Tremulous Forum

Media => Map Releases => Topic started by: OverFlow on May 10, 2006, 12:29:22 am

Title: siege
Post by: OverFlow on May 10, 2006, 12:29:22 am
I've been putting together a mission type map called "siege".  The name based on the gameplay mode that it imitates. (not the gloom map)

The basic premise:
Humans have two bases, no build points, no ckits (adv available), no jetpack, and a lot of pre-made defenses.  The aliens have the normal number of build points, no granger (adv available), and a hidden overmind that can not be destroyed.  In addition to this, the alien base is filled with poisonous gas that will kill humans.

The first human base should be fairly easy to get past, however there is a forcefield after it, preventing the aliens from reaching all the critical structures at the main base.  In order to bring down the forcefield, the aliens have to destroy the repeater powering the base and push a button that is underneath it.  

Once this is done, the forcefield is brought down, and the aliens have access to the main base.  If they are able to destroy the humans, they win.  However, after ~20 minutes a dropship will arrive to rescue the humans.  Once the dropship has arrived, a door opens in the main human base, allowing the humans to make a dash for the landing spot.  If any human reaches the ship, the humans win.

In addition to this, if humans reach stage 3, they can retaliate.  A bsuit can enter the alien base and only take small amounts of damage.  Once inside, the bsuit could try to destroy the base, or travel to the back of the base and turn on a generator which will empty out the gas allowing the entire human team to enter the base.

Screenshots:
(http://bobbin.vilkacis.net/tremulous/shot0017sm.jpg)
Drop ship waiting for passengers


(http://bobbin.vilkacis.net/tremulous/shot0020sm.jpg)
Alien base


(http://bobbin.vilkacis.net/tremulous/shot0018sm.jpg)
Generator in Alien base


(http://bobbin.vilkacis.net/tremulous/shot0035sm.jpg)
Dropship flying by the first human base


(http://bobbin.vilkacis.net/tremulous/shot0039sm.jpg)
Inside the human's main base


(http://bobbin.vilkacis.net/tremulous/shot0043sm.jpg)
Door to the escape route


(http://bobbin.vilkacis.net/tremulous/shot0011sm.jpg)
Human's second base


(http://bobbin.vilkacis.net/tremulous/shot0010sm.jpg)
Inside human's second base


(http://bobbin.vilkacis.net/tremulous/shot0012sm.jpg)
Entrance to alien's base
Title: siege
Post by: Neo on May 10, 2006, 01:11:28 am
That does look pretty sweet, can't wait to try it out :D
Title: siege
Post by: Jex on May 10, 2006, 01:16:55 am
(*'-')/ ~ (*'-')/
Title: siege
Post by: nostril on May 10, 2006, 07:35:15 pm
Great! The map looks absolutely terrific and the gameplay sounds like a really welcome variance to the game. Well thought out. Can you say if it's very far in development? The screens certainly look that way.
Title: siege
Post by: Vector_Matt on May 10, 2006, 07:52:52 pm
In "Inside the human's main base" why is the front spawn SQUARE??? :o
Title: siege
Post by: Neo on May 10, 2006, 08:07:02 pm
I think thats a pillar of light, not a spawn ;)
Title: siege
Post by: OverFlow on May 10, 2006, 08:10:01 pm
Its a teleporter to get to the human's second base... since theres no way around the forcefield otherwise :)
Title: siege
Post by: X-DOS on May 10, 2006, 08:44:44 pm
now Tremulous will need LIMBO menu like in Enemy Territory with short description of map and goals.

Keep this great work.
Title: siege
Post by: stahlsau on May 11, 2006, 08:26:42 am
Quote
now Tremulous will need LIMBO menu like in Enemy Territory with short description of map and goals.


hehe...mission based maps would be great...we could replay the W:ET maps...i already hear the server messages:

"They have stolen the tyrant!"
"They have broken the first tyrantbarrier!"
"They have broken the second tyrantbarrier!"
"The tyrant is in the bank courtyard!"
"They have broken into the bank!"
"They have stolen the first gold crate!"

or
"Prevent the tyrant from reaching the depot gate!"
"Depot gates broken. Protect the fuel depot!"

