Tremulous Forum
Media => Mapping Center => Topic started by: your face on October 16, 2007, 09:17:51 pm
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ok, delirium is having technical difficulties...lol
when all spawns r gone for either team, it still says 1 spawns remaining, u r number 1 in the spawn queue. and there rnt any spawns...weird.... :O
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there might be a longcat infestation.
Open the entity window (press l) and search for any longcats in there, press backspace to delete them.
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and, uhh.... wuts a longcat? D:
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Longcat is loooong. (http://www.encyclopediadramatica.com/images/9/91/Loooooooooooooooooooooooooooooooooooooooooongcat.JPG)
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yeah...uhh...that sure didnt help...
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lmao, i dont know what a longcat is but that pic was funny
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Which map does this happen on?
There is a bug that causes this to happen if a brush has the health key set.
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I have same bug, solved: http://www.tremulous.net/phpBB2/viewtopic.php?t=6318
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awesome! ill try that! so get rid of all the health on doors, that make it so u gotta shoot it...got it :wink: thanks
btw, its in delirium (not released)
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ever since we got rid of teh health keys, the map crashes trem, but only for other people, my server works fine with me playing on it... oh and when some people join, not all, they hav a interlinear error, and get kicked from my server...
----- Server Shutdown (Server fatal crashed: Z_Malloc: failed on allocation of 16777240 bytes from the main zone) -----
==== ShutdownGame ====
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Z_Malloc: failed on allocation of 16777240 bytes from the main zone
EDIT:
i found out that a .ase model was in a brush, and it caused this problem.... i hope that fixes it...
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I'm experiencing this "Hidden Node" problem.
http://tremulous.net/forum/index.php?topic=9926.0
( .map file included in the .pk3 download)
i opened the .map file in a text editor.
I erased all HEALTH values (only found them in doors, not brushes)
recompiled.
Problem still exists.
the problem only effects the human nodes, not the aliens spawns in my map.
Any other suggestions?
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Hit 'M' while in radiant, and check over all your entities.
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first thing i did.
i also erased all spawns and compiled but a human spawn is in the map.
i also checked all entities (not just brushes) for invalid keys.
right now i'm doing a piece by piece deletion and compilation to find the problem.
it may take a few years.
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found it. problem solved.
it didn't like 2 hidden doors i used to trigger some local ambient sound.
have to resort to the glitchy target_speaker.
v2b will be released soon.
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my problem with a ghost node was caused by 2 doors that the map didn't agree with.
there were 2 solutions for this:
1 - delete the doors
2 - because the problem appeared to be caused by the door touching the void, reboxing the entire map could solve it. however it would result in an incredibly long vis time.
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Entities should never touch void. And why not just make a box around where the doors are?
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yea just make a little room surrounding them...then u dont have to use the speakers, and u dont have issues...
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Entities should never touch void. And why not just make a box around where the doors are?
i use entities in void all the time. the only conflict seems to be when they start IN and OUT of the void instead of one or the other.
for example - the easter egg in tunnel_vb2:
when a dretch enters the doors, it triggers another door made of 2 brushes.
1 brush completly on the map. this is the entrance door.
1 brush completly off the map. this is the crusher that moves into the map when triggered.