Tremulous Forum
Media => Mapping Center => Topic started by: Zero Ame on October 15, 2007, 04:15:59 pm
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I wanted to start mapping for trem when i got it yesterday and played on a few maps. But when I opened the texture directory in GTK 1.5 I couldnt find a Common folder or a System folder for textures such as trigger and caulk. There was a Common_Trem folder but it only had the tex's nobuild, alien_nobuild, and human_nobuild. So Im woundering why I dont ahve 1 and how I can get it?
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That wasnt entirely clear, but I will extract information:
1.) You open GTKRadient 1.5.0
2.) In the textures box, in there is no folder called Common.
Am I right so far?
In case you wanted to know, the common textures are stored in the data-1.1.0.pk3 (that sorta name) in the Tremulous/Base directory
You may want to check there.
Report back on this, tell us a few more things and we'll see if we can help.
Good luck.
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I opened data-1.1.0.pk3 like you said, went to textures and the only folders in there are..
common-trem
displays
ix
misc
moria
titan
trmor
and thats it..
im going to redownload the setup file and reinstall it and see what happens.
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Oh, sorry, I dint mean the actual shader folder Common was i n it, just the textures that were common.
Redownloading is probly best.
Veery strange tho.
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I downloaded it, reinstalled it, and its still not there, its all the same stuff as before...
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using this? http://tremmapping.pbwiki.com/GtkRadiant1_5-Win32
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Yes I am using GTKRadiant 1.5, no I didn't get it off that site, I got it from the site that releases them as I map for other games also.
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Read the Tremulous mapping wiki, it has all information you need to get GtkRadiant running.
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yes. you could be missing one of the files that they mention in the wiki and therefore you can't get it.
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Ok I dont know why this fixed it, maybe it was because nothing was used enough to be classified under common but... I downloaded some more maps and BAM, there is now a common folder with all the things inside...
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That's because one of the maps you downloaded most likely came with the 'common' set of textures and shaders. Now go make maps and amaze us all!
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I had the same problem.
Follow the instructions in this section http://tremmapping.pbwiki.com/GtkRadiant1_5-Win32#Commonfiles and restart GtkRadiant.
This should fix any problems you have.
I think the problem stems from GtkRadiant 1.5 now has some support for tremulous but not full yet.
I ignored a lot of the guide as most of it is superfluous now.