*lol*
Title: siege
Post by: AzaToth on May 11, 2006, 02:42:50 pm
Quote from: "stahlsau"
Quote
now Tremulous will need LIMBO menu like in Enemy Territory with short description of map and goals.


hehe...mission based maps would be great...we could replay the W:ET maps...i already hear the server messages:

"They have stolen the tyrant!"
"They have broken the first tyrantbarrier!"
"They have broken the second tyrantbarrier!"
"The tyrant is in the bank courtyard!"
"They have broken into the bank!"
"They have stolen the first gold crate!"

or
"Prevent the tyrant from reaching the depot gate!"
"Depot gates broken. Protect the fuel depot!"

*lol*


"Destroy seccondary tyrant!"
Title: siege
Post by: OverFlow on May 15, 2006, 03:56:47 am
OH NOOOOOO BUNNIES HAVE INVAAADED
(was bored... and wanted to try a 3d particle system)

(http://bobbin.vilkacis.net/tremulous/shot0098sm.jpg)

(http://bobbin.vilkacis.net/tremulous/shot0099sm.jpg)

(http://bobbin.vilkacis.net/tremulous/shot0101sm.jpg)
Title: siege
Post by: Jex on May 15, 2006, 06:13:20 am
:D

hot hot bunni action
Title: siege
Post by: SLAVE|Mietz on May 15, 2006, 08:19:23 am
1st, great map but a bit to "misty" for me

2nd, mission based maps are fine for me, as long as there are few and they are well designed.

3rd, how did you get HappyBunny to act for your screenshots :D :P
Title: siege
Post by: werepants on May 18, 2006, 01:26:29 am
is that an updated model for the dretch?  looks intimidating... :D
Title: siege
Post by: Neo on May 18, 2006, 05:59:52 pm
yeah, would cue moments like the koala bear scene in family guy :D
Title: siege
Post by: Henners on August 14, 2006, 07:41:09 pm
What stage do the aliens start at? Cos if they are stage 1 all the humans need do is sit back and wait for the timer to run out.... Wheres the incentive for them to put themselves at risk and so allow aliens to get points etc?
Title: siege
Post by: whitebear on August 14, 2006, 08:00:58 pm
"It's not one bunny, not two bunny, not bunny army..."
"What is it then?!"
"...The Bunny Land!!!"
Title: siege
Post by: kevlarman on August 15, 2006, 05:00:46 pm
Quote from: "stahlsau"
Quote
now Tremulous will need LIMBO menu like in Enemy Territory with short description of map and goals.


hehe...mission based maps would be great...we could replay the W:ET maps...i already hear the server messages:

"They have stolen the tyrant!"
"They have broken the first tyrantbarrier!"
"They have broken the second tyrantbarrier!"
"The tyrant is in the bank courtyard!"
"They have broken into the bank!"
"They have stolen the first gold crate!"

or
"Prevent the tyrant from reaching the depot gate!"
"Depot gates broken. Protect the fuel depot!"

*lol*
i am very glad i wasn't drinking anything when i read that, otherwise i would have squirted said drink out my nose all over my keyboard. i would love to see the tank reskinned to look like a tyrant (or an adv. goon, it does need to shoot after all).
Title: siege
Post by: Stof on August 15, 2006, 05:10:53 pm
Quote from: "kevlarman"
i am very glad i wasn't drinking anything when i read that, otherwise i would have squirted said drink out my nose all over my keyboard. i would love to see the tank reskinned to look like a tyrant (or an adv. goon, it does need to shoot after all).

