's backport to it and compiled QVM and tremded. As I started the server, everything worked perfectly until I tried to deconstruct a building. It didn't get deconned immedetiately.

After building turrets etc., I reached BP limit. After this, when I build another turret the building, which I deconstructed before, disappears. How to fix this?

Quote

Code: [Select]
It's not a bug, it's a feature.
Code: [Select]
g_markdeconstruct 0
Title: Revision 1020 deconstructing bug
Post by: benmachine on October 01, 2007, 10:46:45 pm
In order for markdecon to make any sense, it's probably a good idea to use the cgame you compiled as well, otherwise you won't be able to see which buildings are marked. Even then, you might lack some assets which I believe aren't in SVN but you may be able to acquire from tjw's server pk3.
Title: Revision 1020 deconstructing bug
Post by: Odin on October 02, 2007, 01:23:00 am
I think the game should tell you you've marked the structure for deconning by throwing a non-interactive text infobox on the screen, so dumb people know what's going on.
Title: Revision 1020 deconstructing bug
Post by: Scam on October 02, 2007, 09:59:56 am
Yep, but it need support from client side in order to see marked buildings as benmachine said. But thanks for answers. Funny feature though.