Tremulous Forum
Media => Map Releases => Topic started by: Smiles on October 06, 2007, 01:56:45 am
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Tired of playing ATCS every game? Well if you aren't the marines sure were which is why they staged a daring hijack of a supply vessel so that they could escape the horrors of Planet X. Everything seemed to be going so well until they discovered that the alien menace had snuck onboard and was now lurking somewhere in the ship.
Find out more @
http://helix.110mb.com/index.html
and get the map Escape.
Mr. Smiles :-D
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Something is broken. Tremulous will not find the .bsp, even when it's manually extracted and put in ~/.tremulous/base/maps
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Something is broken. Tremulous will not find the .bsp, even when it's manually extracted and put in ~/.tremulous/base/maps
I took a look at it and switched up a few things. Hopefully that will fix everything. Also I lightened the file size substantially so give her another go!
Mr. Smiles
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Pk3 works. You have some texture scaling issues on your crates.
Map is atcs-like, only smaller and boxier.
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Pk3 works. You have some texture scaling issues on your crates.
Map is atcs-like, only smaller and boxier.
Yes, I know that my map bears a resemblance to atcs, and it is suppose to. The backstory is that the marines from atcs are trying to get away from that training ground.
I will work to resolve the crates issue though as well as add in some more eye candy to break up the "boxy" look.
Mr. Smiles
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In case of your crates, you can easily build them out of patch meshes and make the texture 'fit' to the patch. This also allows for easy rotation of the crate(s) without screwing up the texture aligment.
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In case of your crates, you can easily build them out of patch meshes and make the texture 'fit' to the patch. This also allows for easy rotation of the crate(s) without screwing up the texture aligment.
For that you can just turn on Texture Lock if you make it out of brushes.
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ummm... why is the pk3 file like this...
map-Escape-1.0.0.pk3
??????
is this for tremulous 1.0.0 or is this just a misstake in the name?
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return to ATCS
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ummm... why is the pk3 file like this...
map-Escape-1.0.0.pk3
??????
is this for tremulous 1.0.0 or is this just a misstake in the name?
The name is perfectly normal. It is version 1.0.0. of the map. It has nothing to do with tremulous.
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I've uploaded some pictures of Escape to
http://helix.110mb.com/page1/page1.html
Take a look see if you haven't seen the map in-game.
Mr. Smiles
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In some ways I kind of like the layout, but it's far too dark and many of the textures are off too.
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One way to alien base is good enough? :roll:
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In case of your crates, you can easily build them out of patch meshes and make the texture 'fit' to the patch. This also allows for easy rotation of the crate(s) without screwing up the texture aligment.
For that you can just turn on Texture Lock if you make it out of brushes.
Texture Lock does not work when rotating brushes. It never has.