Or a Tyrant with an Adv Goon on it's back, like a turret ;)
Title: siege
Post by: kevlarman on August 15, 2006, 05:14:24 pm
how about something more realistic: a tyrant with an adv granger at its feet (also a turret)
Title: siege
Post by: Teiman on August 15, 2006, 07:59:32 pm
OH NO PONYes!
Title: siege
Post by: Taiyo.uk on August 16, 2006, 02:25:17 pm
Quote from: "werepants"
is that an updated model for the dretch?  looks intimidating... :D

Someone's been watching too much Monty Python  :wink:

Great looking map and an interesting gametype idea, looking foward to playing it!
Title: siege
Post by: ShAdoW on October 09, 2006, 10:57:23 am
Ooooohhhh..... aaaaahhhhh..... :eek:  8)  :D  :)
Title: siege
Post by: DASPRiD on October 09, 2006, 12:20:51 pm
I've got also a question: how can you specify things like what buildpoints humans have or that humans don't have jetpack by map? I could not find any description for that in the internet.
Title: siege
Post by: dispater on October 09, 2006, 01:22:07 pm
Quote from: "DASPRiD"
I've got also a question: how can you specify things like what buildpoints humans have or that humans don't have jetpack by map? I could not find any description for that in the internet.



im guessing overflow is going to mess with the source and make this a mod for trem. but buildpoints is easy to configure its the jetpack which confuses me. the map looks great and it has been a longtime since this thread has been updated. it would be nice to have a mission map with something to do beside the endless killing.
Title: siege
Post by: holyknight on October 09, 2006, 06:39:46 pm
wow, that looks awesome
the dropship model looks so cool! Looks like starwars clone wars dropship
Title: siege
Post by: Stof on October 09, 2006, 06:56:33 pm
Quote from: "DASPRiD"
I've got also a question: how can you specify things like what buildpoints humans have or that humans don't have jetpack by map? I could not find any description for that in the internet.

Build points are easy and can be done already I think. In all cases, server admins can select the buildpoints in the map rotation file for each map.

As for jetpack, a good old triggerkill the size of the whole map which triggers on any human with a jetpack can be done I think :D
Title: siege
Post by: DarkWolf on October 09, 2006, 07:47:16 pm
This map will be released in the next version of tremulous because it will include some mission/time based events that will be included in the next version of tremulous  :) .
Title: siege
Post by: vcxzet on October 09, 2006, 08:49:59 pm
Quote from: "DarkWolf"
This map will be released in the next version of tremulous because it will include some mission/time based events that will be included in the next version of tremulous  :) .

are they gonna put all those to svn at once or use another branch????
Title: siege
Post by: OverFlow on October 09, 2006, 09:22:14 pm
All the features needed to run that map are included in the online svn.  However, it requires users to update as well as servers.  (I thiiink)

The map is pretty much in a playable state right now, there are however a couple things I need to figure out how to fix.  And jex has to finish up the dropship texture...

I am however worried about framerates.  Because the map is for the most part very open, it seems like the majority of the battles will keep every single player within vis... plus its already a little laggy just playing by myself.  Also, I think it will require a bit of testing to determine the correct timing of events to make things even... So yeah, this map may or may not work.  D:
Title: siege
Post by: DASPRiD on October 10, 2006, 06:32:52 am
No wonder that FPS falls down, when it rains pink bunnies  :P
Title: siege
Post by: |Nex|TrEmMa on October 10, 2006, 07:02:24 am
Quote from: "ERR:OverFlow"
All the features needed to run that map are included in the online svn.  However, it requires users to update as well as servers.  (I thiiink)

The map is pretty much in a playable state right now, there are however a couple things I need to figure out how to fix.  And jex has to finish up the dropship texture...

I am however worried about framerates.  Because the map is for the most part very open, it seems like the majority of the battles will keep every single player within vis... plus its already a little laggy just playing by myself.  Also, I think it will require a bit of testing to determine the correct timing of events to make things even... So yeah, this map may or may not work.  D:


Do you consider the Human front hallway on Arachnid laggy?  Kind of a gauge for how laggy it would be for me :P
Title: siege
Post by: Maltagearion on October 10, 2006, 01:42:26 pm
I usually avoid the hallway in arachnid because I always get killed by LAGHACKERS.
Title: siege
Post by: Paradox on October 10, 2006, 11:05:15 pm
It would be interesting to stick on sst with our buildpoint system.
Title: siege
Post by: Seffylight on October 10, 2006, 11:14:44 pm
Quote from: "Paradox"
It would be interesting to stick on sst with our buildpoint system.


