Tremulous Forum
		Mods => Modding Center => Topic started by: Scam on October 01, 2007, 10:01:31 pm
		
			
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				I downloaded revision 1020 of tremulous' source, applied benmachine's backport to it and compiled QVM and tremded. As I started the server, everything worked perfectly until I tried to deconstruct a building. It didn't get deconned immedetiately. 
 
 After building turrets etc., I reached BP limit. After this, when I build another turret the building, which I deconstructed before, disappears. How to fix this?
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				set g_markdeconstruct 0;echo you have a tiny penis
 
 // in server console, not client
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				I downloaded revision 1020 of tremulous' source, applied benmachine's backport to it and compiled QVM and tremded. As I started the server, everything worked perfectly until I tried to deconstruct a building. It didn't get deconned immedetiately. 
 
 After building turrets etc., I reached BP limit. After this, when I build another turret the building, which I deconstructed before, disappears. How to fix this?
 
 
 It's not a bug, it's a feature.
 g_markdeconstruct 0
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				I downloaded revision 1020 of tremulous' source, applied benmachine's backport to it and compiled QVM and tremded. As I started the server, everything worked perfectly until I tried to deconstruct a building. It didn't get deconned immedetiately. 
 
 After building turrets etc., I reached BP limit. After this, when I build another turret the building, which I deconstructed before, disappears. How to fix this?
 
 
 It's not a bug, it's a feature.
 g_markdeconstruct 0
 
 
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				In order for markdecon to make any sense, it's probably a good idea to use the cgame you compiled as well, otherwise you won't be able to see which buildings are marked. Even then, you might lack some assets which I believe aren't in SVN but you may be able to acquire from tjw's server pk3.
			
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				I think the game should tell you you've marked the structure for deconning by throwing a non-interactive text infobox on the screen, so dumb people know what's going on.
			
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				Yep, but it need support from client side in order to see marked buildings as benmachine said. But thanks for answers. Funny feature though.