Tremulous Forum
Media => Mapping Center => Topic started by: CATAHA on October 02, 2007, 06:41:30 pm
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I have strange bug with nodes. When i compile map and run it i see that humans have two nodes! But as fact there is only one human node on the map. When i kill/decon that node game not ending, bcaus one node left. I dont know where it. (it writing that one node left but i cant spawn anyway, look like node blocked) In .map file only one team_human_spawn entity. I cant find 'ghost' node or something similar. SelectAll->SaveAs cant help me. Any ideas?
Alien spawns is ok.
PS some builds before all was ok. After it I added only some simple brushes and lights.
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Do any brushes have a health value set? There is a bug where a brush with the health key set would cause trem to think there is another egg (first beta of Metro). I don't know whether it happens with nodes as well.
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It work now, thanx!
I have two buttons with 'health' param. Seems it can cause such bug sometime.