Oh god, no.
Title: siege
Post by: AKAnotu on October 10, 2006, 11:43:51 pm
ONOZ!!!!!!!!!!!!!! ATTACK OF THE EVIL BUNIYES!!!!!!!!!!!THERE 1!!!!!!!!!!!!!!!
Seriously tho, make the timer higher, and make it harder to camp
Title: siege
Post by: stalefries on October 15, 2006, 09:22:49 pm
This sounds great, although the only problem I can see is explanation of the rules. Also, the lag would be a big issue. Otherwise, I can't wait!
Title: siege
Post by: poto killer on October 16, 2006, 07:20:50 pm
I THINK THAT IS AWSOME, CAN U DRIVE THE SHIP? :DPLZ TELL ME HOW TO PLAY ON IT
Title: siege
Post by: Ksempac on October 17, 2006, 04:24:52 am
This map is not released yet so you cant play it

Quote
This sounds great, although the only problem I can see is explanation of the rules. Also, the lag would be a big issue. Otherwise, I can't wait!


Quite simple actually : use some text messages which appear in front of players like soubok did on Pulse
Title: siege
Post by: vcxzet on January 29, 2007, 12:39:20 pm
how did you disable ckit?
Title: siege
Post by: DASPRiD on January 29, 2007, 12:58:44 pm
1.2 Feature ;)
Title: siege
Post by: vcxzet on January 29, 2007, 01:03:37 pm
Quote from: "DASPRiD"
1.2 Feature ;)

but how?
Title: siege
Post by: Plague Bringer on January 29, 2007, 02:00:03 pm
Quote from: "vcxzet"
Quote from: "DASPRiD"
1.2 Feature ;)

but how?
1.2 Feature
Title: siege
Post by: vcxzet on January 29, 2007, 02:06:12 pm
anyway it works in 1.1.0 too I figured how but I wont tell till 1.2
since it is a 1.2 feature  :D
Title: siege
Post by: DASPRiD on January 29, 2007, 02:19:29 pm
It does? you lie :P... (does he?)

Ah well, you mean, placing the nobuild shader everywhere =P
Title: siege
Post by: Threydor on January 29, 2007, 02:47:56 pm
No, it works perfectly. I tested it by myself.
Title: siege
Post by: Survivor on January 29, 2007, 02:52:13 pm
class->kill->(adv)conkit and (adv)granger is the 1.1.0 easy solution.
Title: siege
Post by: Plague Bringer on January 29, 2007, 03:07:51 pm
is it just me or can nobody else see those pics on the first post
(PS. to any modders, take a look at the "Editting Models" thread in the Mods section, i've got a GMax problem going on, thanks)
Title: siege
Post by: OverFlow on January 29, 2007, 05:00:42 pm
Quote from: "Plague Bringer"
is it just me or can nobody else see those pics on the first post


Fixed.  I changed webhosts since I made that post oh so long ago.  >.>


If anyone is interested on the progress of this map.  I haven't touched it much recently.  However, some time ago jex finished the dropship texture, which was one of the few remaining things I needed to get this out the door.  Next is just the 1.2 patch. <_<
Title: siege
Post by: DarkWolf on January 29, 2007, 06:40:43 pm
Quote from: "OverFlow"
Quote from: "Plague Bringer"
is it just me or can nobody else see those pics on the first post


Fixed.  I changed webhosts since I made that post oh so long ago.  >.>


If anyone is interested on the progress of this map.  I haven't touched it much recently.  However, some time ago jex finished the dropship texture, which was one of the few remaining things I needed to get this out the door.  Next is just the 1.2 patch. <_<
Just a few more months then  :P , j/k :).
Title: siege
Post by: Plague Bringer on January 29, 2007, 06:47:06 pm
wow :o pretty looks REALLY good!
Title: siege
Post by: vcxzet on January 29, 2007, 08:58:52 pm
(http://img74.imageshack.us/img74/1809/freesiegexc1.jpg)
Title: siege
Post by: Plague Bringer on January 30, 2007, 12:52:10 am
is that one of those pics from the "bunnys have invaded" post? i still see red x's there  :-?
Title: siege
Post by: David on January 30, 2007, 01:01:32 am
all those pics are here.
http://bobbin.vilkacis.net/tremulous/
Title: siege
Post by: vcxzet on January 30, 2007, 01:19:32 am
Quote from: "David"
all those pics are here.
http://bobbin.vilkacis.net/tremulous/

orly?
Title: siege
Post by: OverFlow on January 30, 2007, 01:21:17 am
Quote from: "David"
all those pics are here.
http://bobbin.vilkacis.net/tremulous/


aw, now I have to block that off so people dont go and download unfinished maps like vcxzet.
Title: siege
Post by: vcxzet on January 30, 2007, 01:23:24 am
Quote from: "OverFlow"
Quote from: "David"
all those pics are here.
http://bobbin.vilkacis.net/tremulous/


aw, now I have to block that off so people dont go and download unfinished maps like vcxzet.

but it was pretty complete and I couldnt take myself from playing that beautiful map
Title: siege
Post by: David on January 30, 2007, 01:28:07 am
Quote from: "OverFlow"
Quote from: "David"
all those pics are here.
http://bobbin.vilkacis.net/tremulous/


aw, now I have to block that off so people dont go and download unfinished maps like vcxzet.


sorry, I just assumed it was all public.
The map was there? damn, new I should have looked more.
Title: siege
Post by: OverFlow on January 30, 2007, 01:41:20 am
Quote from: "David"
sorry, I just assumed it was all public.
The map was there? damn, new I should have looked more.


I don't mind people looking through my stuff, but I figure it might cause problems when I have half-completed maps in there that people start using :/

Edit:  Moved the maps elsewhere, the directory is free to browse ^__^
Title: siege
Post by: Taiyo.uk on January 30, 2007, 04:16:29 am
Just had a look at the siege screenshots.
/me has wet his pants.


http://bobbin.vilkacis.net/tremulous/shot0289sm.jpg
WTF?!
Title: siege
Post by: holyknight on January 30, 2007, 07:18:29 am
Quote from: "Taiyo.uk"
Just had a look at the siege screenshots.
/me has wet his pants.


http://bobbin.vilkacis.net/tremulous/shot0289sm.jpg
WTF?!

ATTACK OF THE CKITS!
or...
the CKIT mastermind!!!
Title: siege
Post by: Plague Bringer on January 30, 2007, 09:09:38 pm
Quote from: "OverFlow"
Quote from: "David"
all those pics are here.
http://bobbin.vilkacis.net/tremulous/


aw, now I have to block that off so people dont go and download unfinished maps like vcxzet.


uhh, heh heh >_<, oh, btw, i get stuck when i try to use the teleporter :p
Title: siege
Post by: techhead on January 30, 2007, 10:14:29 pm
Hmm, we all want this map to come out, and this map comes out when 1.2 does.
It all boils down to when does 1.2 come out?
At least give us a sign or an omen (or something)!!!!
Maybe even a checklist of done/not...
People keep answering "When it is done", but the question keeps coming up "When is it done"
Title: siege
Post by: vcxzet on January 30, 2007, 10:21:43 pm
Quote from: "Plague Bringer"
Quote from: "OverFlow"
Quote from: "David"
all those pics are here.
http://bobbin.vilkacis.net/tremulous/


aw, now I have to block that off so people dont go and download unfinished maps like vcxzet.


uhh, heh heh >_<, oh, btw, i get stuck when i try to use the teleporter :p

try moving left and right to loosen it
Title: siege
Post by: DinocoX0401 on April 08, 2007, 09:38:48 pm
are the bunnies going to appear in the map???
Title: siege
Post by: Plague Bringer on April 08, 2007, 09:44:51 pm
no
Title: siege
Post by: ShadowNinjaDudeMan on April 08, 2007, 09:49:50 pm
Quote from: "Plague Bringer"
no


But I want the bunnies...
Title: siege
Post by: Nagato on April 09, 2007, 03:09:58 am
I cant wait for this man.  Seems so dam awesome.  Its like a version of conquest and CTF mixed together.  Though I must say there person that was talking about these "messages" isnt that from the game Wolfenstien Enemy Terriotory the online game?  Good Luck on it.  Maybe add a minefield? XD
Title: siege
Post by: kaziorvb on April 09, 2007, 09:51:15 pm
lookz awesome :D

but one thing - you like fog -.-
Title: siege
Post by: DinocoX0401 on April 10, 2007, 04:08:10 am
Aw thats sad though becuase i wanted bunnies all over me and scratching my armor lol no iffence but aw i wish the bunnies appear lol
Title: siege
Post by: E-Mxp on April 10, 2007, 07:54:36 am
I always wanted to press a button and bunny's are appearing everywhere :D
EasterEgg!!!
Title: siege
Post by: ShadowNinjaDudeMan on April 10, 2007, 08:55:30 am
Yeah, maybe the bunnies follow you round and beat up tyrants when they try to harm you.
Title: siege
Post by: DinocoX0401 on April 10, 2007, 04:21:47 pm
LOL press the red  button and bunnies come out of the sky and Ahhhh and bunnies are attacking big fat tyrants lol :lol:
Title: siege
Post by: durand on May 02, 2007, 06:49:58 pm
So, whats happened? Looks really really really cool! Any chance of a preview pk3? O_o

Great Work, by the way! :D
Title: siege
Post by: rdizzle on May 02, 2007, 07:12:51 pm
I'm interested in the particle system.   Can you post a tutorial or an example .map and associated files to get it working?

I'd be forever indebted!
Title: siege
Post by: Survivor on May 02, 2007, 07:18:13 pm
The .particle files included in .pk3s along decompiling most official maps will give you the information you need. Not many tutorials around but you could check the example in the manual.
Title: siege
Post by: f0rqu3 on May 02, 2007, 07:18:41 pm
http://tremulous.net/manual/#x1-130003.2
Title: siege
Post by: Taiyo.uk on May 02, 2007, 07:30:03 pm
IIRC Siege will be in the 1.2 release, as it uses features that aren't in 1.1
Title: siege
Post by: durand on May 02, 2007, 07:38:39 pm
Yeah but didn't OverFlow say that the map works with the svn builds?

Quote from: "OverFlow"
All the features needed to run that map are included in the online svn.  However, it requires users to update as well as servers.  (I thiiink)

The map is pretty much in a playable state right now, there are however a couple things I need to figure out how to fix.  And jex has to finish up the dropship texture...

I am however worried about framerates.  Because the map is for the most part very open, it seems like the majority of the battles will keep every single player within vis... plus its already a little laggy just playing by myself.  Also, I think it will require a bit of testing to determine the correct timing of events to make things even... So yeah, this map may or may not work.  D:
Title: siege
Post by: Plague Bringer on May 02, 2007, 08:01:17 pm
I'm curious as to how the jetpack was disabled, or was layout on when I tried to buy it? I wonder...
Title: siege
Post by: Superpie on May 03, 2007, 02:05:25 am
I'm not sure but is a version of the map? I remember censored told me that it was in development when I got it but I can't be sure if this is the one.
Code: [Select]
map-siege-1.1.1.pk3
Title: siege
Post by: durand on May 03, 2007, 04:56:32 pm
um, yeah that might be the map...Can you post a link to it, if OverFlow doesn't mind ;) Thanks!
Title: siege
Post by: OverFlow on May 03, 2007, 05:24:33 pm
I don't mind people looking at the map, but I don't want people throwing it on servers and such since it isn't finished yet.  So uh... how about keeping transfers of it private? <.<
Title: siege
Post by: durand on May 03, 2007, 05:27:58 pm
yeah sure, I just wanted to have a peek :D
Title: siege
Post by: KobraKaine on May 03, 2007, 05:36:25 pm
Overflow dude, you have no idea how pumped I am for this map.

This is some hardcore good stuff.  :)
Title: siege
Post by: durand on May 03, 2007, 05:52:42 pm
Hehe, same here. Has anyone got a version of the map they could pm to me please?
Title: siege
Post by: Taiyo.uk on May 03, 2007, 07:34:02 pm
Patience!

Blessed are those who *DON'T* turn tremulous into a cesspit of unfinished maps...
Title: siege
Post by: Plague Bringer on May 03, 2007, 08:05:37 pm
So OverFlow, did you disable the jetpacks. or was I just on layout or something when I tried to buy one on Seige?
Title: siege
Post by: Superpie on May 04, 2007, 03:02:46 pm
Quote from: "OverFlow"
I don't mind people looking at the map, but I don't want people throwing it on servers and such since it isn't finished yet.  So uh... how about keeping transfers of it private? <.<

Yeah I haven't shared it with anyone and I can't run anything but default maps on my server x)
Title: siege
Post by: durand on May 04, 2007, 05:40:19 pm
just played it on my own >_>. It is seriously cool. The only problem I think there is is that there is too much fog. Or at least the fog should only be limited to some parts of the map. It kinda gets annoying after a while. Overall, the map really does rock :tyrant:
Title: Its A Spider
Post by: The Neutral on May 04, 2007, 05:52:04 pm
That would be friggin fun, what would be cool is if you made a mod that gave each team a super weapon, and each team a base, the super weapon would activate every say, 20 kills, and the person with the most kills would enter a spectator like mode and choose where to shoot it, it could damege the shields too.  So basically a base wars mode could be a cool mod of this.
Title: siege
Post by: durand on May 04, 2007, 05:57:20 pm
O_o That would be weird.

Anyone want to try that?:D
Title: siege
Post by: Plague Bringer on May 04, 2007, 07:57:49 pm
The fog in the alien base should dissapate when the poison is vented.
Title: siege
Post by: durand on May 04, 2007, 08:19:02 pm
oh, i forgot....
Title: siege
Post by: gareth on May 20, 2007, 08:31:07 pm
any chance of the ship model being released?

 :wink:
Title: siege
Post by: Killjoy#1 on May 22, 2007, 07:15:32 pm
any chance the map well be released?
Title: siege
Post by: durand on May 22, 2007, 07:19:22 pm
tremulous 1.2: same time
Title: siege
Post by: Killjoy#1 on May 22, 2007, 07:23:33 pm
:D
Title: siege
Post by: techhead on May 22, 2007, 08:01:33 pm
Any chance of 1.2 being released (soon)?
Title: siege
Post by: Kaleo on May 24, 2007, 11:16:43 am
Quote from: "techhead"
Any chance of 1.2 being released (soon)?


Lol.

Ps: Cool! Another MW member! :D Yay for Rob
Title: siege
Post by: Plague Bringer on May 24, 2007, 08:15:34 pm
Trem 1.2 is a whole different freaking game.
Title: siege
Post by: durand on May 24, 2007, 08:21:25 pm
Very cool different game :D
Title: siege
Post by: Plague Bringer on May 24, 2007, 08:25:53 pm
no
Title: siege
Post by: techhead on May 24, 2007, 08:41:52 pm
Plague, next you'll be saying that Trem 1.2 is just like NS, making it suck worse.
Title: siege
Post by: Plague Bringer on May 24, 2007, 09:37:07 pm
I haven't played NS, therefore it would be illogical for me to say that Trem 1.2 is like NS.
Title: siege
Post by: fleash eater on July 26, 2007, 05:53:08 am
hate to bring up a dead topic, but are you going to at least realese the prview or beta?